Prevent invalid memory access under failure conditions
parent
6ddf458504
commit
bc28ca0636
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@ -30,7 +30,8 @@ NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.
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NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55);
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NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55);
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BiomeDefManager::BiomeDefManager(NodeResolver *resolver) {
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BiomeDefManager::BiomeDefManager(NodeResolver *resolver)
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{
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biome_registration_finished = false;
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biome_registration_finished = false;
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np_heat = &nparams_biome_def_heat;
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np_heat = &nparams_biome_def_heat;
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np_humidity = &nparams_biome_def_humidity;
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np_humidity = &nparams_biome_def_humidity;
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@ -58,7 +59,8 @@ BiomeDefManager::BiomeDefManager(NodeResolver *resolver) {
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}
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}
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BiomeDefManager::~BiomeDefManager() {
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BiomeDefManager::~BiomeDefManager()
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{
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//if (biomecache)
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//if (biomecache)
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// delete[] biomecache;
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// delete[] biomecache;
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@ -67,7 +69,8 @@ BiomeDefManager::~BiomeDefManager() {
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}
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}
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Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) {
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Biome *BiomeDefManager::createBiome(BiomeTerrainType btt)
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{
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/*switch (btt) {
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/*switch (btt) {
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case BIOME_TERRAIN_NORMAL:
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case BIOME_TERRAIN_NORMAL:
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return new Biome;
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return new Biome;
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@ -86,7 +89,8 @@ Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) {
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// just a PoC, obviously needs optimization later on (precalculate this)
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// just a PoC, obviously needs optimization later on (precalculate this)
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void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map) {
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void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map)
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{
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int i = 0;
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int i = 0;
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for (int y = 0; y != input->mapsize.Y; y++) {
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for (int y = 0; y != input->mapsize.Y; y++) {
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for (int x = 0; x != input->mapsize.X; x++, i++) {
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for (int x = 0; x != input->mapsize.X; x++, i++) {
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@ -98,29 +102,31 @@ void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map) {
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}
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}
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void BiomeDefManager::addBiome(Biome *b) {
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bool BiomeDefManager::addBiome(Biome *b)
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{
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if (biome_registration_finished) {
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if (biome_registration_finished) {
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errorstream << "BIomeDefManager: biome registration already "
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errorstream << "BiomeDefManager: biome registration already "
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"finished, dropping " << b->name << std::endl;
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"finished, dropping " << b->name << std::endl;
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delete b;
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return false;
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return;
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}
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}
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size_t nbiomes = biomes.size();
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size_t nbiomes = biomes.size();
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if (nbiomes >= 0xFF) {
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if (nbiomes >= 0xFF) {
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errorstream << "BiomeDefManager: too many biomes, dropping "
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errorstream << "BiomeDefManager: too many biomes, dropping "
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<< b->name << std::endl;
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<< b->name << std::endl;
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delete b;
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return false;
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return;
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}
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}
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b->id = (u8)nbiomes;
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b->id = (u8)nbiomes;
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biomes.push_back(b);
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biomes.push_back(b);
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verbosestream << "BiomeDefManager: added biome " << b->name << std::endl;
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verbosestream << "BiomeDefManager: added biome " << b->name << std::endl;
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return true;
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}
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}
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Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) {
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Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y)
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{
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Biome *b, *biome_closest = NULL;
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Biome *b, *biome_closest = NULL;
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float dist_min = FLT_MAX;
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float dist_min = FLT_MAX;
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@ -143,7 +149,8 @@ Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) {
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}
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}
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u8 BiomeDefManager::getBiomeIdByName(const char *name) {
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u8 BiomeDefManager::getBiomeIdByName(const char *name)
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{
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for (size_t i = 0; i != biomes.size(); i++) {
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for (size_t i = 0; i != biomes.size(); i++) {
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if (!strcasecmp(name, biomes[i]->name.c_str()))
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if (!strcasecmp(name, biomes[i]->name.c_str()))
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return i;
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return i;
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19
src/biome.h
19
src/biome.h
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@ -44,24 +44,16 @@ public:
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u8 id;
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u8 id;
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std::string name;
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std::string name;
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u32 flags;
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u32 flags;
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/*
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std::string nname_top;
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std::string nname_filler;
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std::string nname_water;
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std::string nname_dust;
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std::string nname_dust_water;
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*/
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content_t c_top;
