Add minetest.get_server_uptime() function to Lua API

master
Brandon 2016-10-29 14:48:36 -05:00
parent 6d7b95d763
commit 1e495af340
4 changed files with 18 additions and 0 deletions

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@ -2437,6 +2437,7 @@ These functions return the leftover itemstack.
* `minetest.request_shutdown([message],[reconnect])`: request for server shutdown. Will display `message` to clients,
and `reconnect` == true displays a reconnect button.
* `minetest.get_server_status()`: returns server status string
* `minetest.get_server_uptime()`: returns the server uptime in seconds
### Bans
* `minetest.get_ban_list()`: returns the ban list (same as `minetest.get_ban_description("")`)

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@ -45,6 +45,15 @@ int ModApiServer::l_get_server_status(lua_State *L)
return 1;
}
// get_server_uptime()
int ModApiServer::l_get_server_uptime(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
lua_pushnumber(L, getServer(L)->getUptime());
return 1;
}
// print(text)
int ModApiServer::l_print(lua_State *L)
{
@ -507,6 +516,7 @@ void ModApiServer::Initialize(lua_State *L, int top)
{
API_FCT(request_shutdown);
API_FCT(get_server_status);
API_FCT(get_server_uptime);
API_FCT(get_worldpath);
API_FCT(is_singleplayer);

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@ -30,6 +30,9 @@ private:
// get_server_status()
static int l_get_server_status(lua_State *L);
// get_server_uptime()
static int l_get_server_uptime(lua_State *L);
// get_worldpath()
static int l_get_worldpath(lua_State *L);

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@ -216,6 +216,10 @@ public:
// Connection must be locked when called
std::wstring getStatusString();
double getUptime()
{
return m_uptime.get();
}
// read shutdown state
inline bool getShutdownRequested() const { return m_shutdown_requested; }