Fix sprinting
parent
1dfd9e975c
commit
fd6bb16cdb
|
@ -88,6 +88,7 @@ local player_model = {}
|
||||||
local player_textures = {}
|
local player_textures = {}
|
||||||
local player_anim = {}
|
local player_anim = {}
|
||||||
local player_sneak = {}
|
local player_sneak = {}
|
||||||
|
local player_sprint = {}
|
||||||
local player_wielded = {}
|
local player_wielded = {}
|
||||||
|
|
||||||
function default.player_get_animation(player)
|
function default.player_get_animation(player)
|
||||||
|
@ -192,6 +193,20 @@ function default.player_set_animation(player, anim_name, speed)
|
||||||
player:set_animation(anim, speed or model.animation_speed, animation_blend)
|
player:set_animation(anim, speed or model.animation_speed, animation_blend)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function default.player_set_sprint(player, state)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if player_sprint[name] == state then
|
||||||
|
return
|
||||||
|
else
|
||||||
|
player_sprint[name] = state
|
||||||
|
if state == true then
|
||||||
|
player:set_physics_override(1.8, 1, 1)
|
||||||
|
else
|
||||||
|
player:set_physics_override(1, 1, 1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function default.set_player_inventory(player)
|
function default.set_player_inventory(player)
|
||||||
local player_name = player:get_player_name()
|
local player_name = player:get_player_name()
|
||||||
player:set_inventory_formspec(
|
player:set_inventory_formspec(
|
||||||
|
@ -225,6 +240,7 @@ end)
|
||||||
|
|
||||||
-- Localize for better performance.
|
-- Localize for better performance.
|
||||||
local player_set_animation = default.player_set_animation
|
local player_set_animation = default.player_set_animation
|
||||||
|
local player_set_sprint = default.player_set_sprint
|
||||||
|
|
||||||
-- Check each player and apply animations
|
-- Check each player and apply animations
|
||||||
minetest.register_globalstep(function(dtime)
|
minetest.register_globalstep(function(dtime)
|
||||||
|
@ -272,9 +288,9 @@ minetest.register_globalstep(function(dtime)
|
||||||
|
|
||||||
-- sprint
|
-- sprint
|
||||||
if controls.up and controls.left and controls.right then
|
if controls.up and controls.left and controls.right then
|
||||||
player:set_physics_override(1.8, 1, 1)
|
player_set_sprint(player, true)
|
||||||
else
|
else
|
||||||
player:set_physics_override(1, 1, 1)
|
player_set_sprint(player, false)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue