Improve codestyle
parent
b6ea056ba6
commit
63589ef10d
60
init.lua
60
init.lua
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@ -3,18 +3,20 @@ local SERVER = minetest.is_singleplayer() or false
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SERVER = not SERVER
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local dur = 0
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if SERVER then
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dur = 8 --too high??
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dur = 8 -- lowering sends more pakets to clients and let flames faster disappear (not recommended)
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end
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local VIEW_DISTANCE = 13 -- if player is near that distance flames are shown
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local VIEW_DISTANCE = 13 -- only if player is near that distance flames are shown
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local dirs = {{-1,0,-1},{-1,0,0},{0,0,-1},
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{1,0,1},{1,0,0},{0,0,1},{0,1,0}}
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local dirs = {
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{-1,0,-1}, {-1,0,0}, {0,0,-1},
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{1,0,1}, {1,0,0}, {0,0,1}, {0,1,0}
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}
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local particle_def = {
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pos = {x=0, y=0, z=0},
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velocity = {x=0, y=0, z=0},
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acceleration = {x=0, y=0, z=0},
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pos = {x = 0, y = 0, z = 0},
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velocity = { x= 0, y = 0, z = 0},
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acceleration = {x = 0, y = 0, z = 0},
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expirationtime = 1,
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size = 1.5,
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collisiondetection = true,
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@ -31,23 +33,23 @@ local function add_fire(pos, duration, offset)
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pos.x = pos.x + offset.x
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pos.z = pos.z + offset.z
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end
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pos.y = pos.y+0.19
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pos.y = pos.y + 0.19
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particle_def.pos = pos
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particle_def.expirationtime = duration
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particle_def.texture = "torches_fire"..tostring(math.random(1,2)) ..".png"
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particle_def.texture = "torches_fire"..tostring(math.random(1, 2)) ..".png"
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minetest.add_particle(particle_def)
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pos.y = pos.y +0.01
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pos.y = pos.y + 0.01
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particle_def.pos = pos
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particle_def.texture = "torches_fire"..tostring(math.random(1,2)) ..".png"
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particle_def.texture = "torches_fire"..tostring(math.random(1, 2)) ..".png"
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minetest.add_particle(particle_def)
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end
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--help functions
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function check_attached_node_fdir(p, n)
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local def = minetest.registered_nodes[n.name]
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local d = {x=0, y=0, z=0}
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if def.paramtype2 == "facedir" then
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local def = minetest.registered_nodes[n.name] or nil
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local d = {x = 0, y = 0, z = 0}
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if def and def.paramtype2 == "facedir" then
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if n.param2 == 0 then
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d.z = 1
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elseif n.param2 == 1 then
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@ -58,8 +60,8 @@ function check_attached_node_fdir(p, n)
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d.x = -1
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end
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end
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local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
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local nn = minetest.env:get_node(p2).name
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local p2 = {x = p.x + d.x, y = p.y + d.y, z = p.z + d.z}
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local nn = minetest.get_node(p2).name
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local def2 = minetest.registered_nodes[nn]
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if def2 and not def2.walkable then
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return false
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@ -83,7 +85,7 @@ local function is_wall(wallparam)
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end
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local function player_near(pos)
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, VIEW_DISTANCE)) do
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, VIEW_DISTANCE)) do
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if object:is_player() then
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return true
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end
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@ -104,7 +106,7 @@ local function get_offset(fdir)
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elseif fdir == 3 then
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x = -0.15
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end
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return {x=x, y=-0.06, z=z}
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return {x = x, y = -0.06, z = z}
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end
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@ -116,7 +118,7 @@ minetest.register_abm({
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action = function(pos)
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if player_near(pos) then
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local n = minetest.get_node_or_nil(pos)
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dir = {x=0,y=0,z=0}
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local dir = {x = 0, y = 0, z = 0}
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if n and n.param2 then
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dir = get_offset(n.param2)
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end
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@ -127,7 +129,7 @@ minetest.register_abm({
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minetest.register_abm({
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nodenames = {"torches:floor"},
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interval = 1+dur,
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interval = 1 + dur,
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chance = 1,
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action = function(pos)
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if player_near(pos) then
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@ -162,10 +164,10 @@ minetest.register_craftitem(":default:torch", {
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description = "Torch",
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inventory_image = "torches_torch.png^[transformR90",
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wield_image = "torches_torch.png^[transformR90",
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wield_scale = {x=1,y=1,z=1+1/16},
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wield_scale = {x = 1, y = 1, z = 1 + 1/16},
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liquids_pointable = false,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" or string.find(minetest.env:get_node(pointed_thing.above).name, "torch") then
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if pointed_thing.type ~= "node" or string.find(minetest.get_node(pointed_thing.above).name, "torch") then
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return itemstack
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end
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local above = pointed_thing.above
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@ -198,10 +200,9 @@ minetest.register_craftitem(":default:torch", {
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})
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minetest.register_node("torches:floor", {
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--description = "Fakel",
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inventory_image = "default_torch.png",
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wield_image = "torches_torch.png",
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wield_scale = {x=1,y=1,z=1+2/16},
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wield_scale = {x = 1, y = 1, z = 1 + 2/16},
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drawtype = "mesh",
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mesh = "torch_floor.obj",
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tiles = {"torches_torch.png"},
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@ -220,7 +221,7 @@ minetest.register_node("torches:floor", {
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if not digger:is_player() then minetest.add_item(pos, {name="default:torch"}) end
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end,
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update = function(pos,node, pos2)
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update = function(pos, node, pos2)
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if pos2.y < pos.y then
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minetest.dig_node(pos)
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end
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@ -228,10 +229,9 @@ minetest.register_node("torches:floor", {
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})
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minetest.register_node("torches:wand", {
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--description = "Fakel",
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inventory_image = "default_torch.png",
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wield_image = "torches_torch.png",
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wield_scale = {x=1,y=1,z=1+1/16},
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wield_scale = {x = 1, y = 1, z = 1 + 1/16},
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drawtype = "mesh",
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mesh = "torch_wall.obj",
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tiles = {"torches_torch.png"},
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@ -250,7 +250,7 @@ minetest.register_node("torches:wand", {
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if not digger:is_player() then minetest.add_item(pos, {name="default:torch"}) end
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end,
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update = function(pos,node)
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update = function(pos, node)
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if not check_attached_node_fdir(pos, node) then
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minetest.dig_node(pos)
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end
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@ -261,9 +261,9 @@ minetest.register_node("torches:wand", {
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minetest.register_on_dignode(function(pos, oldnode, digger)
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if minetest.find_node_near(pos, 1, {"group:torch"}) == nil then return end
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for i=1,#dirs do
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for i = 1, #dirs do
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local v = dirs[i]
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local p = {x=pos.x+v[1],y=pos.y+v[2],z=pos.z+v[3]}
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local p = {x = pos.x + v[1], y = pos.y + v[2], z = pos.z + v[3]}
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local n = minetest.get_node_or_nil(p)
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if n and n.name then
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local def = minetest.registered_nodes[n.name]
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