SteamCraft2/changelog.txt

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Key:
++ Major Feature
+ Addition
- Removal
* Change
# Bugfix
Beta1: N/A
Beta2: N/A
Beta3:
++ Modular Armour
+ Clockwork Rocket Launcher
+ Nuclear Fired Boiler
+ Congealed Slime Block - solid block version of cobwebs. No idea why I made that :P
+ Chronometer of Time Manipulation - uses eyes of ender to swap between night & day
+ Spyglass - 3x Zoom, kinda neat overlay too.
+ Flesh Golems! Still fairly work in progress, but placing two flesh blocks underneath a wire which is connected to a lightning rod (so, 2 x flesh, wire, rod, vertically) will spawn a flesh golem, which for now is just a weaker iron golem, when lightning hits the rod. Also, they are horrific o.0
# Key Menu Crash fixed
# Tools appear correctly in the Creative Inventory
# Various Electrical System related bugs fixed
# Many pipe bugs fixed
Beta 3.1:
+ Diving helmet applies night vision if you are underwater
* More depth/lighting on all metal textures
* New flesh golem model
* Made the diving helmet overlay slightly less
# Fix ores -> ingot and dust -> ingot smelting
# Fix forge yelling about our event handlers
Beta 3.2:
+ Allow smelting of Iron Ingots in the Bloomery
+ Thaumcraft Golem compatibility for Tea
+ Thaumcraft Native Cluster suppourt for Zinc/Aluminum
# New chisel texture, to prevent it being mixed up with Chisel's chisel.
# Wire only electrocutes you if current is actually flowing through it
# Fix a chisel crash
# Fix Copper Pipe rendering as Copper Wire in inventory
# Also register parts as "partType|Metal", to comply with TE etc
# Use Bronze sheets instead of ingots for the spanner, so as not to conflict with Forestry's wrench
# Drawplate works at any damage value. Whoops!
Beta 3.3:
+ Etheric Field Distorters (EFDs) - better enderpearls
+ Botania Wiki support
+ Thaumcraft Goggles armour module
+ Insulated Copper Wire, won't electrocute you when stepped on while current is flowing
* New battery bank renderer
* Heavily nerf steel plating, and allow it to be applied to all armour pieces.
# Fix lightning rod related crash
# Fix Electric Jar names in NEI
Beta 3.4:
+ Etherium, Uranium and all metal blocks can be used in Beacon Bases
+ Added the Grindstone - used for grinding ingots and sheets back to powders
+ Added Iron and Gold Sheets/Powders
* Changed the way the lightning rod works a bit, to allow compatibility with the Weather2 Mod. Nice work MrIbby!
* Some new part textures
# Fix me being a stupid (Steel Ingots were oredictionaried as Steel Plates…)
# Hopefully fix non-standard air block related crash
# Fix crash when trying to extract some mod fluids using Copper Pipe
# Fix shrinkray/raygun not being chargable
# Many jetpack/wings bugs should have been squashed
# Some creative-only WIP items have been disabled
Beta 3.5:
+ FMP integration for some basic blocks.
+ Books of lore that generate in dungeon chests. Feel free to write some lore and shoot it our way. (Item Icon from painterly pack!)
* Model for the armour editor, doesnt have a texture yet
# Fixed the Energy Net for the new subclassed version of the RF api.
# Fix the Cast Iron Lamp
# Fix dupe bug with crafting items (hammer, drawplate and grindstone)
# Fix crafting bug with jars
# Start of fixes to the battery model
Beta 3.6:
+ Inverted Cast Iron Lamp - on by default
+ Raygun can harden clay
+ Watch Display Module tells you wether it is day or night
+ Obsidian Armor grants fire resistance
+ Tinker's Construct Compat with all of our metals
+ Spanner acts as a RC crowbar
* Uranium pellets hurt you unless they are shielded
* Make piston boots and climbing spikes modules incompatible
* Change the way the emergency tank works
* Change the way power/steam consumption works in modular armor
* Buff damage of splash lightning bottle
* Steam Drill 3x3 doesn't only harvest the same block
* Increase the gravity on the Field Manipulator
* Removed powered light blocks from the creative tab
# Fix turbine having a broken bottom texture
# Fix fluid texture related crashes
# Fix the crystal jar recipe needing a crystal jar. I'm a silly
# Fixes to tool harvesting
# Fix some RC related crashes
# Probably fix spigot Crystal TE crash
# Fix shrinkray on servers
# Fixes to the Raygun
# Improvements to FMP intergration
N.B. Some things (Shielded Canisters and Molten Zinc for example) are still pending textures
Beta 4:
++ The Deeps:
> An entire new dimension
> Accessed through fissures in the bedrock in the overworld
> Many biomes, from Towering Redwood Forests to Scalding Mud Lands. Discover the rest for yourself!
> New mobs, such as giant spiders.
> Underground variety, from compressed stone to boulders.
+ Allow jars to be used to add RF to TiCon tools.
