Move HUD and armor to default, add sprinting
|
@ -0,0 +1,125 @@
|
|||
default.player.armor = {}
|
||||
|
||||
local elements = {"head", "torso", "legs", "feet"}
|
||||
|
||||
default.armor_update_visual = function(player)
|
||||
local name = player:get_player_name()
|
||||
--local list = dump(default.player[name].armor)
|
||||
local textures = ""
|
||||
for _,v in ipairs(elements) do
|
||||
local element = default.player[name].armor["armor_"..v]
|
||||
if element ~= nil then
|
||||
textures = textures .. "^"..element:gsub("%:", "_")..".png"
|
||||
end
|
||||
end
|
||||
if textures == "" then textures = "default_armor_trans.png" end
|
||||
default.player_set_textures(player, {"character.png",
|
||||
textures:sub(1),
|
||||
"default_trans.png",--to show no wielded items
|
||||
})
|
||||
end
|
||||
|
||||
-- called by hud when hp changed
|
||||
default.armor_update = function(player, heal, list, old_hp)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
|
||||
local player_inv = player:get_inventory()
|
||||
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
|
||||
if not armor_inv then
|
||||
return
|
||||
end
|
||||
local now_hp = player:get_hp()
|
||||
local heal_max = 0
|
||||
local state = 0
|
||||
local items = 0
|
||||
for _,v in ipairs(elements) do
|
||||
local stack = armor_inv:get_stack("armor_"..v, 1)
|
||||
if stack:get_count() > 0 then
|
||||
if heal and old_hp~=nil and now_hp < old_hp then
|
||||
local use = stack:get_definition().groups["armor_use"] or 0
|
||||
local heal_p = stack:get_definition().groups["armor_heal"] or 0
|
||||
local item = stack:get_name()
|
||||
local damage_amount = (old_hp-now_hp)/2
|
||||
use = use * damage_amount
|
||||
stack:add_wear(use)
|
||||
armor_inv:set_stack("armor_"..v, 1, stack)
|
||||
player_inv:set_stack("armor_"..v, 1, stack)
|
||||
heal_max = heal_max + heal_p
|
||||
end
|
||||
if list then
|
||||
default.player[name].armor["armor_"..v] = stack:get_name()
|
||||
end
|
||||
if stack:get_wear() < 1 and stack:get_count() == 0 then
|
||||
default.player[name].armor["armor_"..v] = nil
|
||||
else
|
||||
state = state + stack:get_wear()
|
||||
items = items + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
default.player[name].armor["wear"] = state
|
||||
default.player[name].armor["cnt"] = items
|
||||
local max = 4*65535
|
||||
local lvl = max - state
|
||||
lvl = lvl/max
|
||||
if state == 0 and items == 0 then
|
||||
lvl = 0
|
||||
end
|
||||
if default.hud ~= nil then
|
||||
default.hud.armor[name] = lvl*(items*5)
|
||||
end
|
||||
default.armor_update_visual(player)
|
||||
if heal and heal_max > math.random(100) and player:get_hp() > 0 then
|
||||
--player:set_hp(old_hp)
|
||||
return true
|
||||
end
|
||||
--default.armor_update_visual(player)
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
default.player[name].armor = {}
|
||||
default.player[name].armor["cnt"] = 0
|
||||
default.player[name].armor["wear"] = 0
|
||||
|
||||
local player_inv = player:get_inventory()
|
||||
local armor_inv = minetest.create_detached_inventory(name.."_armor",{
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
player:get_inventory():set_stack(listname, index, stack)
|
||||
default.player[name].armor[listname] = stack:get_name()
|
||||
default.player[name].armor["cnt"] = default.player[name].armor["cnt"] + 1
|
||||
default.armor_update(player)
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
player:get_inventory():set_stack(listname, index, nil)
|
||||
default.player[name].armor[listname] = nil
|
||||
default.player[name].armor["cnt"] = default.player[name].armor["cnt"] - 1
|
||||
default.armor_update(player)--armor:set_player_armor(player)
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
local field = minetest.registered_items[stack:get_name()]
|
||||
if (field and field.groups[listname] and field.groups[listname] ~= 0) and inv:is_empty(listname) then
|
||||
return 1
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
return 0
|
||||
end,
|
||||
})
|
||||
|
||||
for _,v in ipairs(elements) do
|
||||
local list = "armor_"..v
|
||||
player_inv:set_size(list, 1)
|
||||
armor_inv:set_size(list, 1)
|
||||
armor_inv:set_stack(list, 1, player_inv:get_stack(list, 1))
|
||||
end
|
||||
|
||||
default.armor_update(player, false, true)
|
||||
end)
|
|
@ -0,0 +1,499 @@
|
|||
default.hud = {}
|
||||
-- HUD statbar values
|
||||
default.hud.health = {}
|
||||
default.hud.hunger = {}
|
||||
default.hud.air = {}
|
||||
default.hud.armor = {}
|
||||
default.hud.hunger_out = {}
|
||||
default.hud.armor_out = {}
|
||||
|
||||
-- HUD item ids
|
||||
local health_hud = {}
|
||||
local hunger_hud = {}
|
||||
local air_hud = {}
|
||||
local armor_hud = {}
|
||||
local armor_hud_bg = {}
|
||||
|
||||
-- default settings
|
||||
-- statbar positions
|
||||
HUD_HEALTH_POS = {x=0.5,y=0.9}
|
||||
HUD_HEALTH_OFFSET = {x=-175, y=2}
|
||||
HUD_HUNGER_POS = {x=0.5,y=0.9}
|
||||
HUD_HUNGER_OFFSET = {x=15, y=2}
|
||||
HUD_AIR_POS = {x=0.5,y=0.9}
|
||||
HUD_AIR_OFFSET = {x=15,y=-15}
|
||||
HUD_ARMOR_POS = {x=0.5,y=0.9}
|
||||
HUD_ARMOR_OFFSET = {x=-175, y=-15}
|
||||
|
||||
HUD_TICK = 0.2
|
||||
HUD_HUNGER_TICK = 300
|
||||
|
||||
HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
|
||||
if HUD_ENABLE_HUNGER == nil then
|
||||
HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
|
||||
end
|
||||
|
||||
HUD_SHOW_ARMOR = false
|
||||
if minetest.get_modpath("3d_armor") ~= nil then
|
||||
HUD_SHOW_ARMOR = true
|
||||
end
|
||||
|
||||
local function hide_builtin(player)
|
||||
player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
|
||||
end
|
||||
|
||||
local function custom_hud(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
-- fancy hotbar (only when no crafting mod present)
|
||||
if minetest.get_modpath("crafting") == nil then
|
||||
player:hud_set_hotbar_image("default_hud_hotbar.png")
|
||||
player:hud_set_hotbar_selected_image("default_hud_hotbar_selected.png")
|
||||
end
|
||||
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
--hunger
|
||||
if HUD_ENABLE_HUNGER then
|
||||
player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HUNGER_POS,
|
||||
size = {x=16, y=16},
|
||||
text = "default_hud_hunger_bg.png",
|
||||
number = 20,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HUNGER_OFFSET,
|
||||
})
|
||||
local h = default.hud.hunger[name]
|
||||
if h == nil or h > 20 then h = 20 end
|
||||
hunger_hud[name] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HUNGER_POS,
|
||||
size = {x=16, y=16},
|
||||
text = "default_hud_hunger_fg.png",
|
||||
number = h,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HUNGER_OFFSET,
|
||||
})
|
||||
end
|
||||
--health
|
||||
player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HEALTH_POS,
|
||||
size = {x=16, y=16},
|
||||
text = "default_hud_heart_bg.png",
|
||||
number = 20,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
})
|
||||
health_hud[name] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HEALTH_POS,
|
||||
size = {x=16, y=16},
|
||||
text = "default_hud_heart_fg.png",
|
||||
number = player:get_hp(),
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
})
|
||||
|
||||
--air
|
||||
air_hud[name] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_AIR_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "default_hud_air_fg.png",
|
||||
number = 0,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_AIR_OFFSET,
|
||||
})
|
||||
|
||||
--armor
|
||||
if HUD_SHOW_ARMOR then
|
||||
armor_hud_bg[name] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_ARMOR_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "default_hud_armor_bg.png",
|
||||
number = 0,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_ARMOR_OFFSET,
|
||||
})
|
||||
armor_hud[name] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_ARMOR_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "default_hud_armor_fg.png",
|
||||