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content_t c_top;
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content_t c_filler;
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content_t c_filler;
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content_t c_water;
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content_t c_water;
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content_t c_dust;
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content_t c_dust;
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content_t c_dust_water;
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content_t c_dust_water;
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s16 depth_top;
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s16 depth_top;
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s16 depth_filler;
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s16 depth_filler;
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s16 height_min;
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s16 height_min;
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s16 height_max;
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s16 height_max;
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float heat_point;
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float heat_point;
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@ -85,15 +77,14 @@ public:
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BiomeDefManager(NodeResolver *resolver);
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BiomeDefManager(NodeResolver *resolver);
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~BiomeDefManager();
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~BiomeDefManager();
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Biome *createBiome(BiomeTerrainType btt);
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Biome *createBiome(BiomeTerrainType btt);
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void calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map);
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void calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map);
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Biome *getBiome(float heat, float humidity, s16 y);
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Biome *getBiome(float heat, float humidity, s16 y);
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void addBiome(Biome *b);
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bool addBiome(Biome *b);
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void resolveNodeNames(INodeDefManager *ndef);
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u8 getBiomeIdByName(const char *name);
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u8 getBiomeIdByName(const char *name);
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s16 calcBlockHeat(v3s16 p, u64 seed, float timeofday, float totaltime);
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s16 calcBlockHeat(v3s16 p, u64 seed, float timeofday, float totaltime);
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s16 calcBlockHumidity(v3s16 p, u64 seed, float timeofday, float totaltime);
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s16 calcBlockHumidity(v3s16 p, u64 seed, float timeofday, float totaltime);
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};
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};
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@ -142,7 +142,8 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
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// emerged max pos
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// emerged max pos
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push_v3s16(L, vm->m_area.MaxEdge);
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push_v3s16(L, vm->m_area.MaxEdge);
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return 3; }
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return 3;
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}
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case MGOBJ_HEIGHTMAP: {
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case MGOBJ_HEIGHTMAP: {
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if (!mg->heightmap)
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if (!mg->heightmap)
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return 0;
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return 0;
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@ -153,7 +154,8 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
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lua_rawseti(L, -2, i + 1);
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lua_rawseti(L, -2, i + 1);
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}
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}
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return 1; }
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return 1;
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}
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case MGOBJ_BIOMEMAP: {
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case MGOBJ_BIOMEMAP: {
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if (!mg->biomemap)
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if (!mg->biomemap)
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return 0;
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return 0;
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@ -164,7 +166,8 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
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lua_rawseti(L, -2, i + 1);
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lua_rawseti(L, -2, i + 1);
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}
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}
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return 1; }
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return 1;
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}
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case MGOBJ_HEATMAP: { // Mapgen V7 specific objects
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case MGOBJ_HEATMAP: { // Mapgen V7 specific objects
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case MGOBJ_HUMIDMAP:
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case MGOBJ_HUMIDMAP:
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if (strcmp(emerge->params.mg_name.c_str(), "v7"))
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if (strcmp(emerge->params.mg_name.c_str(), "v7"))
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@ -183,7 +186,8 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
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lua_rawseti(L, -2, i + 1);
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lua_rawseti(L, -2, i + 1);
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}
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}
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return 1; }
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return 1;
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}
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case MGOBJ_GENNOTIFY: {
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case MGOBJ_GENNOTIFY: {
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lua_newtable(L);
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lua_newtable(L);
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for (int i = 0; flagdesc_gennotify[i].name; i++) {
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for (int i = 0; flagdesc_gennotify[i].name; i++) {
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@ -204,7 +208,8 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
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posvec->clear();
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posvec->clear();
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}
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}
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return 1; }
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return 1;
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}
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}
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}
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return 0;
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return 0;
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@ -302,15 +307,26 @@ int ModApiMapgen::l_register_biome(lua_State *L)
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NodeResolver *resolver = getServer(L)->getNodeDefManager()->getResolver();
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NodeResolver *resolver = getServer(L)->getNodeDefManager()->getResolver();
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BiomeDefManager *bmgr = getServer(L)->getEmergeManager()->biomedef;
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BiomeDefManager *bmgr = getServer(L)->getEmergeManager()->biomedef;
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if (!bmgr) {
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verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
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return 0;
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}
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enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
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enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
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"terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
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"terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
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Biome *b = bmgr->createBiome(terrain);
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Biome *b = bmgr->createBiome(terrain);
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b->name = getstringfield_default(L, index, "name", "<no name>");