+ DynamicSwordSkills compat
+ When you break boilers they dump their steam into the world (but not if you use a spanner)
+ Add a safety catch for the shrinkray
+ Raygun can turn clay into hardened clay
* Brass Leaves directly drop nuggets (with a small chance of ingots) when broken, and can only be mined with a pickaxe of mining level iron or above.
* Brass and Zinc cant be melted in TiCon smeltery for now, working on it.
# Prevent the cast iron gate being usable as furnace fuel
# Fix Shrinkray/Raygun not using energy
Beta 4.1:
+ Allow raygun to melt ice into still water
+ Grindstone recipe
+ Splash lighting bottle & wingpack/goggle module recipes
+ Logs -> Planks recipes.
+ Polished Oak Planks temp recipe
+ Oredict planks, logs and leaves correctly.
* New path recipe to reflect the new look for the block.
* Internal API changes meaning we no longer package any APIs except the RF api.
# Fix a mod compat crash
# Fix field distorters not being used up
# Fix the parachute not functioning to slow fall
# Internal projectile refactors - fixes the splash lightning bottle entity being invisible, and gets us a step closer to fixing invisible rockets/bullets
# Fix a raygun crash
# Fix monocle on blocks
Beta 4.2:
+ Added sirens, with a variety of SFX (from freesound.org) The sound volume varies based on strength of redstone signal applied.
+ Added Sticks, Fences and Slabs for the wood types. (Doubleslabs currently dont work)
+ Added a stasis field, which prevents item despawns at a power cost
+ Added a special hammer for special people. Heh.
+ Add Timebomb - GUI still needs work. Enter a real time in 24 hour format, and the bomb will detonate at that time.
+ Add dynamite (unstable tnt) and tinted rocks (TBOI:R style) to the Depths world generation.
* Prevent raw fluid blocks being added to the creative tab
* Greatly increased the amount of cast iron fence and railing outputted from the recipes
* Somewhat improved the capacitor output functionality of the battery
* Tea heals a little bit of hunger
* Reduce spawn chance of fissures.
# Possibly fixed a startup crash I couldnt reproduce
# Fix missing texture on the edge of the cast iron railing
# Fixed the Cast Iron Gate crashing
Beta 4.3:
+ Stonebrick (with mossy, cracked and chiseled) and stone slab wall.
+ Capacitor. 64M storage, but only transfers at 10rf/tick. Intended to be a long term energy storage.
+ Autofeeder module
+ Update Chinese localisation - joccob
+ Add recipes for converting engraved blocks black to normal blocks
* Diamond/Lapis engraved block retextures
* Energy system rebalancing work. Still trying to work it out.
* Move the SC2 api TO SC2, rather than having it in Boilerplate. That was an…odd…idea of mine.
* Change the magnet recipe to use a single-use voltaic pile rather than an electric jar. Never meant for the lightning rod to be anything more than an optional generator.
* Shrinkray refuses to shrink tile entities. Intentional
* Rename 'Chisel' to 'Engraving Tool
Beta 4.4:
+ Brass Logs can be smelted into Brass Ingots
+ Raygun can directly set enemies on fire
+ Add sulphur + charcoal to gunpowder recipe
+ Add phosphate -> bonemeal recipe
+ Allow user configuration of spyglass zoom level
+ Phosphate and Sulphur ores drop 2-5 items
+ Add textures for brass armour on player
+ Add desc to the tea seeds to tell people where to get them
+ Add Skyrail recipe
* Updated and softened the way fluids are registered
* Reduced the drop rate of brass ingots from brass leaves
* Updated quite a few textures, courtesy of WolfieWaffle
* Changed engraved etherium and uranium textures
* Use a better method for NBT-based durability bars
* Rename ores to use fairly accurate names. May revert this.
* Update the shape of the deeps portal
* Switch to UUIDs rather than usernames for any special checks
* Turbine now allows energy extraction from the bottom
* Switch to using a water bottle in teapot water filling recipe. Also make the recipe shapeless.
# Fix monocle entity information readout
# Correct the spelling of sulphurs ore dictionary registration
# Fix diving helmet model textures
# Fix missing textures on breaking modelled blocks
# Fix the teapot filling recipe only giving you a teapot with one cups worth of tea in it
# Fix drills working without energy
# Fix cast iron lamp having 0 hardness.
Beta 4.5:
+ Copper tank is functional. Still WIP.
+ Implemented a tier two steel wire.
+ Added slate stairs
+ Add petrified tree spawns to depths swamps.
+ Add nuclear boiler recipe.
+ Add steel spring recipe
+ Added recipe to convert lamps back and forth
+ Add tooltip to copper tank.
+ Add a desc to the diving helmet.
+ Lightning Bottles supercharge creepers. Yes, I'm a evil madman.
+ Added compatibility for BluSunrizes AquaTweaks
- Disabled RC/MFR spanner compat
- Disable the time bomb recipe - it needs quite a bit more work
* Disable the ability to enchant the steam drill and all electric tools
* Turbine & Grating recipes use iron not steel
* Increased amount from copper wire recipe
* Change bronze to use 3 copper instead of 2.(by other mods convention)
* Register sulfur under the same name as Railcraft sulfur.
