294 lines
14 KiB
Plaintext
294 lines
14 KiB
Plaintext
Key:
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++ Major Feature
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+ Addition
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- Removal
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* Change
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# Bugfix
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Beta1: N/A
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Beta2: N/A
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Beta3:
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++ Modular Armour
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+ Clockwork Rocket Launcher
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+ Nuclear Fired Boiler
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+ Congealed Slime Block - solid block version of cobwebs. No idea why I made that :P
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+ Chronometer of Time Manipulation - uses eyes of ender to swap between night & day
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+ Spyglass - 3x Zoom, kinda neat overlay too.
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+ Flesh Golems! Still fairly work in progress, but placing two flesh blocks underneath a wire which is connected to a lightning rod (so, 2 x flesh, wire, rod, vertically) will spawn a flesh golem, which for now is just a weaker iron golem, when lightning hits the rod. Also, they are horrific o.0
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# Key Menu Crash fixed
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# Tools appear correctly in the Creative Inventory
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# Various Electrical System related bugs fixed
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# Many pipe bugs fixed
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Beta 3.1:
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+ Diving helmet applies night vision if you are underwater
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* More depth/lighting on all metal textures
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* New flesh golem model
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* Made the diving helmet overlay slightly less
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# Fix ores -> ingot and dust -> ingot smelting
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# Fix forge yelling about our event handlers
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Beta 3.2:
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+ Allow smelting of Iron Ingots in the Bloomery
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+ Thaumcraft Golem compatibility for Tea
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+ Thaumcraft Native Cluster suppourt for Zinc/Aluminum
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# New chisel texture, to prevent it being mixed up with Chisel's chisel.
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# Wire only electrocutes you if current is actually flowing through it
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# Fix a chisel crash
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# Fix Copper Pipe rendering as Copper Wire in inventory
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# Also register parts as "partType|Metal", to comply with TE etc
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# Use Bronze sheets instead of ingots for the spanner, so as not to conflict with Forestry's wrench
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# Drawplate works at any damage value. Whoops!
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Beta 3.3:
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+ Etheric Field Distorters (EFDs) - better enderpearls
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+ Botania Wiki support
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+ Thaumcraft Goggles armour module
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+ Insulated Copper Wire, won't electrocute you when stepped on while current is flowing
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* New battery bank renderer
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* Heavily nerf steel plating, and allow it to be applied to all armour pieces.
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# Fix lightning rod related crash
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# Fix Electric Jar names in NEI
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Beta 3.4:
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+ Etherium, Uranium and all metal blocks can be used in Beacon Bases
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+ Added the Grindstone - used for grinding ingots and sheets back to powders
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+ Added Iron and Gold Sheets/Powders
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* Changed the way the lightning rod works a bit, to allow compatibility with the Weather2 Mod. Nice work MrIbby!
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* Some new part textures
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# Fix me being a stupid (Steel Ingots were oredictionaried as Steel Plates…)
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# Hopefully fix non-standard air block related crash
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# Fix crash when trying to extract some mod fluids using Copper Pipe
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# Fix shrinkray/raygun not being chargable
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# Many jetpack/wings bugs should have been squashed
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# Some creative-only WIP items have been disabled
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Beta 3.5:
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+ FMP integration for some basic blocks.
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+ Books of lore that generate in dungeon chests. Feel free to write some lore and shoot it our way. (Item Icon from painterly pack!)
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* Model for the armour editor, doesn’t have a texture yet
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# Fixed the Energy Net for the new subclassed version of the RF api.
