torches/init.lua

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-- Reduce particles send to client if on Server
local SERVER = minetest.is_singleplayer() or false
SERVER = not SERVER
local dur = 0
if SERVER then
dur = 8 --too high??
end
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local VIEW_DISTANCE = 13 -- if player is near that distance flames are shown
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local null = {x=0, y=0, z=0}
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local dirs = {{-1,0,-1},{-1,0,0},{0,0,-1},
{1,0,1},{1,0,0},{0,0,1},{0,1,0}}
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--fire_particles
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local function add_fire(pos, duration)
if duration < 1 then
duration = 1.1
end
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pos.y = pos.y+0.19
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minetest.add_particle(pos, null, null, duration,
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3.0, true, "torches_fire"..tostring(math.random(1,2)) ..".png")
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pos.y = pos.y +0.01
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minetest.add_particle(pos, null, null, duration-0.3,
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3.0, true, "torches_fire"..tostring(math.random(1,2)) ..".png")
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end
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--help functions
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function check_attached_node_fdir(p, n)
local def = minetest.registered_nodes[n.name]
local d = {x=0, y=0, z=0}
if def.paramtype2 == "facedir" then
if n.param2 == 0 then
d.z = 1
elseif n.param2 == 1 then
d.x = 1
elseif n.param2 == 2 then
d.z = -1
elseif n.param2 == 3 then
d.x = -1
end
end
local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
local nn = minetest.env:get_node(p2).name
local def2 = minetest.registered_nodes[nn]
if def2 and not def2.walkable then
return false
end
return true
end
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local function is_wall(wallparam)
if wallparam == 0 then return false end
local para2 = 0
if wallparam == 2 then
para2 = 1
elseif wallparam == 3 then
para2 = 3
elseif wallparam == 4 then
para2 = 0
elseif wallparam == 5 then
para2 = 2
end
return para2
end
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local function player_near(pos)
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, VIEW_DISTANCE)) do
if object:is_player() then
return true
end
end
return false
end
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-- abms for flames
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minetest.register_abm({
nodenames = {"torches:wand"},
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interval = 1+dur,
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chance = 1,
action = function(pos)
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if player_near(pos) then
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add_fire(pos, dur)
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end
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end
})
minetest.register_abm({
nodenames = {"torches:floor"},
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interval = 1+dur,
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chance = 1,
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action = function(pos)
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if player_near(pos) then
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add_fire(pos, dur)
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end
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end
})
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-- convert old torches and remove ceiling placed
minetest.register_abm({
nodenames = {"default:torch"},
interval = 1,
chance = 1,
action = function(pos)
local n = minetest.get_node(pos)
local def = minetest.registered_nodes[n.name]
if def then
local wdir = n.param2
if wdir == 0 then
minetest.remove_node(pos)
elseif wdir == 1 then
minetest.set_node(pos, {name = "torches:floor"})
else
minetest.set_node(pos, {name = "torches:wand", param2 = is_wall(wdir)})
end
end
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end
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})
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--node_boxes
minetest.register_craftitem(":default:torch", {
description = "Torch",
inventory_image = "torches_torch.png",
wield_image = "torches_torch.png",
wield_scale = {x=1,y=1,z=1+1/16},
liquids_pointable = false,
on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" or string.find(minetest.env:get_node(pointed_thing.above).name, "torch") then
return itemstack
end
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local above = pointed_thing.above
local under = pointed_thing.under
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
local u_n = minetest.get_node(under)
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local udef = minetest.registered_nodes[u_n.name]
if u_n and udef and not udef.walkable then above = under end
u_n = minetest.get_node(above)
udef = minetest.registered_nodes[u_n.name]
if u_n and udef and udef.walkable then return itemstack end
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if wdir == 1 then
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minetest.env:add_node(above, {name = "torches:floor"})
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else
minetest.env:add_node(above, {name = "torches:wand", param2 = is_wall(wdir)})
end
if not wdir == 0 or not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
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add_fire(above, dur)
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return itemstack
end
})
minetest.register_node("torches:floor", {
--description = "Fakel",
inventory_image = "default_torch.png",
wield_image = "torches_torch.png",
wield_scale = {x=1,y=1,z=1+2/16},
drawtype = "nodebox",
tiles = {"torches_torch.png^[transformfy", "default_wood.png", "torches_torch.png",
"torches_torch.png^[transformfx", "torches_torch.png", "torches_torch.png"},
paramtype = "light",
paramtype2 = "none",
sunlight_propagates = true,
drop = "default:torch",
walkable = false,
light_source = 13,
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groups = {choppy=2,dig_immediate=3,flammable=1,not_in_creative_inventory=1,torch=1},
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legacy_wallmounted = true,
node_box = {
type = "fixed",
fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
},
selection_box = {
type = "fixed",
fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
},
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if not digger:is_player() then minetest.add_item(pos, {name="default:torch"}) end
end,
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update = function(pos,node, pos2)
if pos2.y < pos.y then
minetest.dig_node(pos)
end
end,
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})
local wall_ndbx = {
{-1/16,-6/16, 6/16, 1/16, -5/16, 0.5},
{-1/16,-5/16, 5/16, 1/16, -4/16, 7/16},
{-1/16,-4/16, 4/16, 1/16, -3/16, 6/16},
{-1/16,-3/16, 3/16, 1/16, -2/16, 5/16},
{-1/16,-2/16, 2/16, 1/16, -1/16, 4/16},
{-1/16,-1/16, 1/16, 1/16, 0, 3/16},
{-1/16,0, 1/16, 1/16, 1/16, 2/16},
{-1/16, 0, -1/16, 1/16, 2/16, 1/16},
}
minetest.register_node("torches:wand", {
--description = "Fakel",
inventory_image = "default_torch.png",
wield_image = "torches_torch.png",
wield_scale = {x=1,y=1,z=1+1/16},
drawtype = "nodebox",
tiles = {"torches_torch.png^[transformfy", "default_wood.png", "torches_side.png",
"torches_side.png^[transformfx", "default_wood.png", "torches_torch.png"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
light_source = 13,
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groups = {choppy=2,dig_immediate=3,flammable=1,not_in_creative_inventory=1,torch=1},
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legacy_wallmounted = true,
drop = "default:torch",
node_box = {
type = "fixed",
fixed = wall_ndbx
},
selection_box = {
type = "fixed",
fixed = {-1/16, -6/16, 7/16, 1/16, 2/16, 2/16},
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},
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if not digger:is_player() then minetest.add_item(pos, {name="default:torch"}) end
end,
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update = function(pos,node)
if not check_attached_node_fdir(pos, node) then
minetest.dig_node(pos)
end
end,
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})
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minetest.register_on_dignode(function(pos, oldnode, digger)
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if minetest.find_node_near(pos, 1, {"group:torch"}) == nil then return end
for i=1,#dirs do
local v = dirs[i]
local p = {x=pos.x+v[1],y=pos.y+v[2],z=pos.z+v[3]}
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local n = minetest.get_node_or_nil(p)
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if n and n.name then
local def = minetest.registered_nodes[n.name]
if def and def.update then
def.update(p, n, pos)
end
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end
end
end)