number = 0,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_ARMOR_OFFSET,
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--needs to be defined for older version of 3darmor
|
||||
function default.hud.set_armor()
|
||||
end
|
||||
|
||||
|
||||
--if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
|
||||
if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end
|
||||
|
||||
-- update hud elemtens if value has changed
|
||||
local function update_hud(player)
|
||||
local name = player:get_player_name()
|
||||
--air
|
||||
local air = tonumber(default.hud.air[name])
|
||||
if player:get_breath() ~= air then
|
||||
air = player:get_breath()
|
||||
default.hud.air[name] = air
|
||||
if air > 10 then air = 0 end
|
||||
player:hud_change(air_hud[name], "number", air*2)
|
||||
end
|
||||
--health
|
||||
local hp = tonumber(default.hud.health[name])
|
||||
if player:get_hp() ~= hp then
|
||||
if default.armor_update(player, true, false, hp) and hp > 0 then
|
||||
player:set_hp(hp)
|
||||
else
|
||||
hp = player:get_hp()
|
||||
default.hud.health[name] = hp
|
||||
player:hud_change(health_hud[name], "number", hp)
|
||||
end
|
||||
end
|
||||
--armor
|
||||
local arm_out = tonumber(default.hud.armor_out[name])
|
||||
if not arm_out then arm_out = 0 end
|
||||
local arm = tonumber(default.hud.armor[name])
|
||||
if not arm then arm = 0 end
|
||||
if arm_out ~= arm then
|
||||
default.hud.armor_out[name] = arm
|
||||
player:hud_change(armor_hud[name], "number", arm)
|
||||
if (default.player[name].armor["cnt"] == 0) and arm == 0 then
|
||||
player:hud_change(armor_hud_bg[name], "number", 0)
|
||||
else
|
||||
player:hud_change(armor_hud_bg[name], "number", 20)
|
||||
end
|
||||
end
|
||||
--hunger
|
||||
local h_out = tonumber(default.hud.hunger_out[name])
|
||||
local h = tonumber(default.hud.hunger[name])
|
||||
if h_out ~= h then
|
||||
default.hud.hunger_out[name] = h
|
||||
-- bar should not have more than 10 icons
|
||||
if h>20 then h=20 end
|
||||
player:hud_change(hunger_hud[name], "number", h)
|
||||
end
|
||||
end
|
||||
|
||||
default.hud.get_hunger = function(player)
|
||||
local inv = player:get_inventory()
|
||||
if not inv then return nil end
|
||||
local hgp = inv:get_stack("hunger", 1):get_count()
|
||||
if hgp == 0 then
|
||||
hgp = 21
|
||||
inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
|
||||
else
|
||||
hgp = hgp
|
||||
end
|
||||
return hgp-1
|
||||
end
|
||||
|
||||
default.hud.set_hunger = function(player)
|
||||
local inv = player:get_inventory()
|
||||
local name = player:get_player_name()
|
||||
local value = default.hud.hunger[name]
|
||||
if not inv or not value then return nil end
|
||||
if value > 30 then value = 30 end
|
||||
if value < 0 then value = 0 end
|
||||
|
||||
inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local inv = player:get_inventory()
|
||||
inv:set_size("hunger",1)
|
||||
default.hud.health[name] = player:get_hp()
|
||||
if HUD_ENABLE_HUNGER then
|
||||
default.hud.hunger[name] = default.hud.get_hunger(player)
|
||||
default.hud.hunger_out[name] = default.hud.hunger[name]
|
||||
end
|
||||
default.hud.armor[name] = 0
|
||||
default.hud.armor_out[name] = 0
|
||||
local air = player:get_breath()
|
||||
default.hud.air[name] = air
|
||||
minetest.after(0.5, function()
|
||||
hide_builtin(player)
|
||||
custom_hud(player)
|
||||
if HUD_ENABLE_HUNGER then default.hud.set_hunger(player) end
|
||||
default.armor_update(player)
|
||||
end)
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
-- reset player breath since the engine doesnt
|
||||
player:set_breath(11)
|
||||
-- reset hunger (and save)
|
||||
default.hud.hunger[player:get_player_name()] = 20
|
||||
if HUD_ENABLE_HUNGER then
|
||||
minetest.after(0.5, default.hud.set_hunger, player)
|
||||
end
|
||||
default.armor_update(player)
|
||||
end)
|
||||
|
||||
local main_timer = 0
|
||||
local timer = 0
|
||||
local timer2 = 0
|
||||
minetest.after(2.5, function()
|
||||
minetest.register_globalstep(function(dtime)
|
||||
main_timer = main_timer + dtime
|
||||
timer = timer + dtime
|
||||
timer2 = timer2 + dtime
|
||||
if main_timer > HUD_TICK or timer > 4 or timer2 > HUD_HUNGER_TICK then
|
||||
if main_timer > HUD_TICK then main_timer = 0 end
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
|
||||
-- only proceed if damage is enabled
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
local h = tonumber(default.hud.hunger[name])
|
||||
local hp = player:get_hp()
|
||||
if HUD_ENABLE_HUNGER and timer > 4 then
|
||||
-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
|
||||
if h > 15 and hp > 0 and default.hud.air[name] > 0 then
|
||||
player:set_hp(hp+1)
|
||||
-- or damage player by 1 hp if saturation is < 2 (of 30)
|
||||
elseif h <= 1 and minetest.setting_getbool("enable_damage") then
|
||||
if hp-1 >= 0 then player:set_hp(hp-1) end
|
||||
end
|
||||
end
|
||||
-- lower saturation by 1 point after xx seconds
|
||||
if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then
|
||||
if h > 0 then
|
||||
h = h-1
|
||||
default.hud.hunger[name] = h
|
||||
default.hud.set_hunger(player)
|
||||
end
|
||||
end
|
||||
-- update current armor level
|
||||
if HUD_SHOW_ARMOR then default.hud.get_armor(player) end
|
||||
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
if timer > 4 then timer = 0 end
|
||||
if timer2 > HUD_HUNGER_TICK then timer2 = 0 end
|
||||
end)
|
||||
end)
|
||||
|
||||
--[[
|
||||
local function costum_hud(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
--fancy hotbar
|
||||
if minetest.get_modpath("crafting") == nil then
|
||||
player:hud_set_hotbar_image("default_hud_hotbar.png")
|
||||
player:hud_set_hotbar_selected_image("default_hud_hotbar_selected.png")
|
||||
end
|
||||
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
--hunger
|
||||
if HUD_ENABLE_HUNGER then
|
||||
player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HUNGER_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "default_hud_hunger_bg.png",
|
||||
number = 20,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HUNGER_OFFSET,
|
||||
})
|
||||
|
||||
hunger_hud[name] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HUNGER_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "default_hud_hunger_fg.png",
|
||||
number = 20,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HUNGER_OFFSET,
|
||||
})
|
||||
end
|
||||
--health
|
||||
player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HEALTH_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "default_hud_heart_bg.png",
|
||||
number = 20,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
})
|
||||
|
||||
health_hud[name] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HEALTH_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "default_hud_heart_fg.png",
|
||||
number = player:get_hp(),
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
})
|
||||
|
||||
--air
|
||||
air_hud[name] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_AIR_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "default_hud_air_fg.png",
|
||||
number = 0,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_AIR_OFFSET,
|
||||
})
|
||||
|
||||
--armor
|
||||
if HUD_SHOW_ARMOR then
|
||||
armor_hud_bg[name] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_ARMOR_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "default_hud_armor_bg.png",
|
||||
number = 0,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_ARMOR_OFFSET,
|
||||
})
|
||||
|
||||
armor_hud[name] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_ARMOR_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "default_hud_armor_fg.png",
|
||||
number = 0,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_ARMOR_OFFSET,
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function update_hud(player)
|
||||
local name = player:get_player_name()
|
||||
--air
|
||||
local air = tonumber(default.hud.air[name])
|
||||
if player:get_breath() ~= air then
|