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# Fix the Cast Iron Lamp
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# Fix dupe bug with crafting items (hammer, drawplate and grindstone)
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# Fix crafting bug with jars
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# Start of fixes to the battery model
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Beta 3.6:
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+ Inverted Cast Iron Lamp - on by default
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+ Raygun can harden clay
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+ Watch Display Module tells you wether it is day or night
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+ Obsidian Armor grants fire resistance
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+ Tinker's Construct Compat with all of our metals
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+ Spanner acts as a RC crowbar
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* Uranium pellets hurt you unless they are shielded
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* Make piston boots and climbing spikes modules incompatible
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* Change the way the emergency tank works
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* Change the way power/steam consumption works in modular armor
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* Buff damage of splash lightning bottle
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* Steam Drill 3x3 doesn't only harvest the same block
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* Increase the gravity on the Field Manipulator
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* Removed powered light blocks from the creative tab
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# Fix turbine having a broken bottom texture
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# Fix fluid texture related crashes
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# Fix the crystal jar recipe needing a crystal jar. I'm a silly
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# Fixes to tool harvesting
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# Fix some RC related crashes
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# Probably fix spigot Crystal TE crash
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# Fix shrinkray on servers
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# Fixes to the Raygun
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# Improvements to FMP intergration
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N.B. Some things (Shielded Canisters and Molten Zinc for example) are still pending textures
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Beta 4:
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++ The Deeps:
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> An entire new dimension
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> Accessed through fissures in the bedrock in the overworld
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> Many biomes, from Towering Redwood Forests to Scalding Mud Lands. Discover the rest for yourself!
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> New mobs, such as giant spiders.
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> Underground variety, from compressed stone to boulders.
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+ Allow jars to be used to add RF to TiCon tools.
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+ DynamicSwordSkills compat
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+ When you break boilers they dump their steam into the world (but not if you use a spanner)
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+ Add a safety catch for the shrinkray
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+ Raygun can turn clay into hardened clay
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* Brass Leaves directly drop nuggets (with a small chance of ingots) when broken, and can only be mined with a pickaxe of mining level iron or above.
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* Brass and Zinc can’t be melted in TiCon smeltery for now, working on it.
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# Prevent the cast iron gate being usable as furnace fuel
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# Fix Shrinkray/Raygun not using energy
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Beta 4.1:
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+ Allow raygun to melt ice into still water
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+ Grindstone recipe
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+ Splash lighting bottle & wingpack/goggle module recipes
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+ Logs -> Planks recipes.
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+ Polished Oak Planks temp recipe
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+ Oredict planks, logs and leaves correctly.
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* New path recipe to reflect the new look for the block.
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* Internal API changes meaning we no longer package any APIs except the RF api.
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# Fix a mod compat crash
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# Fix field distorters not being used up
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# Fix the parachute not functioning to slow fall
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# Internal projectile refactors - fixes the splash lightning bottle entity being invisible, and gets us a step closer to fixing invisible rockets/bullets
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# Fix a raygun crash
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# Fix monocle on blocks
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Beta 4.2:
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+ Added sirens, with a variety of SFX (from freesound.org) The sound volume varies based on strength of redstone signal applied.
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+ Added Sticks, Fences and Slabs for the wood types. (Doubleslabs currently don’t work)
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+ Added a stasis field, which prevents item despawns at a power cost
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+ Added a special hammer for special people. Heh.
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+ Add Timebomb - GUI still needs work. Enter a real time in 24 hour format, and the bomb will detonate at that time.
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+ Add dynamite (unstable tnt) and tinted rocks (TBOI:R style) to the Depths world generation.
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* Prevent raw fluid blocks being added to the creative tab
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* Greatly increased the amount of cast iron fence and railing outputted from the recipes
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* Somewhat improved the capacitor output functionality of the battery
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* Tea heals a little bit of hunger
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* Reduce spawn chance of fissures.
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# Possibly fixed a startup crash I couldn’t reproduce
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# Fix missing texture on the edge of the cast iron railing
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# Fixed the Cast Iron Gate crashing
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Beta 4.3:
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+ Stonebrick (with mossy, cracked and chiseled) and stone slab wall.
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+ Capacitor. 64M storage, but only transfers at 10rf/tick. Intended to be a long term energy storage.
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+ Autofeeder module
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+ Update Chinese localisation - joccob
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+ Add recipes for converting engraved blocks black to normal blocks
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* Diamond/Lapis engraved block retextures
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* Energy system rebalancing work. Still trying to work it out.
