Disable spout generation (crashy)

dev
Arona Jones 2015-06-28 13:01:21 +01:00
parent 30a0531c94
commit 7c06bf1920
1 changed files with 7 additions and 7 deletions

View File

@ -42,7 +42,6 @@ import net.minecraftforge.event.terraingen.TerrainGen;
import steamcraft.common.init.InitBiomes;
import steamcraft.common.init.InitBlocks;
import steamcraft.common.worldgen.WorldGenSpout;
import steamcraft.common.worldgen.biomes.BiomeDepthsBase;
import steamcraft.common.worldgen.structure.MapGenCustomScatteredFeature;
import steamcraft.common.worldgen.structure.MapGenUndercity;
@ -210,7 +209,7 @@ public class ChunkProviderDeeps implements IChunkProvider
BiomeGenBase biomegenbase = p_147422_5_[l + (k * 16)];
biomegenbase.genTerrainBlocks(this.worldObj, this.rand, p_147422_3_, p_147422_4_, (p_147422_1_ * 16) + k, (p_147422_2_ * 16) + l,
this.stoneNoise[l
+ (k * 16)]);
+ (k * 16)]);
}
}
}
@ -430,11 +429,12 @@ public class ChunkProviderDeeps implements IChunkProvider
if(InitBlocks.blockBoilingWater != null)
new WorldGenLakes(InitBlocks.blockBoilingWater).generate(this.worldObj, this.rand, k1, l1, i2);
k1 = blockX + this.rand.nextInt(16);
l1 = this.rand.nextInt(256);
i2 = blockZ + this.rand.nextInt(16);
if(this.rand.nextInt(5) == 0)
(new WorldGenSpout(InitBlocks.blockBoilingWater)).generate(this.worldObj, this.rand, k1, l1, i2);
// TODO
// k1 = blockX + this.rand.nextInt(16);
// l1 = this.rand.nextInt(256);
// /i2 = blockZ + this.rand.nextInt(16);
// if(this.rand.nextInt(5) == 0)
// (new WorldGenSpout(InitBlocks.blockBoilingWater)).generate(this.worldObj, this.rand, k1, l1, i2);
k1 = blockX + this.rand.nextInt(16);
l1 = this.rand.nextInt(256);