||||
air = player:get_breath()
|
||||
default.hud.air[name] = air
|
||||
if air > 10 then air = 0 end
|
||||
player:hud_change(air_hud[name], "number", air*2)
|
||||
end
|
||||
--health
|
||||
local hp = tonumber(default.hud.health[name])
|
||||
if player:get_hp() ~= hp then
|
||||
if default.armor_update(player, true, false, hp) and hp > 0 then
|
||||
player:set_hp(hp)
|
||||
else
|
||||
hp = player:get_hp()
|
||||
default.hud.health[name] = hp
|
||||
player:hud_change(health_hud[name], "number", hp)
|
||||
end
|
||||
end
|
||||
--armor
|
||||
local arm_out = tonumber(default.hud.armor_out[name])
|
||||
if not arm_out then arm_out = 0 end
|
||||
local arm = tonumber(default.hud.armor[name])
|
||||
if not arm then arm = 0 end
|
||||
if arm_out ~= arm then
|
||||
default.hud.armor_out[name] = arm
|
||||
player:hud_change(armor_hud[name], "number", arm)
|
||||
if (default.player[name].armor["cnt"] == 0) and arm == 0 then
|
||||
player:hud_change(armor_hud_bg[name], "number", 0)
|
||||
else
|
||||
player:hud_change(armor_hud_bg[name], "number", 20)
|
||||
end
|
||||
end
|
||||
--hunger
|
||||
local h_out = tonumber(default.hud.hunger_out[name])
|
||||
local h = tonumber(default.hud.hunger[name])
|
||||
if h_out ~= h then
|
||||
default.hud.hunger_out[name] = h
|
||||
-- bar should not have more than 10 icons
|
||||
if h>20 then h=20 end
|
||||
player:hud_change(hunger_hud[name], "number", h)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
default.hud.health[name] = player:get_hp()
|
||||
local air = player:get_breath()
|
||||
default.hud.air[name] = air
|
||||
--if HUD_ENABLE_HUNGER then default.hud.hunger[name] = default.hud.load_hunger(player) end
|
||||
if not default.hud.hunger[name] then
|
||||
default.hud.hunger[name] = 20
|
||||
end
|
||||
default.hud.hunger_out[name] = default.hud.hunger[name]
|
||||
default.hud.armor[name] = 0
|
||||
default.hud.armor_out[name] = 0
|
||||
minetest.after(0.5, function()
|
||||
hide_builtin(player)
|
||||
costum_hud(player)
|
||||
--if HUD_ENABLE_HUNGER then default.hud.save_hunger(player) end
|
||||
default.armor_update(player)
|
||||
end)
|
||||
end)
|
||||
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
default.hud.hunger[player:get_player_name()] = 20
|
||||
minetest.after(0.5, function()
|
||||
--if HUD_ENABLE_HUNGER then default.hud.save_hunger(player) end
|
||||
end)
|
||||
end)
|
||||
|
||||
local timer = 0
|
||||
local timer2 = 0
|
||||
minetest.after(2.5, function()
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
timer2 = timer2 + dtime
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
|
||||
-- only proceed if damage is enabled
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
local h = tonumber(default.hud.hunger[name])
|
||||
local hp = player:get_hp()
|
||||
if HUD_ENABLE_HUNGER and timer > 4 then
|
||||
-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
|
||||
if h > 15 and hp > 0 then
|
||||
player:set_hp(hp+1)
|
||||
-- or damage player by 1 hp if saturation is < 2 (of 30) and player would not die
|
||||
elseif h <= 1 and minetest.setting_getbool("enable_damage") then
|
||||
if hp-1 >= 1 then player:set_hp(hp-1) end
|
||||
end
|
||||
end
|
||||
-- lower saturation by 1 point after xx seconds
|
||||
if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then
|
||||
if h > 1 then
|
||||
h = h-1
|
||||
default.hud.hunger[name] = h
|
||||
--default.hud.save_hunger(player)
|
||||
end
|
||||
end
|
||||
-- update current armor level
|
||||
--if HUD_SHOW_ARMOR then default.hud.get_armor(player) end
|
||||
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
end
|
||||
end
|
||||
|
||||
if timer > 4 then timer = 0 end
|
||||
if timer2 > HUD_HUNGER_TICK then timer2 = 0 end
|
||||
end)
|
||||
end)]]
|
|
@ -24,6 +24,8 @@ dofile(minetest.get_modpath("default").."/craftitems.lua")
|
|||
dofile(minetest.get_modpath("default").."/crafting.lua")
|
||||
dofile(minetest.get_modpath("default").."/mapgen.lua")
|
||||
dofile(minetest.get_modpath("default").."/player.lua")
|
||||
dofile(minetest.get_modpath("default").."/armor.lua")
|
||||
dofile(minetest.get_modpath("default").."/hud.lua")
|
||||
dofile(minetest.get_modpath("default").."/torches.lua")
|
||||
dofile(minetest.get_modpath("default").."/trees.lua")
|
||||
|
||||
|
|
|
@ -50,6 +50,10 @@ model_def = {
|
|||
|
||||
]]
|
||||
|
||||
default.player = {}
|
||||
--default.player.armor = {}
|
||||
|
||||
|
||||
-- Player animation blending
|
||||
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
|
||||
local animation_blend = 0
|
||||
|
@ -65,7 +69,7 @@ end
|
|||
|
||||
-- Default player appearance
|
||||
default.player_register_model("character.x", {
|
||||
animation_speed = 30,
|
||||
animation_speed = 25,
|
||||
textures = {"character.png"},
|
||||
animations = {
|
||||
-- Standard animations.
|
||||
|
@ -159,7 +163,9 @@ end
|
|||
|
||||
-- Update appearance and formspec when the player joins
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
default.player[player:get_player_name()] = {}--player
|
||||
default.player_set_model(player, "character.x")
|
||||
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 22)--18 for sneaking perfect
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
creative.set_creative_formspec(player, 0, 1)
|
||||
else
|
||||
|
@ -209,6 +215,13 @@ minetest.register_globalstep(function(dtime)
|
|||
else
|
||||
player_set_animation(player, "stand", animation_speed_mod)
|
||||
end
|
||||
|
||||
-- sprint
|
||||
if controls.up and controls.left and controls.right then
|
||||
player:set_physics_override(1.8, 1, 1)
|
||||
else
|
||||
player:set_physics_override(1, 1, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
|
Before Width: | Height: | Size: 216 B After Width: | Height: | Size: 216 B |
Before Width: | Height: | Size: 632 B After Width: | Height: | Size: 632 B |
Before Width: | Height: | Size: 629 B After Width: | Height: | Size: 629 B |
Before Width: | Height: | Size: 609 B After Width: | Height: | Size: 609 B |
Before Width: | Height: | Size: 565 B After Width: | Height: | Size: 565 B |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 933 B After Width: | Height: | Size: 933 B |
Before Width: | Height: | Size: 878 B After Width: | Height: | Size: 878 B |
Before Width: | Height: | Size: 858 B After Width: | Height: | Size: 858 B |
Before Width: | Height: | Size: 863 B After Width: | Height: | Size: 863 B |
Before Width: | Height: | Size: 213 B After Width: | Height: | Size: 213 B |
Before Width: | Height: | Size: 212 B After Width: | Height: | Size: 212 B |
Before Width: | Height: | Size: 209 B After Width: | Height: | Size: 209 B |
Before Width: | Height: | Size: 213 B After Width: | Height: | Size: 213 B |
Before Width: | Height: | Size: 246 B After Width: | Height: | Size: 246 B |
Before Width: | Height: | Size: 247 B After Width: | Height: | Size: 247 B |
Before Width: | Height: | Size: 258 B After Width: | Height: | Size: 258 B |
Before Width: | Height: | Size: 244 B After Width: | Height: | Size: 244 B |
Before Width: | Height: | Size: 232 B After Width: | Height: | Size: 232 B |
Before Width: | Height: | Size: 232 B After Width: | Height: | Size: 232 B |
Before Width: | Height: | Size: 229 B After Width: | Height: | Size: 229 B |
Before Width: | Height: | Size: 232 B After Width: | Height: | Size: 232 B |
Before Width: | Height: | Size: 239 B After Width: | Height: | Size: 239 B |
Before Width: | Height: | Size: 242 B After Width: | Height: | Size: 242 B |
Before Width: | Height: | Size: 234 B After Width: | Height: | Size: 234 B |
Before Width: | Height: | Size: 237 B After Width: | Height: | Size: 237 B |
Before Width: | Height: | Size: 639 B After Width: | Height: | Size: 639 B |
Before Width: | Height: | Size: 622 B After Width: | Height: | Size: 622 B |
Before Width: | Height: | Size: 578 B After Width: | Height: | Size: 578 B |
Before Width: | Height: | Size: 577 B After Width: | Height: | Size: 577 B |
