Huge cleanup and fixes; push to 2.1

master
BlockMen 2015-02-24 01:23:07 +01:00
parent 38052254e9
commit e77b69900c
4 changed files with 109 additions and 224 deletions

View File

@ -1,9 +1,9 @@
Minetest mod "Torches"
=======================
version: 2.0
======================
version: 2.1
License of source code and textures: WTFPL
-----------------------------------------
------------------------------------------
(c) Copyright BlockMen (2013-2015)
@ -45,3 +45,8 @@ Changelog:
- Update particle usage
- New textures; flame texture fix by Yepoleb
- Fix for doors, chests, etc (rightclick support)
2.1
- Fix wallmounted torch mesh
- Clean up code, use wallmounted paramtype2
- Fix torches being placeable on ceilings (reported by kilbith)

160
init.lua
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@ -8,13 +8,8 @@ end
local VIEW_DISTANCE = 13 -- from what distance (in nodes) flames are send to player/client
local dirs = {
{-1,0,-1}, {-1,0,0}, {0,0,-1},
{1,0,1}, {1,0,0}, {0,0,1}, {0,1,0}
}
-- constants
local rotat = {"I", "FX"}
local particle_def = {
pos = {x = 0, y = 0, z = 0},
velocity = { x= 0, y = 0, z = 0},
@ -26,11 +21,8 @@ local particle_def = {
texture = "torches_fire_1.png",
}
--fire_particles
-- fire particles (flames)
local function add_fire(pos, duration, offset)
--if duration <= 1 then
-- duration = 1
--end
if offset then
pos.x = pos.x + offset.x
pos.z = pos.z + offset.z
@ -47,45 +39,7 @@ local function add_fire(pos, duration, offset)
minetest.add_particle(particle_def)
end
--help functions
function check_attached_node_fdir(p, n)
local def = minetest.registered_nodes[n.name] or nil
local d = {x = 0, y = 0, z = 0}
if def and def.paramtype2 == "facedir" then
if n.param2 == 0 then
d.z = 1
elseif n.param2 == 1 then
d.x = 1
elseif n.param2 == 2 then
d.z = -1
elseif n.param2 == 3 then
d.x = -1
end
end
local p2 = {x = p.x + d.x, y = p.y + d.y, z = p.z + d.z}
local nn = minetest.get_node(p2).name
local def2 = minetest.registered_nodes[nn]
if def2 and not def2.walkable then
return false
end
return true
end
local function is_wall(wallparam)
if wallparam == 0 then return false end
local para2 = 0
if wallparam == 2 then
para2 = 1
elseif wallparam == 3 then
para2 = 3
elseif wallparam == 4 then
para2 = 0
elseif wallparam == 5 then
para2 = 2
end
return para2
end
-- helper functions
local function player_near(pos)
for _,object in ipairs(minetest.get_objects_inside_radius(pos, VIEW_DISTANCE)) do
if object:is_player() then
@ -96,16 +50,16 @@ local function player_near(pos)
return false
end
local function get_offset(fdir)
local function get_offset(wdir)
local z = 0
local x = 0
if fdir == 0 then
if wdir == 4 then
z = 0.15
elseif fdir == 1 then
elseif wdir == 2 then
x = 0.15
elseif fdir == 2 then
elseif wdir == 5 then
z = -0.15
elseif fdir == 3 then
elseif wdir == 3 then
x = -0.15
end
return {x = x, y = -0.06, z = z}
@ -148,20 +102,20 @@ minetest.register_abm({
action = function(pos)
local n = minetest.get_node(pos)
local def = minetest.registered_nodes[n.name]
if def then
if n and def then
local wdir = n.param2
if wdir == 0 then
minetest.remove_node(pos)
elseif wdir == 1 then
minetest.set_node(pos, {name = "torches:floor"})
minetest.set_node(pos, {name = "torches:floor", param2 = wdir})
else
minetest.set_node(pos, {name = "torches:wand", param2 = is_wall(wdir)})
minetest.set_node(pos, {name = "torches:wall", param2 = wdir})
end
end
end
})
--node_boxes
-- Item definitions
minetest.register_craftitem(":default:torch", {
description = "Torch",
inventory_image = "torches_torch.png^[transformR90",
@ -176,39 +130,27 @@ minetest.register_craftitem(":default:torch", {
local above = pointed_thing.above
local under = pointed_thing.under
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
local u_n = minetest.get_node(under)
local a_n = minetest.get_node(above)
if string.find(u_n.name, "torch") or string.find(a_n.name, "torch") then
local fakestack = itemstack
local retval = false
if wdir < 1 then
return itemstack
elseif wdir == 1 then
retval = fakestack:set_name("torches:floor")
