Make dungeon masters though and make oerkkis disappear when they get to you (because hitting them doesn't work for some unknown reason)
parent
94dfececf6
commit
3f58028d31
Binary file not shown.
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 6.5 KiB |
|
@ -1574,7 +1574,7 @@ void Client::clickActiveObject(u8 button, u16 id, u16 item_i)
|
||||||
v3f dir = (objpos - playerpos).normalize();
|
v3f dir = (objpos - playerpos).normalize();
|
||||||
|
|
||||||
bool disable_send = obj->directReportPunch(toolname, dir);
|
bool disable_send = obj->directReportPunch(toolname, dir);
|
||||||
|
|
||||||
if(disable_send)
|
if(disable_send)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
|
@ -606,7 +606,7 @@ void Oerkki1CAO::step(float dtime, ClientEnvironment *env)
|
||||||
v2f playerpos_2d(playerpos.X,playerpos.Z);
|
v2f playerpos_2d(playerpos.X,playerpos.Z);
|
||||||
v2f objectpos_2d(m_position.X,m_position.Z);
|
v2f objectpos_2d(m_position.X,m_position.Z);
|
||||||
|
|
||||||
if(fabs(m_position.Y - playerpos.Y) < 3.0*BS &&
|
if(fabs(m_position.Y - playerpos.Y) < 1.5*BS &&
|
||||||
objectpos_2d.getDistanceFrom(playerpos_2d) < 1.5*BS)
|
objectpos_2d.getDistanceFrom(playerpos_2d) < 1.5*BS)
|
||||||
{
|
{
|
||||||
if(m_attack_interval.step(dtime, 0.5))
|
if(m_attack_interval.step(dtime, 0.5))
|
||||||
|
@ -709,6 +709,18 @@ void Oerkki1CAO::initialize(const std::string &data)
|
||||||
updateNodePos();
|
updateNodePos();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Oerkki1CAO::directReportPunch(const std::string &toolname, v3f dir)
|
||||||
|
{
|
||||||
|
m_damage_visual_timer = 1.0;
|
||||||
|
|
||||||
|
m_position += dir * BS;
|
||||||
|
pos_translator.sharpen();
|
||||||
|
pos_translator.update(m_position);
|
||||||
|
updateNodePos();
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
FireflyCAO
|
FireflyCAO
|
||||||
*/
|
*/
|
||||||
|
@ -1003,9 +1015,9 @@ void MobV2CAO::step(float dtime, ClientEnvironment *env)
|
||||||
v3f cam_to_mob = m_node->getAbsolutePosition() - camera->getAbsolutePosition();
|
v3f cam_to_mob = m_node->getAbsolutePosition() - camera->getAbsolutePosition();
|
||||||
cam_to_mob.normalize();
|
cam_to_mob.normalize();
|
||||||
int col = 0;
|
int col = 0;
|
||||||
if(cam_to_mob.Y > 0.7)
|
if(cam_to_mob.Y > 0.75)
|
||||||
col = 5;
|
col = 5;
|
||||||
else if(cam_to_mob.Y < -0.7)
|
else if(cam_to_mob.Y < -0.75)
|
||||||
col = 4;
|
col = 4;
|
||||||
else{
|
else{
|
||||||
float mob_dir = atan2(cam_to_mob.Z, cam_to_mob.X) / M_PI * 180.;
|
float mob_dir = atan2(cam_to_mob.Z, cam_to_mob.X) / M_PI * 180.;
|
||||||
|
|
|
@ -248,6 +248,9 @@ public:
|
||||||
{return pos_translator.vect_show;}
|
{return pos_translator.vect_show;}
|
||||||
//{return m_position;}
|
//{return m_position;}
|
||||||
|
|
||||||
|
// If returns true, punch will not be sent to the server
|
||||||
|
bool directReportPunch(const std::string &toolname, v3f dir);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
IntervalLimiter m_attack_interval;
|
IntervalLimiter m_attack_interval;
|
||||||
core::aabbox3d<f32> m_selection_box;
|
core::aabbox3d<f32> m_selection_box;
|
||||||
|
|
|
@ -523,13 +523,14 @@ void Oerkki1SAO::step(float dtime, bool send_recommended)
|
||||||
Player *player = *i;
|
Player *player = *i;
|
||||||
v3f playerpos = player->getPosition();
|
v3f playerpos = player->getPosition();
|
||||||
f32 dist = m_base_position.getDistanceFrom(playerpos);
|
f32 dist = m_base_position.getDistanceFrom(playerpos);
|
||||||
if(dist < BS*1.45)
|
if(dist < BS*0.6)
|
||||||
{
|
{
|
||||||
|
m_removed = true;
|
||||||
|
return;
|
||||||
player_is_too_close = true;
|
player_is_too_close = true;
|
||||||
near_player_pos = playerpos;
|
near_player_pos = playerpos;
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
else if(dist < BS*15.0)
|
else if(dist < BS*15.0 && !player_is_too_close)
|