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* Move the SC2 api TO SC2, rather than having it in Boilerplate. That was an…odd…idea of mine.
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* Change the magnet recipe to use a single-use voltaic pile rather than an electric jar. Never meant for the lightning rod to be anything more than an optional generator.
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* Shrinkray refuses to shrink tile entities. Intentional
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* Rename 'Chisel' to 'Engraving Tool’
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Beta 4.4:
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+ Brass Logs can be smelted into Brass Ingots
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+ Raygun can directly set enemies on fire
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+ Add sulphur + charcoal to gunpowder recipe
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+ Add phosphate -> bonemeal recipe
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+ Allow user configuration of spyglass zoom level
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+ Phosphate and Sulphur ores drop 2-5 items
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+ Add textures for brass armour on player
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+ Add desc to the tea seeds to tell people where to get them
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+ Add Skyrail recipe
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* Updated and softened the way fluids are registered
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* Reduced the drop rate of brass ingots from brass leaves
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* Updated quite a few textures, courtesy of WolfieWaffle
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* Changed engraved etherium and uranium textures
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* Use a better method for NBT-based durability bars
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* Rename ores to use fairly accurate names. May revert this.
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* Update the shape of the deeps portal
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* Switch to UUIDs rather than usernames for any special checks
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* Turbine now allows energy extraction from the bottom
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* Switch to using a water bottle in teapot water filling recipe. Also make the recipe shapeless.
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# Fix monocle entity information readout
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# Correct the spelling of sulphur’s ore dictionary registration
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# Fix diving helmet model textures
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# Fix missing textures on breaking modelled blocks
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# Fix the teapot filling recipe only giving you a teapot with one cup’s worth of tea in it
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# Fix drills working without energy
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# Fix cast iron lamp having 0 hardness.
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Beta 4.5:
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+ Copper tank is functional. Still WIP.
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+ Implemented a tier two ’steel’ wire.
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+ Added slate stairs
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+ Add petrified tree spawns to depths swamps.
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+ Add nuclear boiler recipe.
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+ Add steel spring recipe
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+ Added recipe to convert lamps back and forth
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+ Add tooltip to copper tank.
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+ Add a desc to the diving helmet.
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+ Lightning Bottles supercharge creepers. Yes, I'm a evil madman.
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+ Added compatibility for BluSunrize’s AquaTweaks
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- Disabled RC/MFR spanner compat
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- Disable the time bomb recipe - it needs quite a bit more work
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* Disable the ability to enchant the steam drill and all electric tools
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* Turbine & Grating recipes use iron not steel
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* Increased amount from copper wire recipe
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* Change bronze to use 3 copper instead of 2.(by other mods convention)
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* Register sulfur under the same name as Railcraft sulfur.
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* Changed Tesla Coil recipe to use steel
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* Updated Bloomery recipe and description.Also increased burn time.
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* Added glass to the copper pipe recipe
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* Aqualung/Life Vest are now incompatible, Plating/Aqualung are now comaptible.
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* Adjust Chronometer use time
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* Steam Turbine only outputs energy from top and bottom.
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* Increased Capacitor transfer rate to 100RF/t.
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* Copper Wires now accept energy and do not need to be changed to extract mode.
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# Fix life vest being too bouncy
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# Fix some block breaking textures
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# Fix teacup recipe
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# Fixed Shrinkray/Raygun recipes giving incorrect metadata.