else
retval = fakestack:set_name("torches:wall")
end
if not retval then
return itemstack
end
local udef = minetest.registered_nodes[u_n.name]
itemstack, retval = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name("default:torch")
-- check for on_rightclick (like doors)
if not placer:get_player_control().sneak then
if u_n and udef and udef.on_rightclick then
return udef.on_rightclick(under, u_n, placer, itemstack, pointed_thing) or itemstack
end
-- add flame if placing was sucessfull
if retval then
-- expect node switch one sever step (default 0.1) delayed
minetest.after(0.1, add_fire, above, dur, get_offset(wdir))
end
if u_n and udef and not udef.walkable then above = under end
u_n = minetest.get_node(above)
udef = minetest.registered_nodes[u_n.name]
if u_n and udef and udef.walkable then return itemstack end
local fdir = nil
if wdir == 1 then
minetest.add_node(above, {name = "torches:floor"})
else
fdir = is_wall(wdir)
minetest.add_node(above, {name = "torches:wand", param2 = fdir})
fdir = get_offset(fdir)
end
if not wdir == 0 or not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
--expect node switch one sever step (default 0.1) delayed
minetest.after(0.1, add_fire, above, dur, fdir)
return itemstack
end
})
@ -226,23 +168,15 @@ minetest.register_node("torches:floor", {
drop = "default:torch",
walkable = false,
light_source = 13,
groups = {choppy=2,dig_immediate=3,flammable=1,not_in_creative_inventory=1,torch=1},
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
legacy_wallmounted = true,
selection_box = {
type = "fixed",
fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
},
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if not digger:is_player() then minetest.add_item(pos, {name="default:torch"}) end
end,
update = function(pos, node, pos2)
if pos2.y < pos.y then
minetest.dig_node(pos)
end
end,
})
minetest.register_node("torches:wand", {
minetest.register_node("torches:wall", {
inventory_image = "default_torch.png",
wield_image = "torches_torch.png",
wield_scale = {x = 1, y = 1, z = 1 + 1/16},
@ -250,38 +184,18 @@ minetest.register_node("torches:wand", {
mesh = "torch_wall.obj",
tiles = {"torches_torch.png"},
paramtype = "light",
paramtype2 = "facedir",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 13,
groups = {choppy=2,dig_immediate=3,flammable=1,not_in_creative_inventory=1,torch=1},
legacy_wallmounted = true,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
drop = "default:torch",
selection_box = {
type = "fixed",
fixed = {-1/16, -6/16, 7/16, 1/16, 2/16, 2/16},
type = "wallmounted",
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
},
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if not digger:is_player() then minetest.add_item(pos, {name="default:torch"}) end
end,
update = function(pos, node)
if not check_attached_node_fdir(pos, node) then
minetest.dig_node(pos)
end
end,
})
minetest.register_on_dignode(function(pos, oldnode, digger)
if minetest.find_node_near(pos, 1, {"group:torch"}) == nil then return end
for i = 1, #dirs do
local v = dirs[i]
local p = {x = pos.x + v[1], y = pos.y + v[2], z = pos.z + v[3]}
local n = minetest.get_node_or_nil(p)
if n and n.name then
local def = minetest.registered_nodes[n.name]
if def and def.update then
def.update(p, n, pos)
end
end
end
end)
minetest.register_alias("torches:wand", "torches:wall")

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@ -1,58 +1,48 @@
# Blender v2.69 (sub 0) OBJ File: 'torch112.blend'
# Blender v2.73 (sub 0) OBJ File: ''
# www.blender.org
mtllib torch112.mtl
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v -0.060303 -0.491509 0.061268
mtllib torch_floor.mtl
o torch_floor
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usemtl None
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@ -1,58 +1,48 @@
# Blender v2.69 (sub 0) OBJ File: 'torch112.blend'
# Blender v2.73 (sub 0) OBJ File: ''
# www.blender.org
mtllib torch113.mtl
v 0.063913 -0.421603 0.470748
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