minetest_plus/mods/default/torches.lua

175 lines
4.9 KiB
Lua

--torches = {}
function check_attached_node_fdir(p, n)
local def = minetest.registered_nodes[n.name]
local d = {x=0, y=0, z=0}
if def.paramtype2 == "facedir" then
if n.param2 == 0 then
d.z = 1
elseif n.param2 == 1 then
d.x = 1
elseif n.param2 == 2 then
d.z = -1
elseif n.param2 == 3 then
d.x = -1
end
end
local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
local nn = minetest.env:get_node(p2).name
local def2 = minetest.registered_nodes[nn]
if def2 and not def2.walkable then
return false
end
return true
end
minetest.register_abm({
nodenames = {"default:torch_wand"},
interval = 1,
chance = 1,
action = function(pos)
default.add_fire(pos)
if not check_attached_node_fdir(pos, minetest.env:get_node(pos)) then
minetest.env:dig_node(pos)
end
end
})
minetest.register_abm({
nodenames = {"default:torch_floor"},
interval = 1,
chance = 1,
action = function(pos)
default.add_fire(pos)
pos.y = pos.y-1
local nn = minetest.env:get_node(pos).name
local def2 = minetest.registered_nodes[nn]
if def2 and not def2.walkable then
pos.y = pos.y+1
minetest.env:dig_node(pos)
end
end
})
--help function
local function is_wall(wallparam)
if wallparam == 0 then return false end
local para2 = 0
if wallparam == 2 then
para2 = 1
elseif wallparam == 3 then
para2 = 3
elseif wallparam == 4 then
para2 = 0
elseif wallparam == 5 then
para2 = 2
end
return para2
end
--node_boxes
minetest.register_craftitem(":default:torch", {
description = "Torch",
inventory_image = "default_torch_inv.png",
wield_image = "default_torch.png",
wield_scale = {x=1,y=1,z=1+1/16},
liquids_pointable = false,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" or string.find(minetest.env:get_node(pointed_thing.above).name, "torch") then
return itemstack
end
local above = pointed_thing.above
local under = pointed_thing.under
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
local u_n = minetest.get_node(under)
if u_n and not minetest.registered_nodes[u_n.name].walkable then above = under end
local u_n = minetest.get_node(above)
if u_n and minetest.registered_nodes[u_n.name].walkable then return itemstack end
if wdir == 1 then
minetest.env:add_node(above, {name = "default:torch_floor"})
else
minetest.env:add_node(above, {name = "default:torch_wand", param2 = is_wall(wdir)})
end
if not wdir == 0 or not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
})
minetest.register_node("default:torch_floor", {
--description = "Fakel",
inventory_image = "default_torch_inv.png",
wield_image = "default_torch.png",
wield_scale = {x=1,y=1,z=1+2/16},
drawtype = "nodebox",
tiles = {"default_torch.png^[transformfy", "default_wood.png", "default_torch.png",
"default_torch.png^[transformfx", "default_torch.png", "default_torch.png"},
paramtype = "light",
paramtype2 = "none",
sunlight_propagates = true,
drop = "default:torch",
walkable = false,
light_source = 13,
groups = {choppy=2,dig_immediate=3,flammable=1,not_in_creative_inventory=1},
legacy_wallmounted = true,
node_box = {
type = "fixed",
fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
},
selection_box = {
type = "fixed",
fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
},
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if not digger:is_player() then minetest.add_item(pos, {name="default:torch"}) end
end,
})
local wall_ndbx = {
{-1/16,-6/16, 6/16, 1/16, -5/16, 0.5},
{-1/16,-5/16, 5/16, 1/16, -4/16, 7/16},
{-1/16,-4/16, 4/16, 1/16, -3/16, 6/16},
{-1/16,-3/16, 3/16, 1/16, -2/16, 5/16},
{-1/16,-2/16, 2/16, 1/16, -1/16, 4/16},
{-1/16,-1/16, 1/16, 1/16, 0, 3/16},
{-1/16,0, 1/16, 1/16, 1/16, 2/16},
{-1/16, 0, -1/16, 1/16, 2/16, 1/16},
}
minetest.register_node("default:torch_wand", {
--description = "Fakel",
inventory_image = "default_torch_inv.png",
wield_image = "default_torch.png",
wield_scale = {x=1,y=1,z=1+1/16},
drawtype = "nodebox",
tiles = {"default_torch.png^[transformfy", "default_wood.png", "default_torch_side.png",
"default_torch_side.png^[transformfx", "default_wood.png", "default_torch.png"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
light_source = 13,
groups = {choppy=2,dig_immediate=3,flammable=1,not_in_creative_inventory=1},
legacy_wallmounted = true,
drop = "default:torch",
node_box = {
type = "fixed",
fixed = wall_ndbx
},
selection_box = {
type = "fixed",
fixed = {-1/16, -6/16, 7/16, 1/16, 2/16, 2/16},
},
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if not digger:is_player() then minetest.add_item(pos, {name="default:torch"}) end
end,
})
minetest.register_alias("default:wand", "default:torch_wand")
minetest.register_alias("default:floor", "default:torch_floor")