Add support for new damage sound
parent
97e83fdf64
commit
e21836aede
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@ -360,9 +360,6 @@ minetest.register_abm({
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 15.1/16)) do--1.3
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if object:get_hp() > 0 then
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object:set_hp(object:get_hp()-1)
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if object:is_player() then
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if CACTUS_HURT_SOUND then minetest.sound_play("dplus_hurt", {pos = pos, gain = 0.5, max_hear_distance = 10}) end
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end
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elseif not object:is_player() and object:get_hp() == 0 and object:get_luaentity().name ~= "__builtin:item" then
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object:remove()
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end
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@ -330,6 +330,13 @@ minetest.register_node("default:cactus", {
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fixed = {-7/16, -0.5, -7/16, 7/16, 0.5, 7/16},
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},
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on_punch = function(pos, node, puncher)
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if not puncher then return end
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if puncher:get_wielded_item():get_name() == "" then
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minetest.sound_play("player_damage", {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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end,
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})
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minetest.register_node("default:papyrus", {
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