||||||
{
|
{
|
||||||
player_is_close = true;
|
player_is_close = true;
|
||||||
near_player_pos = playerpos;
|
near_player_pos = playerpos;
|
||||||
|
@ -681,7 +682,7 @@ u16 Oerkki1SAO::punch(const std::string &toolname, v3f dir)
|
||||||
{
|
{
|
||||||
m_speed_f += dir*12*BS;
|
m_speed_f += dir*12*BS;
|
||||||
|
|
||||||
u16 amount = 5;
|
u16 amount = 20;
|
||||||
doDamage(amount);
|
doDamage(amount);
|
||||||
return 65536/100;
|
return 65536/100;
|
||||||
}
|
}
|
||||||
|
@ -917,7 +918,9 @@ MobV2SAO::MobV2SAO(ServerEnvironment *env, u16 id, v3f pos,
|
||||||
m_shooting(false),
|
m_shooting(false),
|
||||||
m_shooting_timer(0),
|
m_shooting_timer(0),
|
||||||
m_falling(false),
|
m_falling(false),
|
||||||
m_disturb_timer(100000)
|
m_disturb_timer(100000),
|
||||||
|
m_random_disturb_timer(0),
|
||||||
|
m_shoot_y(0)
|
||||||
{
|
{
|
||||||
ServerActiveObject::registerType(getType(), create);
|
ServerActiveObject::registerType(getType(), create);
|
||||||
|
|
||||||
|
@ -1073,18 +1076,46 @@ void MobV2SAO::step(float dtime, bool send_recommended)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m_random_disturb_timer += dtime;
|
||||||
|
if(m_random_disturb_timer >= 5.0)
|
||||||
|
{
|
||||||
|
m_random_disturb_timer = 0;
|
||||||
|
// Check connected players
|
||||||
|
core::list<Player*> players = m_env->getPlayers(true);
|
||||||
|
core::list<Player*>::Iterator i;
|
||||||
|
for(i = players.begin();
|
||||||
|
i != players.end(); i++)
|
||||||
|
{
|
||||||
|
Player *player = *i;
|
||||||
|
v3f playerpos = player->getPosition();
|
||||||
|
f32 dist = m_base_position.getDistanceFrom(playerpos);
|
||||||
|
if(dist < BS*16)
|
||||||
|
{
|
||||||
|
if(myrand_range(0,2) == 0){
|
||||||
|
dstream<<"ACTION: id="<<m_id<<" got randomly disturbed by "
|
||||||
|
<<player->getName()<<std::endl;
|
||||||
|
m_disturbing_player = player->getName();
|
||||||
|
m_disturb_timer = 0;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Player *disturbing_player =
|
Player *disturbing_player =
|
||||||
m_env->getPlayer(m_disturbing_player.c_str());
|
m_env->getPlayer(m_disturbing_player.c_str());
|
||||||
v3f disturbing_player_off = v3f(0,1,0);
|
v3f disturbing_player_off = v3f(0,1,0);
|
||||||
|
v3f disturbing_player_norm = v3f(0,1,0);
|
||||||
float disturbing_player_distance = 1000000;
|
float disturbing_player_distance = 1000000;
|
||||||
float disturbing_player_dir = 0;
|
float disturbing_player_dir = 0;
|
||||||
if(disturbing_player){
|
if(disturbing_player){
|
||||||
disturbing_player_off =
|
disturbing_player_off =
|
||||||
disturbing_player->getPosition() - m_base_position;
|
disturbing_player->getPosition() - m_base_position;
|
||||||
disturbing_player_distance = disturbing_player_off.getLength();
|
disturbing_player_distance = disturbing_player_off.getLength();
|
||||||
disturbing_player_off.normalize();
|
disturbing_player_norm = disturbing_player_off;
|
||||||
disturbing_player_dir = 180./M_PI*atan2(disturbing_player_off.Z,
|
disturbing_player_norm.normalize();
|
||||||
disturbing_player_off.X);
|
disturbing_player_dir = 180./M_PI*atan2(disturbing_player_norm.Z,
|
||||||
|
disturbing_player_norm.X);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_disturb_timer += dtime;
|
m_disturb_timer += dtime;
|
||||||
|
@ -1100,6 +1131,8 @@ void MobV2SAO::step(float dtime, bool send_recommended)
|
||||||
shoot_pos.Y += m_properties->getFloat("shoot_y") * BS;
|
shoot_pos.Y += m_properties->getFloat("shoot_y") * BS;
|
||||||
if(shoot_type == "fireball"){
|
if(shoot_type == "fireball"){
|
||||||
v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
|
v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
|
||||||
|
dir.Y = m_shoot_y;
|
||||||
|
dir.normalize();
|
||||||
v3f speed = dir * BS * 10.0;
|
v3f speed = dir * BS * 10.0;
|
||||||
v3f pos = m_base_position + shoot_pos;
|
