Introduce builtin_shared and use it to fix #4778
Fixes #4778 which was about the error:
ServerError: Lua: Runtime error from mod '' in callback item_OnPlace():
/usr/local/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value)
The issue was a regression of commit 649448a2a9
"Rename nodeupdate and nodeupdate_single and make them part of the official API"
master
parent
5f0dc8e78a
commit
afc48c802a
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@ -1,5 +1,7 @@
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-- Minetest: builtin/item.lua
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-- Minetest: builtin/item.lua
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local builtin_shared = ...
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--
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--
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-- Falling stuff
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-- Falling stuff
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--
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--
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@ -127,7 +129,7 @@ local function drop_attached_node(p)
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end
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end
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end
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end
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local function check_attached_node(p, n)
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function builtin_shared.check_attached_node(p, n)
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local def = core.registered_nodes[n.name]
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local def = core.registered_nodes[n.name]
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local d = {x = 0, y = 0, z = 0}
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local d = {x = 0, y = 0, z = 0}
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if def.paramtype2 == "wallmounted" then
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if def.paramtype2 == "wallmounted" then
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@ -177,7 +179,7 @@ function core.check_single_for_falling(p)
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end
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end
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if core.get_item_group(n.name, "attached_node") ~= 0 then
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if core.get_item_group(n.name, "attached_node") ~= 0 then
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if not check_attached_node(p, n) then
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if not builtin_shared.check_attached_node(p, n) then
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drop_attached_node(p)
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drop_attached_node(p)
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return true
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return true
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end
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end
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@ -3,10 +3,14 @@ local scriptpath = core.get_builtin_path()..DIR_DELIM
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local commonpath = scriptpath.."common"..DIR_DELIM
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local commonpath = scriptpath.."common"..DIR_DELIM
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local gamepath = scriptpath.."game"..DIR_DELIM
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local gamepath = scriptpath.."game"..DIR_DELIM
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-- Shared between builtin files, but
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-- not exposed to outer context
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local builtin_shared = {}
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dofile(commonpath.."vector.lua")
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dofile(commonpath.."vector.lua")
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dofile(gamepath.."constants.lua")
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dofile(gamepath.."constants.lua")
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dofile(gamepath.."item.lua")
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assert(loadfile(gamepath.."item.lua"))(builtin_shared)
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dofile(gamepath.."register.lua")
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dofile(gamepath.."register.lua")
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if core.setting_getbool("profiler.load") then
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if core.setting_getbool("profiler.load") then
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@ -21,7 +25,7 @@ dofile(gamepath.."auth.lua")
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dofile(gamepath.."chatcommands.lua")
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dofile(gamepath.."chatcommands.lua")
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dofile(gamepath.."static_spawn.lua")
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dofile(gamepath.."static_spawn.lua")
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dofile(gamepath.."detached_inventory.lua")
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dofile(gamepath.."detached_inventory.lua")
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dofile(gamepath.."falling.lua")
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assert(loadfile(gamepath.."falling.lua"))(builtin_shared)
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dofile(gamepath.."features.lua")
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dofile(gamepath.."features.lua")
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dofile(gamepath.."voxelarea.lua")
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dofile(gamepath.."voxelarea.lua")
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dofile(gamepath.."forceloading.lua")
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dofile(gamepath.."forceloading.lua")
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@ -1,5 +1,7 @@
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-- Minetest: builtin/item.lua
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-- Minetest: builtin/item.lua
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local builtin_shared = ...
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local function copy_pointed_thing(pointed_thing)
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local function copy_pointed_thing(pointed_thing)
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return {
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return {
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type = pointed_thing.type,
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type = pointed_thing.type,
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@ -275,7 +277,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
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-- Check if the node is attached and if it can be placed there
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-- Check if the node is attached and if it can be placed there
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if core.get_item_group(def.name, "attached_node") ~= 0 and
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if core.get_item_group(def.name, "attached_node") ~= 0 and
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not check_attached_node(place_to, newnode) then
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not builtin_shared.check_attached_node(place_to, newnode) then
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core.log("action", "attached node " .. def.name ..
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core.log("action", "attached node " .. def.name ..
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" can not be placed at " .. core.pos_to_string(place_to))
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" can not be placed at " .. core.pos_to_string(place_to))
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return itemstack, false
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return itemstack, false
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