Minor use of RenderUtils
parent
dfe16aada6
commit
69472c2f21
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@ -8,6 +8,7 @@ import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.common.util.ForgeDirection;
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import boilerplate.client.utils.RenderUtils;
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import org.lwjgl.opengl.GL11;
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import steamcraft.common.lib.LibInfo;
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import steamcraft.common.lib.ModInfo;
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@ -69,22 +70,7 @@ public class TileCopperWireRenderer extends TileEntitySpecialRenderer
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tess.startDrawingQuads();
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{
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GL11.glTranslatef(0.5F, 0.5F, 0.5F);
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if (dir == ForgeDirection.UP)
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{
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// ROTATE
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}
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else if (dir == ForgeDirection.DOWN)
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GL11.glRotatef(180, 1, 0, 0);
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else if (dir == ForgeDirection.SOUTH)
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GL11.glRotatef(90, 1, 0, 0);
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else if (dir == ForgeDirection.NORTH)
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GL11.glRotatef(270, 1, 0, 0);
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else if (dir == ForgeDirection.WEST)
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GL11.glRotatef(90, 0, 0, 1);
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else if (dir == ForgeDirection.EAST)
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GL11.glRotatef(270, 0, 0, 1);
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GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
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RenderUtils.doWireRenderRotation(dir);
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tess.addVertexWithUV(1 - (12 * pixel), 1 - (12 * pixel), 1 - (12 * pixel), 6 * tPixel, 6 * tPixel);
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tess.addVertexWithUV(1 - (12 * pixel), 1, 1 - (12 * pixel), 11 * tPixel, 6 * tPixel);
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@ -139,22 +125,7 @@ public class TileCopperWireRenderer extends TileEntitySpecialRenderer
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}
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tess.draw();
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GL11.glTranslatef(0.5F, 0.5F, 0.5F);
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if (dir == ForgeDirection.UP)
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{
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// ROTATE
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}
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else if (dir == ForgeDirection.DOWN)
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GL11.glRotatef(-180, 1, 0, 0);
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else if (dir == ForgeDirection.SOUTH)
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GL11.glRotatef(-90, 1, 0, 0);
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else if (dir == ForgeDirection.NORTH)
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GL11.glRotatef(-270, 1, 0, 0);
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else if (dir == ForgeDirection.WEST)
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GL11.glRotatef(-90, 0, 0, 1);
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else if (dir == ForgeDirection.EAST)
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GL11.glRotatef(-270, 0, 0, 1);
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GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
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RenderUtils.doWireRenderNegRotation(dir);
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}
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private void drawConnection(ForgeDirection dir, TileCopperWire wire)
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@ -163,22 +134,7 @@ public class TileCopperWireRenderer extends TileEntitySpecialRenderer
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tess.startDrawingQuads();
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{
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GL11.glTranslatef(0.5F, 0.5F, 0.5F);
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if (dir == ForgeDirection.UP)
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{
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// ROTATE
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}
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else if (dir == ForgeDirection.DOWN)
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GL11.glRotatef(180, 1, 0, 0);
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else if (dir == ForgeDirection.SOUTH)
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GL11.glRotatef(90, 1, 0, 0);
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else if (dir == ForgeDirection.NORTH)
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GL11.glRotatef(270, 1, 0, 0);
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else if (dir == ForgeDirection.WEST)
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GL11.glRotatef(90, 0, 0, 1);
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else if (dir == ForgeDirection.EAST)
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GL11.glRotatef(270, 0, 0, 1);
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GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
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RenderUtils.doWireRenderRotation(dir);
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tess.addVertexWithUV(1 - (12 * pixel), 1 - (12 * pixel), 1 - (12 * pixel), 6 * tPixel, 6 * tPixel);
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tess.addVertexWithUV(1 - (12 * pixel), 1, 1 - (12 * pixel), 11 * tPixel, 6 * tPixel);
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@ -202,22 +158,7 @@ public class TileCopperWireRenderer extends TileEntitySpecialRenderer
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}
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tess.draw();
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GL11.glTranslatef(0.5F, 0.5F, 0.5F);
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if (dir == ForgeDirection.UP)
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{
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// ROTATE
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}
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else if (dir == ForgeDirection.DOWN)
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GL11.glRotatef(-180, 1, 0, 0);
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else if (dir == ForgeDirection.SOUTH)
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GL11.glRotatef(-90, 1, 0, 0);
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else if (dir == ForgeDirection.NORTH)
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GL11.glRotatef(-270, 1, 0, 0);
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else if (dir == ForgeDirection.WEST)
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GL11.glRotatef(-90, 0, 0, 1);
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else if (dir == ForgeDirection.EAST)
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GL11.glRotatef(-270, 0, 0, 1);
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GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
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RenderUtils.doWireRenderNegRotation(dir);
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}
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private void drawCore(TileCopperWire tile)
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