Add rightclick-support and some tweaks
parent
f1c8b26e3c
commit
ce2c162e3d
42
init.lua
42
init.lua
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@ -1,12 +1,12 @@
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-- Reduce particles send to client if on Server
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-- Reduce particles send to client if on Server
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local SERVER = minetest.is_singleplayer() or false
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local SERVER = minetest.is_singleplayer() or false
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SERVER = not SERVER
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SERVER = not SERVER
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local dur = 0
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local dur = 2
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if SERVER then
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if SERVER then
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dur = 8 -- lowering sends more pakets to clients and let flames faster disappear (not recommended)
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dur = 9 -- lowering sends more pakets to clients and let flames faster disappear (not recommended)
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end
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end
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local VIEW_DISTANCE = 13 -- only if player is near that distance flames are shown
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local VIEW_DISTANCE = 13 -- from what distance (in nodes) flames are send to player/client
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local dirs = {
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local dirs = {
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{-1,0,-1}, {-1,0,0}, {0,0,-1},
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{-1,0,-1}, {-1,0,0}, {0,0,-1},
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@ -28,9 +28,9 @@ local particle_def = {
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--fire_particles
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--fire_particles
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local function add_fire(pos, duration, offset)
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local function add_fire(pos, duration, offset)
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if duration < 1 then
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--if duration <= 1 then
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duration = 1.1
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-- duration = 1
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end
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--end
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if offset then
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if offset then
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pos.x = pos.x + offset.x
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pos.x = pos.x + offset.x
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pos.z = pos.z + offset.z
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pos.z = pos.z + offset.z
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@ -115,7 +115,7 @@ end
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-- abms for flames
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-- abms for flames
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minetest.register_abm({
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minetest.register_abm({
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nodenames = {"torches:wand"},
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nodenames = {"torches:wand"},
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interval = 1+dur,
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interval = dur - 1,
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chance = 1,
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chance = 1,
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action = function(pos)
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action = function(pos)
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if player_near(pos) then
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if player_near(pos) then
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@ -124,18 +124,18 @@ minetest.register_abm({
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if n and n.param2 then
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if n and n.param2 then
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dir = get_offset(n.param2)
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dir = get_offset(n.param2)
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end
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end
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add_fire(pos, dur, dir)
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add_fire(pos, dur - .9, dir)
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end
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end
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end
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end
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})
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})
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minetest.register_abm({
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minetest.register_abm({
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nodenames = {"torches:floor"},
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nodenames = {"torches:floor"},
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interval = 1 + dur,
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interval = dur - 1,
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chance = 1,
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chance = 1,
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action = function(pos)
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action = function(pos)
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if player_near(pos) then
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if player_near(pos) then
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add_fire(pos, dur)
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add_fire(pos, dur - .9)
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end
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end
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end
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end
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})
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})
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@ -169,14 +169,28 @@ minetest.register_craftitem(":default:torch", {
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wield_scale = {x = 1, y = 1, z = 1 + 1/16},
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wield_scale = {x = 1, y = 1, z = 1 + 1/16},
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liquids_pointable = false,
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liquids_pointable = false,
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" or string.find(minetest.get_node(pointed_thing.above).name, "torch") then
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if pointed_thing.type ~= "node" then
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return itemstack
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return itemstack
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end
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end
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local above = pointed_thing.above
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local above = pointed_thing.above
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local under = pointed_thing.under
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local under = pointed_thing.under
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local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
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local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
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local u_n = minetest.get_node(under)
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local u_n = minetest.get_node(under)
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local a_n = minetest.get_node(above)
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if string.find(u_n.name, "torch") or string.find(a_n.name, "torch") then
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return itemstack
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end
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local udef = minetest.registered_nodes[u_n.name]
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local udef = minetest.registered_nodes[u_n.name]
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-- check for on_rightclick (like doors)
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if not placer:get_player_control().sneak then
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if u_n and udef and udef.on_rightclick then
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return udef.on_rightclick(under, u_n, placer, itemstack, pointed_thing) or itemstack
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end
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end
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if u_n and udef and not udef.walkable then above = under end
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if u_n and udef and not udef.walkable then above = under end
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u_n = minetest.get_node(above)
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u_n = minetest.get_node(above)
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udef = minetest.registered_nodes[u_n.name]
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udef = minetest.registered_nodes[u_n.name]
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@ -192,13 +206,11 @@ minetest.register_craftitem(":default:torch", {
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if not wdir == 0 or not minetest.setting_getbool("creative_mode") then
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if not wdir == 0 or not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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--expect node switch one sever step delayed
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--expect node switch one sever step (default 0.1) delayed
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minetest.after(0.1, add_fire, above, dur, fdir)
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minetest.after(0.1, add_fire, above, dur, fdir)
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return itemstack
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return itemstack
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end
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end
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})
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})
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minetest.register_node("torches:floor", {
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minetest.register_node("torches:floor", {
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@ -257,8 +269,6 @@ minetest.register_node("torches:wand", {
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minetest.dig_node(pos)
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minetest.dig_node(pos)
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end
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end
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end,
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end,
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})
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})
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minetest.register_on_dignode(function(pos, oldnode, digger)
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minetest.register_on_dignode(function(pos, oldnode, digger)
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