* Changed Tesla Coil recipe to use steel
* Updated Bloomery recipe and description.Also increased burn time.
* Added glass to the copper pipe recipe
* Aqualung/Life Vest are now incompatible, Plating/Aqualung are now comaptible.
* Adjust Chronometer use time
* Steam Turbine only outputs energy from top and bottom.
* Increased Capacitor transfer rate to 100RF/t.
* Copper Wires now accept energy and do not need to be changed to extract mode.
# Fix life vest being too bouncy
# Fix some block breaking textures
# Fix teacup recipe
# Fixed Shrinkray/Raygun recipes giving incorrect metadata.
# Fixed tea plant drops
# Some work on fixing depths crashes
# Fixes to tools
# Fixed a crash when breaking boilers with steam in it
# Fixed path recipe
# Fixed pocket watch in-game time display not working
# Various texture fixes and updates. Improve armour editor texture
Beta 5.0.0:
+ Whales! Kill them for blubber, bone and meat. - warlordjones
+ Refinery for turning blubber into whale oil - warlordjones
+ Liquid boiler that uses whale oil and other liquid fuels like lava or other mod's oil (Note: all fluids currently display as whale oil in the GUI) - warlordjones
+ Whalebone armour. - warlordjones
+ Steel Hatch. Just a badass version of a trapdoor. Only operable via redstone signal. - warlordjones
+ Ligher slate that generates higher, while the old slate was changed to generate deeper. - warlordjones
+ Added a config option to disable the deeps portal generation, since it seems to be very broken. - warlordjones
+ Metal plates. Just metallic carpet. - warlordjones
+ Rusty and Mossy variants of metal blocks. - warlordjones
+ Coins which have no recipe, just useful as server currency. Accurate old english denominations. - warlordjones and WolfieWaffle
+ Correctly register steam canisters as fluid containers - warlordjones
+ Add uranium blocks to the ore dictionary - warlordjones
+ Added double capacity reinforced steam canisters - warlordjones
+ Readded the spanner's ability to act as a RC crowbar. - Skysom
+ Add teacups to oredict. Should allow BetterSleeping compat. - warlordjones
+ Allow the grindstone to configurably grind metals that aren't in SC2, like lead. - warlordjones
+ New battery bank model. - warlordjones
+ Stonebrick (with all variants), stoneslab and brick wall. - warlordjones
+ Electric Jars can now charge items in the player inventory by shift-right clicking them. Works similar to Thermal Expansion's Capacitors.
+ Tier 2 steel pipes.
* Brand new awesome armour editor GUI :D - Skysom
- Copper and Brass parts. Should halve the clutter problems.
- Removed obsidian and etherium related items. After much deliberation I feel they didn't really fit. Will be available in BrassUtils soon. - warlordjones
* Nerfed the buffs from tea. Still need to figure out what I actually want it to do :P - decebaldecebal
# Prevent steam drill from being able to mine otherwise indestructible blocks (even bedrock!) in 3x3 mode. - warlordjones
* Decrease energy usage of the raygun - decebaldecebal
# Fix teacup recipe - decebaldecebal
# Raygun/shrinkray no longer work without electricity. - decebaldecebal
# Fixed ore drops being messed up. - warlordjones
# Fix TC Clusters not giving enough ingots. - warlordjones
# Fixed some stray pixels. - warlordjones
# Hopefully fix the disappearance of golden hammers. - warlordjones
# Fixed Tea plant drops. Again. - warlordjones
# Fixed Statis Field not keeping items from despawning. - decebaldecebal
Beta 5.0.1:
+ Climbable Lattice (metal) and scaffold (wood. Comes with thick and thin varients Far too many of them. New textures pending - warlordjones
+ Engraved Redstone and Emerald - TheDoctorSoda
* Iron golems drop cast iron when killed by fire. Configurable. - TheDoctorSoda
* Plating recipes - warlordjones
* Deeps is now disabled by default due to it being so broken for many users - warlordjones
* Improvement to pipe extraction. it now has a selection GUI accessible when shift-clicking on pipes with a spanner - decebaldecebal
* Recipe/function of Spring Heels is temporarily disabled
# Fix for crash when using latest Boilerplate
# No longer attempt to generate mushrooms in the Deeps.
# Lack of recipes for mossy and rusty plating - warlordjones
# Fixed metal blocks not being in the ore dictionary - warlordjones
# Fixed broken oredict on resource items. - warlordjones
# Removed BluSunrize - warlordjones
# Fixed monocle rendering, probably - warlordjones
Beta 5.0.2:
* Permenantly disable deeps portal generation.
# Fix steam tools also taking durability damage.
# Fix some incorrect oredict tags on metal blocks
# Fixed crash on startup when latest Boilerplate was used.
# Fix crash related to the Hatch TE
# Fix oddities with the Steam Drill's AOE
# Fixed various boiler crashes
# Fixed some missing textures