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b->depth_top = getintfield_default(L, index, "depth_top", 1);
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b->depth_filler = getintfield_default(L, index, "depth_filler", 3);
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b->height_min = getintfield_default(L, index, "height_min", 0);
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b->height_max = getintfield_default(L, index, "height_max", 0);
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b->heat_point = getfloatfield_default(L, index, "heat_point", 0.);
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b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.);
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b->flags = 0; //reserved
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if (!bmgr->addBiome(b)) {
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delete b;
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return 0;
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}
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// Pend node resolutions only if insertion succeeded
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resolver->addNode(getstringfield_default(L, index, "node_top", ""),
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resolver->addNode(getstringfield_default(L, index, "node_top", ""),
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"mapgen_dirt_with_grass", CONTENT_AIR, &b->c_top);
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"mapgen_dirt_with_grass", CONTENT_AIR, &b->c_top);
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resolver->addNode(getstringfield_default(L, index, "node_filler", ""),
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resolver->addNode(getstringfield_default(L, index, "node_filler", ""),
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@ -322,17 +338,7 @@ int ModApiMapgen::l_register_biome(lua_State *L)
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resolver->addNode(getstringfield_default(L, index, "node_dust_water", ""),
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resolver->addNode(getstringfield_default(L, index, "node_dust_water", ""),
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"mapgen_water_source", CONTENT_IGNORE, &b->c_dust_water);
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"mapgen_water_source", CONTENT_IGNORE, &b->c_dust_water);
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b->name = getstringfield_default(L, index, "name", "<no name>");
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b->depth_top = getintfield_default(L, index, "depth_top", 1);
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b->depth_filler = getintfield_default(L, index, "depth_filler", 3);
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b->height_min = getintfield_default(L, index, "height_min", 0);
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b->height_max = getintfield_default(L, index, "height_max", 0);
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b->heat_point = getfloatfield_default(L, index, "heat_point", 0.);
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b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.);
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b->flags = 0; //reserved
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verbosestream << "register_biome: " << b->name << std::endl;
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verbosestream << "register_biome: " << b->name << std::endl;
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bmgr->addBiome(b);
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return 0;
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return 0;
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}
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}
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@ -496,9 +502,6 @@ int ModApiMapgen::l_register_ore(lua_State *L)
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return 0;
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return 0;
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}
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}
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resolver->addNode(getstringfield_default(L, index, "ore", ""),
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"", CONTENT_AIR, &ore->c_ore);
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ore->ore_param2 = (u8)getintfield_default(L, index, "ore_param2", 0);
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ore->ore_param2 = (u8)getintfield_default(L, index, "ore_param2", 0);
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ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1);
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ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1);
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ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1);
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ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1);
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ore->height_min = getintfield_default(L, index, "height_min", 0);
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ore->height_min = getintfield_default(L, index, "height_min", 0);
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ore->height_max = getintfield_default(L, index, "height_max", 0);
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ore->height_max = getintfield_default(L, index, "height_max", 0);
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ore->nthresh = getfloatfield_default(L, index, "noise_threshhold", 0.);
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ore->nthresh = getfloatfield_default(L, index, "noise_threshhold", 0.);
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ore->noise = NULL;
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ore->flags = 0;
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ore->flags = 0;
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getflagsfield(L, index, "flags", flagdesc_ore, &ore->flags, NULL);
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std::vector<const char *> wherein_names;
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getstringlistfield(L, index, "wherein", wherein_names);
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for (size_t i = 0; i != wherein_names.size(); i++)
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resolver->addNodeList(wherein_names[i], &ore->c_wherein);
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lua_getfield(L, index, "noise_params");
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ore->np = read_noiseparams(L, -1);
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lua_pop(L, 1);
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ore->noise = NULL;
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if (ore->clust_scarcity <= 0 || ore->clust_num_ores <= 0) {
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if (ore->clust_scarcity <= 0 || ore->clust_num_ores <= 0) {
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errorstream << "register_ore: clust_scarcity and clust_num_ores"
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errorstream << "register_ore: clust_scarcity and clust_num_ores"
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@ -527,6 +519,20 @@ int ModApiMapgen::l_register_ore(lua_State *L)
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return 0;
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return 0;
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}
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}
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getflagsfield(L, index, "flags", flagdesc_ore, &ore->flags, NULL);
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lua_getfield(L, index, "noise_params");
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ore->np = read_noiseparams(L, -1);
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lua_pop(L, 1);
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std::vector<const char *> wherein_names;
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getstringlistfield(L, index, "wherein", wherein_names);
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for (size_t i = 0; i != wherein_names.size(); i++)
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resolver->addNodeList(wherein_names[i], &ore->c_wherein);
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resolver->addNode(getstringfield_default(L, index, "ore", ""),
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"", CONTENT_AIR, &ore->c_ore);
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emerge->ores.push_back(ore);
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emerge->ores.push_back(ore);
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//verbosestream << "register_ore: ore '" << ore->ore_name
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//verbosestream << "register_ore: ore '" << ore->ore_name
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@ -595,7 +601,6 @@ int ModApiMapgen::l_create_schematic(lua_State *L)
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return 1;
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return 1;
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}
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}
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// place_schematic(p, schematic, rotation, replacement)
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// place_schematic(p, schematic, rotation, replacement)
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int ModApiMapgen::l_place_schematic(lua_State *L)
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int ModApiMapgen::l_place_schematic(lua_State *L)
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{
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{
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