Before Width: | Height: | Size: 146 B After Width: | Height: | Size: 146 B |
Before Width: | Height: | Size: 579 B After Width: | Height: | Size: 579 B |
Before Width: | Height: | Size: 424 B After Width: | Height: | Size: 424 B |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 302 B After Width: | Height: | Size: 302 B |
Before Width: | Height: | Size: 369 B After Width: | Height: | Size: 369 B |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 8.8 KiB After Width: | Height: | Size: 8.8 KiB |
Before Width: | Height: | Size: 417 B After Width: | Height: | Size: 417 B |
Before Width: | Height: | Size: 522 B After Width: | Height: | Size: 522 B |
After Width: | Height: | Size: 146 B |
|
@ -388,3 +388,170 @@ minetest.register_tool("default:hoe_diamond", {
|
|||
return default.hoe_on_use(itemstack, user, pointed_thing, 500)
|
||||
end,
|
||||
})
|
||||
|
||||
--armor
|
||||
-- Regisiter Head Armor
|
||||
|
||||
minetest.register_tool("default:armor_helmet_wood", {
|
||||
description = "Wood Helmet",
|
||||
inventory_image = "default_armor_inv_helmet_wood.png",
|
||||
groups = {armor_head=5, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("default:armor_helmet_steel", {
|
||||
description = "Steel Helmet",
|
||||
inventory_image = "default_armor_inv_helmet_steel.png",
|
||||
groups = {armor_head=10, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("default:armor_helmet_bronze", {
|
||||
description = "Bronze Helmet",
|
||||
inventory_image = "default_armor_inv_helmet_bronze.png",
|
||||
groups = {armor_head=10, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("default:armor_helmet_diamond", {
|
||||
description = "Diamond Helmet",
|
||||
inventory_image = "default_armor_inv_helmet_diamond.png",
|
||||
groups = {armor_head=15, armor_heal=12, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
-- Regisiter Torso Armor
|
||||
|
||||
minetest.register_tool("default:armor_chestplate_wood", {
|
||||
description = "Wood Chestplate",
|
||||
inventory_image = "default_armor_inv_chestplate_wood.png",
|
||||
groups = {armor_torso=10, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("default:armor_chestplate_steel", {
|
||||
description = "Steel Chestplate",
|
||||
inventory_image = "default_armor_inv_chestplate_steel.png",
|
||||
groups = {armor_torso=15, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("default:armor_chestplate_bronze", {
|
||||
description = "Bronze Chestplate",
|
||||
inventory_image = "default_armor_inv_chestplate_bronze.png",
|
||||
groups = {armor_torso=15, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("default:armor_chestplate_diamond", {
|
||||
description = "Diamond Chestplate",
|
||||
inventory_image = "default_armor_inv_chestplate_diamond.png",
|
||||
groups = {armor_torso=20, armor_heal=12, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
-- Regisiter Leg Armor
|
||||
|
||||
minetest.register_tool("default:armor_leggings_wood", {
|
||||
description = "Wood Leggings",
|
||||
inventory_image = "default_armor_inv_leggings_wood.png",
|
||||
groups = {armor_legs=5, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("default:armor_leggings_steel", {
|
||||
description = "Steel Leggings",
|
||||
inventory_image = "default_armor_inv_leggings_steel.png",
|
||||
groups = {armor_legs=15, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("default:armor_leggings_bronze", {
|
||||
description = "Bronze Leggings",
|
||||
inventory_image = "default_armor_inv_leggings_bronze.png",
|
||||
groups = {armor_legs=15, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("default:armor_leggings_diamond", {
|
||||
description = "Diamond Leggings",
|
||||
inventory_image = "default_armor_inv_leggings_diamond.png",
|
||||
groups = {armor_legs=20, armor_heal=12, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
-- Regisiter Boots
|
||||
|
||||
minetest.register_tool("default:armor_boots_wood", {
|
||||
description = "Wood Boots",
|
||||
inventory_image = "default_armor_inv_boots_wood.png",
|
||||
groups = {armor_feet=5, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("default:armor_boots_steel", {
|
||||
description = "Steel Boots",
|
||||
inventory_image = "default_armor_inv_boots_steel.png",
|
||||
groups = {armor_feet=10, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("default:armor_boots_bronze", {
|
||||
description = "Bronze Boots",
|
||||
inventory_image = "default_armor_inv_boots_bronze.png",
|
||||
groups = {armor_feet=10, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("default:armor_boots_diamond", {
|
||||
description = "Diamond Boots",
|
||||
inventory_image = "default_armor_inv_boots_diamond.png",
|
||||
groups = {armor_feet=15, armor_heal=12, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
|
||||
-- Register Craft Recipies default:armor_helmet_wood
|
||||
|
||||
local craft_ingreds = {
|
||||
wood = "default:wood",
|
||||
steel = "default:steel_ingot",
|
||||
bronze = "default:bronze_ingot",
|
||||
diamond = "default:diamond",
|
||||
}
|
||||
|
||||
for k, v in pairs(craft_ingreds) do
|
||||
minetest.register_craft({
|
||||
output = "default:armor_helmet_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, "", v},
|
||||
{"", "", ""},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "default:armor_chestplate_"..k,
|
||||
recipe = {
|
||||
{v, "", v},
|
||||
{v, v, v},
|
||||
{v, v, v},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "default:armor_leggings_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, "", v},
|
||||
{v, "", v},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "default:armor_boots_"..k,
|
||||
recipe = {
|
||||
{v, "", v},
|
||||
{v, "", v},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
|
|
|
@ -1,63 +0,0 @@
|
|||
Minetest mod "Better HUD"
|
||||
=========================
|
||||
version: 1.1
|
||||
|
||||
License of source code: WTFPL
|
||||
-----------------------------
|
||||
(c) Copyright BlockMen (2013)
|
||||
|
||||
|
||||
License of textures:
|
||||
--------------------
|
||||
hud_heart_fg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen
|
||||
hud_hunger_bg.png - PilzAdam (WTFPL), modified by BlockMen
|
||||
wieldhand.png (from character.png) - Jordach (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_air_fg.png - kaeza (WTFPL), modified by BlockMen
|
||||
hud_armor_fg.png - Stu (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_armor_bg.png - Stu (CC BY-SA 3.0), modified by BlockMen
|
||||
|
||||
everything else is WTFPL:
|
||||
(c) Copyright BlockMen (2013)
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
||||
|
||||
|
||||
Using the mod:
|
||||
--------------
|
||||
|
||||
This mod changes the HUD of Minetest.
|
||||
It improves the apperance of the health and breath bar and adds a more fancy hotbar. Furthermore it adds a
|
||||
costum crosshair, an armor bar (only for 3darmor mod) and a hunger bar. It includes also a mechanic for hunger.
|
||||
|
||||
|
||||
You can create a "hud.conf" to costumize the positions of health, hunger, armor and breath bar. Take a look at "hud.conf.example" to get more infos.
|
||||
|
||||
!!NOTICE: Keep in mind if running a server with this mod, that the costum position should be displayed correct on every screen size!!
|
||||
|
||||
|
||||
Hunger:
|
||||
This mod adds hunger to the game. You can disable this by setting "HUD_HUNGER_ENABLE = false" in "hud.conf", or "hud_hunger_enable = false" in minetest.conf. In case of conflict hud.conf configuration is dominant.
|
||||
|
||||
Currently supported food:
|
||||
- Apples (default)
|
||||
- Bread (default)
|
||||
- Drawves (beer and such)
|
||||
- Mooretrees
|
||||
- Simple mobs
|
||||
- Animalmaterials (mobf modpack)
|
||||
- Fishing
|
||||
- Glooptest
|
||||
- Bushes
|
||||
- Docfarming
|
||||
- Farming plus
|
||||
- Mtfoods
|
||||
|
||||
Example: 1 apple fills up the hunger bar by 1 bread, 1 bread (from farming) 2 breads in bar.