v3f pos = m_base_position + shoot_pos;
|
||||||
dstream<<__FUNCTION_NAME<<": Shooting fireball from "<<PP(pos)
|
dstream<<__FUNCTION_NAME<<": Shooting fireball from "<<PP(pos)
|
||||||
|
@ -1130,13 +1163,16 @@ void MobV2SAO::step(float dtime, bool send_recommended)
|
||||||
if(m_disturb_timer <= 15.0)
|
if(m_disturb_timer <= 15.0)
|
||||||
reload_time = 3.0;
|
reload_time = 3.0;
|
||||||
|
|
||||||
if(m_shoot_reload_timer >= reload_time && !m_next_pos_exists)
|
if(!m_shooting && m_shoot_reload_timer >= reload_time &&
|
||||||
|
!m_next_pos_exists)
|
||||||
{
|
{
|
||||||
|
m_shoot_y = 0;
|
||||||
if(m_disturb_timer < 30.0 && disturbing_player &&
|
if(m_disturb_timer < 30.0 && disturbing_player &&
|
||||||
disturbing_player_distance < 16*BS &&
|
disturbing_player_distance < 16*BS &&
|
||||||
fabs(disturbing_player_off.Y) < 5*BS){
|
fabs(disturbing_player_norm.Y) < 0.8){
|
||||||
m_yaw = disturbing_player_dir;
|
m_yaw = disturbing_player_dir;
|
||||||
sendPosition();
|
sendPosition();
|
||||||
|
m_shoot_y += disturbing_player_norm.Y;
|
||||||
}
|
}
|
||||||
m_shoot_reload_timer = 0.0;
|
m_shoot_reload_timer = 0.0;
|
||||||
m_shooting = true;
|
m_shooting = true;
|
||||||
|
@ -1292,9 +1328,13 @@ u16 MobV2SAO::punch(const std::string &toolname, v3f dir,
|
||||||
{
|
{
|
||||||
assert(m_env);
|
assert(m_env);
|
||||||
Map *map = &m_env->getMap();
|
Map *map = &m_env->getMap();
|
||||||
|
|
||||||
|
dstream<<"ACTION: "<<playername<<" punches id="<<m_id
|
||||||
|
<<" with a \""<<toolname<<"\""<<std::endl;
|
||||||
|
|
||||||
m_disturb_timer = 0;
|
m_disturb_timer = 0;
|
||||||
m_disturbing_player = playername;
|
m_disturbing_player = playername;
|
||||||
|
m_next_pos_exists = false; // Cancel moving immediately
|
||||||
|
|
||||||
m_yaw = wrapDegrees_180(180./M_PI*atan2(dir.Z, dir.X) + 180.);
|
m_yaw = wrapDegrees_180(180./M_PI*atan2(dir.Z, dir.X) + 180.);
|
||||||
v3f new_base_position = m_base_position + dir * BS;
|
v3f new_base_position = m_base_position + dir * BS;
|
||||||
|
@ -1313,14 +1353,13 @@ u16 MobV2SAO::punch(const std::string &toolname, v3f dir,
|
||||||
sendPosition();
|
sendPosition();
|
||||||
|
|
||||||
u16 amount = 2;
|
u16 amount = 2;
|
||||||
dstream<<"id="<<m_id<<": punch with \""<<toolname<<"\""<<std::endl;
|
|
||||||
/* See tool names in inventory.h */
|
/* See tool names in inventory.h */
|
||||||
if(toolname == "WSword")
|
if(toolname == "WSword")
|
||||||
amount = 4;
|
amount = 4;
|
||||||
if(toolname == "STSword")
|
if(toolname == "STSword")
|
||||||
amount = 7;
|
amount = 6;
|
||||||
if(toolname == "SteelSword")
|
if(toolname == "SteelSword")
|
||||||
amount = 10;
|
amount = 8;
|
||||||
if(toolname == "STAxe")
|
if(toolname == "STAxe")
|
||||||
amount = 3;
|
amount = 3;
|
||||||
if(toolname == "SteelAxe")
|
if(toolname == "SteelAxe")
|
||||||
|
|
|
@ -186,6 +186,8 @@ private:
|
||||||
bool m_falling;
|
bool m_falling;
|
||||||
float m_disturb_timer;
|
float m_disturb_timer;
|
||||||
std::string m_disturbing_player;
|
std::string m_disturbing_player;
|
||||||
|
float m_random_disturb_timer;
|
||||||
|
float m_shoot_y;
|
||||||
|
|
||||||
Settings *m_properties;
|
Settings *m_properties;
|
||||||
};
|
};
|
||||||
|
|
|
@ -647,7 +647,7 @@ static void getMob_dungeon_master(Settings &properties)
|
||||||
{
|
{
|
||||||
properties.set("looks", "dungeon_master");
|
properties.set("looks", "dungeon_master");
|
||||||
properties.setFloat("yaw", 1.57);
|
properties.setFloat("yaw", 1.57);
|
||||||
properties.setFloat("hp", 20);
|
properties.setFloat("hp", 30);
|
||||||
properties.setBool("bright_shooting", true);
|
properties.setBool("bright_shooting", true);
|
||||||
properties.set("shoot_type", "fireball");
|
properties.set("shoot_type", "fireball");
|
||||||
properties.set("shoot_y", "0.7");
|
properties.set("shoot_y", "0.7");
|
||||||
|
|
Loading…
Reference in New Issue