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# Fixed tea plant drops
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# Some work on fixing depths crashes
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# Fixes to tools
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# Fixed a crash when breaking boilers with steam in it
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# Fixed path recipe
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# Fixed pocket watch in-game time display not working
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# Various texture fixes and updates. Improve armour editor texture
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Beta 5.0.0:
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+ Whales! Kill them for blubber, bone and meat. - warlordjones
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+ Refinery for turning blubber into whale oil - warlordjones
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+ Liquid boiler that uses whale oil and other liquid fuels like lava or other mod's oil (Note: all fluids currently display as whale oil in the GUI) - warlordjones
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+ Whalebone armour. - warlordjones
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+ Steel Hatch. Just a badass version of a trapdoor. Only operable via redstone signal. - warlordjones
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+ Ligher slate that generates higher, while the old slate was changed to generate deeper. - warlordjones
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+ Added a config option to disable the deeps portal generation, since it seems to be very broken. - warlordjones
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+ Metal plates. Just metallic carpet. - warlordjones
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+ Rusty and Mossy variants of metal blocks. - warlordjones
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+ Coins which have no recipe, just useful as server currency. Accurate old english denominations. - warlordjones and WolfieWaffle
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+ Correctly register steam canisters as fluid containers - warlordjones
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+ Add uranium blocks to the ore dictionary - warlordjones
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+ Added double capacity reinforced steam canisters - warlordjones
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+ Readded the spanner's ability to act as a RC crowbar. - Skysom
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+ Add teacups to oredict. Should allow BetterSleeping compat. - warlordjones
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+ Allow the grindstone to configurably grind metals that aren't in SC2, like lead. - warlordjones
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+ New battery bank model. - warlordjones
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+ Stonebrick (with all variants), stoneslab and brick wall. - warlordjones
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+ Electric Jars can now charge items in the player inventory by shift-right clicking them. Works similar to Thermal Expansion's Capacitors.
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+ Tier 2 steel pipes.
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* Brand new awesome armour editor GUI :D - Skysom
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- Copper and Brass parts. Should halve the clutter problems.
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- Removed obsidian and etherium related items. After much deliberation I feel they didn't really fit. Will be available in BrassUtils soon. - warlordjones
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* Nerfed the buffs from tea. Still need to figure out what I actually want it to do :P - decebaldecebal
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# Prevent steam drill from being able to mine otherwise indestructible blocks (even bedrock!) in 3x3 mode. - warlordjones
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* Decrease energy usage of the raygun - decebaldecebal
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# Fix teacup recipe - decebaldecebal
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# Raygun/shrinkray no longer work without electricity. - decebaldecebal
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# Fixed ore drops being messed up. - warlordjones
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# Fix TC Clusters not giving enough ingots. - warlordjones
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# Fixed some stray pixels. - warlordjones
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# Hopefully fix the disappearance of golden hammers. - warlordjones
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# Fixed Tea plant drops. Again. - warlordjones
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# Fixed Statis Field not keeping items from despawning. - decebaldecebal
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Beta 5.0.1:
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+ Climbable Lattice (metal) and scaffold (wood. Comes with thick and thin varients Far too many of them. New textures pending - warlordjones
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+ Engraved Redstone and Emerald - TheDoctorSoda
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* Iron golems drop cast iron when killed by fire. Configurable. - TheDoctorSoda
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* Plating recipes - warlordjones
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* Deeps is now disabled by default due to it being so broken for many users - warlordjones
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* Improvement to pipe extraction. it now has a selection GUI accessible when shift-clicking on pipes with a spanner - decebaldecebal
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* Recipe/function of Spring Heels is temporarily disabled
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# Fix for crash when using latest Boilerplate
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# No longer attempt to generate mushrooms in the Deeps.
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# Lack of recipes for mossy and rusty plating - warlordjones
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# Fixed metal blocks not being in the ore dictionary - warlordjones
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# Fixed broken oredict on resource items. - warlordjones
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# Removed BluSunrize - warlordjones
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# Fixed monocle rendering, probably - warlordjones
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Beta 5.0.2:
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* Permenantly disable deeps portal generation.
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# Fix steam tools also taking durability damage.
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# Fix some incorrect oredict tags on metal blocks
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# Fixed crash on startup when latest Boilerplate was used.
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# Fix crash related to the Hatch TE
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# Fix oddities with the Steam Drill's AOE
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# Fixed various boiler crashes
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# Fixed some missing textures
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