|
||||
|
||||
Altough it show 20 hunger points (10 breads) in hunger bar you can fill it up to 30 points. (5 breads not shown then)
|
|
@ -1,31 +0,0 @@
|
|||
minetest.after(0, function()
|
||||
if not armor.def then
|
||||
minetest.after(2,minetest.chat_send_all,"#Better HUD: Please update your version of 3darmor")
|
||||
HUD_SHOW_ARMOR = false
|
||||
end
|
||||
end)
|
||||
|
||||
function hud.get_armor(player)
|
||||
if not player or not armor.def then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
hud.set_armor(player, armor.def[name].state, armor.def[name].count)
|
||||
end
|
||||
|
||||
function hud.set_armor(player, ges_state, items)
|
||||
if not player then return end
|
||||
|
||||
local max_items = 4
|
||||
if items == 5 then max_items = items end
|
||||
local max = max_items*65535
|
||||
local lvl = max - ges_state
|
||||
lvl = lvl/max
|
||||
if ges_state == 0 and items == 0 then
|
||||
lvl = 0
|
||||
end
|
||||
|
||||
hud.armor[player:get_player_name()] = lvl*(items*(20/max_items))
|
||||
|
||||
|
||||
end
|
|
@ -1,47 +0,0 @@
|
|||
0.2 Beta
|
||||
--------
|
||||
- added support of costum config files
|
||||
- you can eat max. 50% more than before (although it isnt shown in hunger bar)
|
||||
- you get healed with 8 breads and more (in hunger bar) now
|
||||
- a bread (from farming) == 2 breads in hunger bar
|
||||
|
||||
0.2.1 Beta
|
||||
----------
|
||||
- tweaked override of food
|
||||
- added support for food of dwares, moretrees and simple mobs
|
||||
|
||||
0.2.2 Beta
|
||||
----------
|
||||
- added support for food of animalmaterials (mobf modpack),fishing
|
||||
|
||||
0.2.3 Beta
|
||||
----------
|
||||
- added support for food of glooptest and bushes (commit by CheeseKeg)
|
||||
|
||||
0.3 Beta
|
||||
----------
|
||||
- added fancy borders of hud inventory bar (only for screenheight <= 800)
|
||||
|
||||
0.4 Beta
|
||||
----------
|
||||
- enabled drowning
|
||||
|
||||
0.5 Beta
|
||||
----------
|
||||
- removed the fancy borders of hud inventory bar and moved to new native support
|
||||
- moved crosshair to native support too
|
||||
|
||||
1.0
|
||||
---
|
||||
- hunger is reset after death
|
||||
- health and hunger bar is shown correct on all screen resolutions now
|
||||
- switched to changed native hotbar image support
|
||||
- fixed revival of player when drown
|
||||
- hunger bar is not shown anymore if hunger is disabled
|
||||
- hunger can be disabled by minetest.conf ("hud_hunger_enable = false")
|
||||
|
||||
1.1
|
||||
---
|
||||
- added support for stu's 3darmor mod
|
||||
- restructured and cleaned up code
|
||||
- added support for poisen food (damages player, but does not kill)
|
|
@ -1 +0,0 @@
|
|||
default
|
|
@ -1,33 +0,0 @@
|
|||
--##Better HUD example config file##
|
||||
------------------------------------
|
||||
-- This example moves the health bar in the top left corner and the hunger bar in the top right corner
|
||||
|
||||
|
||||
--
|
||||
-- general settings
|
||||
--
|
||||
HUD_ENABLE_HUNGER = true --enables/disables hunger
|
||||
HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds)
|
||||
|
||||
|
||||
--!NOTICE!--
|
||||
-- >>if damage is disabled neither health bar nor hunger bar or breath bar is shown
|
||||
|
||||
--
|
||||
-- health bar
|
||||
--
|
||||
HUD_HEALTH_POS = {x=0,y=0} --min 0, max 1
|
||||
HUD_HEALTH_OFFSET = {x=5,y=30} --offset in pixel
|
||||
|
||||
--
|
||||
-- hunger bar
|
||||
--
|
||||
HUD_HUNGER_POS = {x=1,y=0} --min 0, max 1
|
||||
HUD_HUNGER_OFFSET = {x=-175,y=30} --offset in pixel
|
||||
|
||||
--
|
||||
-- breath bar
|
||||
--
|
||||
HUD_AIR_POS = {x=0.5,y=1} --min 0, max 1
|
||||
HUD_AIR_OFFSET = {x=15,y=-75} --offset in pixel
|
||||
|
|
@ -1,167 +0,0 @@
|
|||
function hud.save_hunger(player)
|
||||
local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+")
|
||||
if file then
|
||||
file:write(hud.hunger[player:get_player_name()])
|
||||
file:close()
|
||||
end
|
||||
end
|
||||
|
||||
function hud.load_hunger(player)
|
||||
local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "r")
|
||||
if file then
|
||||
hud.hunger[player:get_player_name()] = file:read("*all")
|
||||
file:close()
|
||||
return hud.hunger[player:get_player_name()]
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local function poisenp(tick, time, time_left, player)
|
||||
time_left = time_left + tick
|
||||
if time_left < time then
|
||||
minetest.after(tick, poisenp, tick, time, time_left, player)
|
||||
end
|
||||
if player:get_hp()-1 > 0 then
|
||||
player:set_hp(player:get_hp()-1)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function hud.item_eat(hunger_change, replace_with_item, poisen)
|
||||
return function(itemstack, user, pointed_thing)
|
||||
if itemstack:take_item() ~= nil then
|
||||
local h = tonumber(hud.hunger[user:get_player_name()])
|
||||
h=h+hunger_change
|
||||
if h>30 then h=30 end
|
||||
hud.hunger[user:get_player_name()]=h
|
||||
hud.save_hunger(user)
|
||||
itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
|
||||
--sound:eat
|
||||
if poisen then
|
||||
poisenp(1.0, poisen, 0, user)
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
local function overwrite(name, hunger_change, replace_with_item, poisen)
|
||||
local tab = minetest.registered_items[name]
|
||||
if tab == nil then return end
|
||||
tab.on_use = hud.item_eat(hunger_change, replace_with_item, poisen)
|
||||
minetest.registered_items[name] = tab
|
||||
end
|
||||
|
||||
minetest.after(0.5, function()--ensure all other mods get loaded
|
||||
overwrite("default:apple", 2)
|
||||
if minetest.get_modpath("farming") ~= nil then
|
||||
overwrite("farming:bread", 4)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mobs") ~= nil then
|
||||
overwrite("mobs:meat", 6)
|
||||
overwrite("mobs:meat_raw", 3)
|
||||
overwrite("mobs:rat_cooked", 5)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("moretrees") ~= nil then
|
||||
overwrite("moretrees:coconut_milk", 1)
|
||||
overwrite("moretrees:raw_coconut", 2)
|
||||
overwrite("moretrees:acorn_muffin", 3)
|
||||
overwrite("moretrees:spruce_nuts", 1)
|
||||
overwrite("moretrees:pine_nuts", 1)
|
||||
overwrite("moretrees:fir_nuts", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("dwarves") ~= nil then
|
||||
overwrite("dwarves:beer", 2)
|
||||
overwrite("dwarves:apple_cider", 1)
|
||||
overwrite("dwarves:midus", 2)
|
||||
overwrite("dwarves:tequila", 2)
|
||||
overwrite("dwarves:tequila_with_lime", 2)
|
||||
overwrite("dwarves:sake", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("animalmaterials") ~= nil then
|
||||
overwrite("animalmaterials:milk", 2)
|
||||
overwrite("animalmaterials:meat_raw", 3)
|
||||
overwrite("animalmaterials:meat_pork", 3)
|
||||
overwrite("animalmaterials:meat_beef", 3)
|
||||
overwrite("animalmaterials:meat_chicken", 3)
|
||||
overwrite("animalmaterials:meat_lamb", 3)
|
||||
overwrite("animalmaterials:meat_venison", 3)
|
||||
overwrite("animalmaterials:meat_undead", 3, "", 3)
|
||||
overwrite("animalmaterials:meat_toxic", 3, "", 5)
|
||||
overwrite("animalmaterials:meat_ostrich", 3)
|
||||
overwrite("animalmaterials:fish_bluewhite", 2)
|
||||
overwrite("animalmaterials:fish_clownfish", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("fishing") ~= nil then
|
||||
overwrite("fishing:fish_raw", 2)
|
||||
overwrite("fishing:fish", 4)
|
||||
overwrite("fishing:sushi", 6)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("glooptest") ~= nil then
|
||||
overwrite("glooptest:kalite_lump", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("bushes") ~= nil then
|
||||
overwrite("bushes:sugar", 1)
|
||||
overwrite("bushes:strawberry", 2)
|
||||
overwrite("bushes:berry_pie_raw", 3)
|
||||
overwrite("bushes:berry_pie_cooked", 4)
|
||||
overwrite("bushes:basket_pies", 15)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("docfarming") ~= nil then
|
||||
overwrite("docfarming:carrot", 2)
|
||||
overwrite("docfarming:cucumber", 2)
|
||||
overwrite("docfarming:corn", 2)
|
||||
overwrite("docfarming:potato", 4)
|
||||
overwrite("docfarming:bakedpotato", 5)
|
||||
overwrite("docfarming:raspberry", 3)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("farming_plus") ~= nil then
|
||||
overwrite("farming_plus:carrot_item", 3)
|
||||
overwrite("farming_plus:banana", 2)
|
||||
overwrite("farming_plus:orange_item", 2)
|
||||
overwrite("farming_plus:pumpkin_bread", 4)
|
||||
overwrite("farming_plus:strawberry_item", 2)
|
||||
overwrite("farming_plus:tomato_item", 2)
|
||||
overwrite("farming_plus:potatoe_item", 4)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mtfoods") ~= nil then
|
||||
overwrite("mtfoods:dandelion_milk", 1)
|
||||
overwrite("mtfoods:sugar", 1)
|
||||
overwrite("mtfoods:short_bread", 4)
|
||||
overwrite("mtfoods:cream", 1)
|
||||
overwrite("mtfoods:chocolate", 2)
|
||||
overwrite("mtfoods:cupcake", 2)
|
||||
overwrite("mtfoods:strawberry_shortcake", 2)
|
||||
overwrite("mtfoods:cake", 3)
|
||||
overwrite("mtfoods:chocolate_cake", 3)
|
||||
overwrite("mtfoods:carrot_cake", 3)
|
||||
overwrite("mtfoods:pie_crust", 3)
|
||||
overwrite("mtfoods:apple_pie", 3)
|
||||
overwrite("mtfoods:rhubarb_pie", 2)
|
||||
overwrite("mtfoods:banana_pie", 3)
|
||||
overwrite("mtfoods:pumpkin_pie", 3)
|
||||
overwrite("mtfoods:cookies", 2)
|
||||
overwrite("mtfoods:mlt_burger", 5)
|
||||
overwrite("mtfoods:potato_slices", 2)
|
||||
overwrite("mtfoods:potato_chips", 3)
|
||||
--mtfoods:medicine
|
||||
overwrite("mtfoods:casserole", 3)
|
||||
overwrite("mtfoods:glass_flute", 2)
|
||||
overwrite("mtfoods:orange_juice", 2)
|
||||
overwrite("mtfoods:apple_juice", 2)
|
||||
overwrite("mtfoods:apple_cider", 2)
|
||||
overwrite("mtfoods:cider_rack", 2)
|
||||
end
|
||||
end)
|
|
@ -1,226 +0,0 @@
|
|||
hud = {}
|
||||
|
||||
local health_hud = {}
|
||||
hud.hunger = {}
|
||||
local hunger_hud = {}
|
||||
local air_hud = {}
|
||||
hud.armor = {}
|
||||
local armor_hud = {}
|
||||
local armor_hud_bg = {}
|
||||
|
||||
local SAVE_INTERVAL = 0.5*60--currently useless
|
||||
|
||||
--default settings
|
||||
HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
|
||||
HUD_SHOW_ARMOR = false
|
||||
if minetest.get_modpath("3d_armor") ~= nil then HUD_SHOW_ARMOR = true end
|
||||
if HUD_ENABLE_HUNGER == nil then HUD_ENABLE_HUNGER = FALSE end
|
||||
HUD_HUNGER_TICK = 300
|
||||
HUD_HEALTH_POS = {x=0.5,y=0.9}
|
||||
HUD_HEALTH_OFFSET = {x=-175, y=2}
|
||||
HUD_HUNGER_POS = {x=0.5,y=0.9}
|
||||
HUD_HUNGER_OFFSET = {x=15, y=2}
|
||||
HUD_AIR_POS = {x=0.5,y=0.9}
|
||||
HUD_AIR_OFFSET = {x=15,y=-15}
|
||||
HUD_ARMOR_POS = {x=0.5,y=0.9}
|
||||
HUD_ARMOR_OFFSET = {x=-175, y=-15}
|
||||
|
||||
--load costum settings
|
||||
local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
|
||||
if set then
|
||||
dofile(minetest.get_modpath("hud").."/hud.conf")
|
||||
set:close()
|
||||
else
|
||||
if not HUD_ENABLE_HUNGER then
|
||||
HUD_AIR_OFFSET = HUD_ARMOR_OFFSET
|
||||
HUD_AIR_POS = HUD_ARMOR_POS
|
||||
HUD_ARMOR_OFFSET = HUD_HUNGER_OFFSET
|
||||
HUD_ARMOR_POS = HUD_HUNGER_POS
|
||||
end
|
||||
end
|
||||
|
||||
--minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL)
|
||||
|
||||
local function hide_builtin(player)
|
||||
player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
|
||||
end
|
||||
|
||||
|
||||
local function costum_hud(player)
|
||||
|
||||
--fancy hotbar
|
||||
player:hud_set_hotbar_image("hud_hotbar.png")
|
||||
player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
|
||||
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
--hunger
|
||||
if HUD_ENABLE_HUNGER then
|
||||
player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HUNGER_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_hunger_bg.png",
|
||||
number = 20,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HUNGER_OFFSET,
|
||||
})
|
||||
|
||||
hunger_hud[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HUNGER_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_hunger_fg.png",
|
||||
number = 20,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HUNGER_OFFSET,
|
||||
})
|
||||
end
|
||||
--health
|
||||
player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HEALTH_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_heart_bg.png",
|
||||
number = 20,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
})
|
||||
|
||||
health_hud[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HEALTH_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_heart_fg.png",
|
||||
number = player:get_hp(),
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
})
|
||||
|
||||
--air
|
||||
air_hud[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_AIR_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_air_fg.png",
|
||||
number = 0,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_AIR_OFFSET,
|
||||
})
|
||||
|
||||
--armor
|
||||
if HUD_SHOW_ARMOR then
|
||||
armor_hud_bg[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_ARMOR_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_armor_bg.png",
|
||||
number = 0,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_ARMOR_OFFSET,
|
||||
})
|
||||
|
||||
armor_hud[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_ARMOR_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_armor_fg.png",
|
||||
number = 0,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_ARMOR_OFFSET,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--needs to be set always(for 3darmor)
|
||||
function hud.set_armor()
|
||||
end
|
||||
|
||||
|
||||
if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
|
||||
if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end
|
||||
|
||||
|
||||
local function update_hud(player)
|
||||
local name = player:get_player_name()
|
||||
--air
|
||||
local air = player:get_breath()*2
|
||||
if player:get_breath() > 10 then air = 0 end
|
||||
player:hud_change(air_hud[name], "number", air)
|
||||
--health
|
||||
player:hud_change(health_hud[name], "number", player:get_hp())
|
||||
--armor
|
||||
local arm = tonumber(hud.armor[name])
|
||||
if not arm then arm = 0 end
|
||||
player:hud_change(armor_hud[name], "number", arm)
|
||||
|
||||
if (not armor.def[name].count or armor.def[name].count == 0) and hud.armor[name] == 0 then
|
||||
player:hud_change(armor_hud_bg[name], "number", 0)
|
||||
else
|
||||
player:hud_change(armor_hud_bg[name], "number", 20)
|
||||
end
|
||||
--hunger
|
||||
local h = tonumber(hud.hunger[name])
|
||||
if h>20 then h=20 end
|
||||
player:hud_change(hunger_hud[name], "number", h)
|
||||
end
|
||||
|
||||
local function timer(interval, player)
|
||||
if interval > 0 then
|
||||
hud.save_hunger(player)
|
||||
minetest.after(interval, timer, interval, player)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
hud.armor[player:get_player_name()] = 0
|
||||
if HUD_ENABLE_HUNGER then hud.hunger[player:get_player_name()] = hud.load_hunger(player) end
|
||||
if not hud.hunger[player:get_player_name()] then
|
||||
hud.hunger[player:get_player_name()] = 20
|
||||
end
|
||||
minetest.after(0.5, function()
|
||||
hide_builtin(player)
|
||||
costum_hud(player)
|
||||
if HUD_ENABLE_HUNGER then hud.save_hunger(player) end
|
||||
end)
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
hud.hunger[player:get_player_name()] = 20
|
||||
minetest.after(0.5, function()
|
||||
if HUD_ENABLE_HUNGER then hud.save_hunger(player) end
|
||||
end)
|
||||
end)
|
||||
|
||||
local timer = 0
|
||||
local timer2 = 0
|
||||
minetest.after(2.5, function()
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
timer2 = timer2 + dtime
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
local h = tonumber(hud.hunger[player:get_player_name()])
|
||||
if HUD_ENABLE_HUNGER and timer > 4 then
|
||||
if h>=16 and player:get_hp() > 0 then
|
||||
player:set_hp(player:get_hp()+1)
|
||||
elseif h<=1 and minetest.setting_getbool("enable_damage") then
|
||||
if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end
|
||||
end
|
||||
end
|
||||
if HUD_ENABLE_HUNGER and timer2>HUD_HUNGER_TICK then
|
||||
if h>1 then
|
||||
h=h-1
|
||||
hud.hunger[player:get_player_name()]=h
|
||||
hud.save_hunger(player)
|
||||
end
|
||||
end
|
||||
if HUD_SHOW_ARMOR then hud.get_armor(player) end
|
||||
update_hud(player)
|
||||
end
|
||||
end
|
||||
if timer>4 then timer=0 end
|
||||
if timer2>HUD_HUNGER_TICK then timer2=0 end
|
||||
end)
|
||||
end)
|
|
@ -1,16 +0,0 @@
|
|||
[mod] Visible Player Armor [3d_armor]
|
||||
=====================================
|
||||
|
||||
depends: default, inventory_plus
|
||||
|
||||
Adds craftable armor that is visible to other players. Each armor item worn contributes to
|
||||
a player's armor group level making them less vulnerable to weapons.
|
||||
|
||||
Armor takes damage when a player is hurt but also offers a percentage chance of healing.
|
||||
Overall level is boosted by 10% when wearing a full matching set.
|
||||
|
||||
default settings: [minetest.conf]
|
||||
|
||||
# Set number of seconds between armor updates.
|
||||
3d_armor_update_time = 1
|
||||
|
|
@ -1,248 +0,0 @@
|
|||
local time = 0
|
||||
local update_time = tonumber(minetest.setting_get("3d_armor_update_time"))
|
||||
if not update_time then
|
||||
update_time = 1
|
||||
minetest.setting_set("3d_armor_update_time", tostring(update_time))
|
||||
end
|
||||
|
||||
armor = {
|
||||
player_hp = {},
|
||||
elements = {"head", "torso", "legs", "feet"},
|
||||
formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]"
|
||||
.."list[current_player;main;0,4.5;8,4;]"
|
||||
.."list[detached:player_name_armor;armor_head;3,0;1,1;]"
|
||||
.."list[detached:player_name_armor;armor_torso;3,1;1,1;]"
|
||||
.."list[detached:player_name_armor;armor_legs;3,2;1,1;]"
|
||||
.."list[detached:player_name_armor;armor_feet;3,3;1,1;]",
|
||||
textures = {},
|
||||
default_skin = "character.png",
|
||||
}
|
||||
|
||||
-- armor.def - Added by BlockMen for HUD integration
|
||||
|
||||
armor.def = {
|
||||
state = 0,
|
||||
count = 0,
|
||||
}
|
||||
|
||||
armor.update_player_visuals = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
if self.textures[name] then
|
||||
default.player_set_textures(player, {
|
||||
self.textures[name].skin,
|
||||
self.textures[name].armor,
|
||||
self.textures[name].wielditem,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
armor.set_player_armor = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local player_inv = player:get_inventory()
|
||||
local armor_texture = "3d_armor_trans.png"
|
||||
local armor_level = 0
|
||||
local state = 0
|
||||
local items = 0
|
||||
local textures = {}
|
||||
local elements = {}
|
||||
for i, v in ipairs(self.elements) do
|
||||
local stack = player_inv:get_stack("armor_"..v, 1)
|
||||
local level = stack:get_definition().groups["armor_"..v]
|
||||
local item = stack:get_name()
|
||||
elements[i] = string.match(item, "%:.+_(.+)$")
|
||||
if level then
|
||||
table.insert(textures, item:gsub("%:", "_")..".png")
|
||||
armor_level = armor_level + level
|
||||
state = state + stack:get_wear()
|
||||
items = items + 1
|
||||
end
|
||||
end
|
||||
if minetest.get_modpath("shields") then
|
||||
armor_level = armor_level * 0.9
|
||||
end
|
||||
if elements[1] == elements[2] and
|
||||
elements[1] == elements[3] and
|
||||
elements[1] == elements[4] then
|
||||
armor_level = armor_level * 1.1
|
||||
end
|
||||
if #textures > 0 then
|
||||
armor_texture = table.concat(textures, "^")
|
||||
end
|
||||
local armor_groups = {fleshy=100}
|
||||
if armor_level > 0 then
|
||||
armor_groups.level = math.floor(armor_level / 20)
|
||||
armor_groups.fleshy = 100 - armor_level
|
||||
end
|
||||
player:set_armor_groups(armor_groups)
|
||||
self.textures[name].armor = armor_texture
|
||||
self.def[name].state = state
|
||||
self.def[name].count = items
|
||||
self:update_player_visuals(player)
|
||||
end
|
||||
|
||||
armor.update_armor = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local hp = player:get_hp() or 0
|
||||
if hp == 0 or hp == self.player_hp[name] then
|
||||
return
|
||||
end
|
||||
if self.player_hp[name] > hp then
|
||||
local player_inv = player:get_inventory()
|
||||
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
|
||||
if not armor_inv then
|
||||
return
|
||||
end
|
||||
local heal_max = 0
|
||||
local state = 0
|
||||
local items = 0
|
||||
for _,v in ipairs(self.elements) do
|
||||
local stack = armor_inv:get_stack("armor_"..v, 1)
|
||||
if stack:get_count() > 0 then
|
||||
local use = stack:get_definition().groups["armor_use"] or 0
|
||||
local heal = stack:get_definition().groups["armor_heal"] or 0
|
||||
local item = stack:get_name()
|
||||
stack:add_wear(use)
|
||||
armor_inv:set_stack("armor_"..v, 1, stack)
|
||||
player_inv:set_stack("armor_"..v, 1, stack)
|
||||
state = state + stack:get_wear()
|
||||
items = items + 1
|
||||
if stack:get_count() == 0 then
|
||||
local desc = minetest.registered_items[item].description
|
||||
if desc then
|
||||
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
|
||||
end
|
||||
self:set_player_armor(player)
|
||||
end
|
||||
heal_max = heal_max + heal
|
||||
end
|
||||
end
|
||||
self.def[name].state = state
|
||||
self.def[name].count = items
|
||||
if heal_max > math.random(100) then
|
||||
player:set_hp(self.player_hp[name])
|
||||
return
|
||||
end
|
||||
end
|
||||
self.player_hp[name] = hp
|
||||
end
|
||||
|
||||
-- Register Player Model
|
||||
|
||||
default.player_register_model("character.x", {
|
||||
animation_speed = 30,
|
||||
textures = {
|
||||
armor.default_skin,
|
||||
"3d_armor_trans.png",
|
||||
"3d_armor_trans.png",
|
||||
},
|
||||
animations = {
|
||||
stand = {x=0, y=79},
|
||||
lay = {x=162, y=166},
|
||||
walk = {x=168, y=187},
|
||||
mine = {x=189, y=198},
|
||||
walk_mine = {x=200, y=219},
|
||||
sit = {x=81, y=160},
|
||||
},
|
||||
})
|
||||
|
||||
-- Register Callbacks
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.armor then
|
||||
local formspec = armor.formspec:gsub("player_name", name)
|
||||
--inventory_plus.set_inventory_formspec(player, formspec)
|
||||
return
|
||||
end
|
||||
for field, _ in pairs(fields) do
|
||||
if string.find(field, "^skins_set_") then
|
||||
minetest.after(0, function(player)
|
||||
armor.textures[name].skin = skins.skins[name]..".png"
|
||||
armor:update_player_visuals(player)
|
||||
end, player)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
default.player_set_model(player, "character.x")
|
||||
--inventory_plus.register_button(player,"armor", "Armor")
|
||||
local player_inv = player:get_inventory()
|
||||
local name = player:get_player_name()
|
||||
local armor_inv = minetest.create_detached_inventory(name.."_armor",{
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
player:get_inventory():set_stack(listname, index, stack)
|
||||
armor:set_player_armor(player)
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
player:get_inventory():set_stack(listname, index, nil)
|
||||
armor:set_player_armor(player)
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
local field = minetest.registered_items[stack:get_name()]
|
||||
if (field and field.groups[listname] and field.groups[listname] ~= 0) and inv:is_empty(listname) then
|
||||
return 1
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
return 0
|
||||
end,
|
||||
})
|
||||
for _,v in ipairs(armor.elements) do
|
||||
local list = "armor_"..v
|
||||
player_inv:set_size(list, 1)
|
||||
armor_inv:set_size(list, 1)
|
||||
armor_inv:set_stack(list, 1, player_inv:get_stack(list, 1))
|
||||
end
|
||||
armor.player_hp[name] = 0
|
||||
armor.def[name] = {
|
||||
state = 0,
|
||||
count = 0,
|
||||
}
|
||||
armor.textures[name] = {
|
||||
skin = armor.default_skin,
|
||||
armor = "3d_armor_trans.png",
|
||||
wielditem = "3d_armor_trans.png",
|
||||
}
|
||||
if minetest.get_modpath("skins") then
|
||||
local skin = skins.skins[name]
|
||||
if skin and skins.get_type(skin) == skins.type.MODEL then
|
||||
armor.textures[name].skin = skin..".png"
|
||||
end
|
||||
end
|
||||
if minetest.get_modpath("player_textures") then
|
||||
local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
|
||||
local f = io.open(filename..".png")
|
||||
if f then
|
||||
f:close()
|
||||
armor.textures[name].skin = "player_"..name..".png"
|
||||
end
|
||||
end
|
||||
minetest.after(0, function(player)
|
||||
armor:set_player_armor(player)
|
||||
end, player)
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
time = time + dtime
|
||||
if time > update_time then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
armor:update_armor(player)
|
||||
end
|
||||
time = 0
|
||||
end
|
||||
end)
|
||||
|
|
@ -1,67 +0,0 @@
|
|||
3d_armor -- Crafting Guide
|
||||
--------------------------
|
||||
|
||||
Helmets:
|
||||
|
||||
+---+---+---+
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
| | | |
|
||||
+---+---+---+
|
||||
|
||||
[3d_armor:helmet_wood] X = [default:wood]
|
||||
[3d_armor:helmet_steel] X = [default:steel_ingot]
|
||||
[3d_armor:helmet_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:helmet_diamond] X = [default:diamond]
|
||||
[3d_armor:helmet_mithril] X = [moreores:mithril_ingot] *
|
||||
|
||||
Chestplates:
|
||||
|
||||
+---+---+---+
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
|
||||
[3d_armor:chestplate_wood] X = [default:wood]
|
||||
[3d_armor:chestplate_steel] X = [default:steel_ingot]
|
||||
[3d_armor:chestplate_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:chestplate_diamond] X = [default:diamond]
|
||||
[3d_armor:chestplate_mithril] X = [moreores:mithril_ingot] *
|
||||
|
||||
Leggings:
|
||||
|
||||
+---+---+---+
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
|
||||
[3d_armor:leggings_wood] X = [default:wood]
|
||||
[3d_armor:leggings_steel] X = [default:steel_ingot]
|
||||
[3d_armor:leggings_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:leggings_diamond] X = [default:diamond]
|
||||
[3d_armor:leggings_mithril] X = [moreores:mithril_ingot] *
|
||||
|
||||
Boots:
|
||||
|
||||
+---+---+---+
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
|
||||
[3d_armor:boots_wood] X = [default:wood]
|
||||
[3d_armor:boots_steel] X = [default:steel_ingot]
|
||||
[3d_armor:boots_bronze] X = [default:bronze_ingot
|
||||
[3d_armor:boots_diamond] X = [default:diamond]
|
||||
[3d_armor:boots_mithril] X = [moreores:mithril_ingot] *
|
||||
|
||||
* Requires moreores mod by Calinou - https://forum.minetest.net/viewtopic.php?id=549
|
||||
|
|
@ -1 +0,0 @@
|
|||
default
|
|
@ -1,206 +0,0 @@
|
|||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor.lua")
|
||||
local use_moreores = minetest.get_modpath("moreores")
|
||||
|
||||
-- Regisiter Head Armor
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_wood", {
|
||||
description = "Wood Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_wood.png",
|
||||
groups = {armor_head=5, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_steel", {
|
||||
description = "Steel Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_steel.png",
|
||||
groups = {armor_head=10, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_bronze", {
|
||||
description = "Bronze Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_bronze.png",
|
||||
groups = {armor_head=10, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_diamond", {
|
||||
description = "Diamond Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_diamond.png",
|
||||
groups = {armor_head=15, armor_heal=12, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
if use_moreores then
|
||||
minetest.register_tool("3d_armor:helmet_mithril", {
|
||||
description = "Mithril Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_mithril.png",
|
||||
groups = {armor_head=15, armor_heal=12, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
-- Regisiter Torso Armor
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_wood", {
|
||||
description = "Wood Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_wood.png",
|
||||
groups = {armor_torso=10, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_steel", {
|
||||
description = "Steel Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_steel.png",
|
||||
groups = {armor_torso=15, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_bronze", {
|
||||
description = "Bronze Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_bronze.png",
|
||||
groups = {armor_torso=15, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_diamond", {
|
||||
description = "Diamond Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_diamond.png",
|
||||
groups = {armor_torso=20, armor_heal=12, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
if use_moreores then
|
||||
minetest.register_tool("3d_armor:chestplate_mithril", {
|
||||
description = "Mithril Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_mithril.png",
|
||||
groups = {armor_torso=20, armor_heal=12, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
-- Regisiter Leg Armor
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_wood", {
|
||||
description = "Wood Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_wood.png",
|
||||
groups = {armor_legs=5, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_steel", {
|
||||
description = "Steel Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_steel.png",
|
||||
groups = {armor_legs=15, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_bronze", {
|
||||
description = "Bronze Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_bronze.png",
|
||||
groups = {armor_legs=15, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_diamond", {
|
||||
description = "Diamond Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_diamond.png",
|
||||
groups = {armor_legs=20, armor_heal=12, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
if use_moreores then
|
||||
minetest.register_tool("3d_armor:leggings_mithril", {
|
||||
description = "Mithril Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_mithril.png",
|
||||
groups = {armor_legs=20, armor_heal=12, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
-- Regisiter Boots
|
||||
|
||||
minetest.register_tool("3d_armor:boots_wood", {
|
||||
description = "Wood Boots",
|
||||
inventory_image = "3d_armor_inv_boots_wood.png",
|
||||
groups = {armor_feet=5, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:boots_steel", {
|
||||
description = "Steel Boots",
|
||||
inventory_image = "3d_armor_inv_boots_steel.png",
|
||||
groups = {armor_feet=10, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:boots_bronze", {
|
||||
description = "Bronze Boots",
|
||||
inventory_image = "3d_armor_inv_boots_bronze.png",
|
||||
groups = {armor_feet=10, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:boots_diamond", {
|
||||
description = "Diamond Boots",
|
||||
inventory_image = "3d_armor_inv_boots_diamond.png",
|
||||
groups = {armor_feet=15, armor_heal=12, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
if use_moreores then
|
||||
minetest.register_tool("3d_armor:boots_mithril", {
|
||||
description = "Mithril Boots",
|
||||
inventory_image = "3d_armor_inv_boots_mithril.png",
|
||||
groups = {armor_feet=15, armor_heal=12, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
-- Register Craft Recipies
|
||||
|
||||
local craft_ingreds = {
|
||||
wood = "default:wood",
|
||||
steel = "default:steel_ingot",
|
||||
bronze = "default:bronze_ingot",
|
||||
diamond = "default:diamond",
|
||||
}
|
||||
|
||||
if use_moreores then
|
||||
craft_ingreds.mithril = "moreores:mithril_ingot"
|
||||
end
|
||||
|
||||
for k, v in pairs(craft_ingreds) do
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:helmet_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, "", v},
|
||||
{"", "", ""},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:chestplate_"..k,
|
||||
recipe = {
|
||||
{v, "", v},
|
||||
{v, v, v},
|
||||
{v, v, v},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:leggings_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, "", v},
|
||||
{v, "", v},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:boots_"..k,
|
||||
recipe = {
|
||||
{v, "", v},
|
||||
{v, "", v},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
Before Width: | Height: | Size: 472 B |
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 203 B |
Before Width: | Height: | Size: 242 B |
Before Width: | Height: | Size: 228 B |
Before Width: | Height: | Size: 237 B |
Before Width: | Height: | Size: 760 B |
Before Width: | Height: | Size: 723 B |
|
@ -1,11 +0,0 @@
|
|||
3D Armor - Visible Player Armor
|
||||
===============================
|
||||
|
||||
Default Item Textures (C) Cisoun - WTFPL
|
||||
|
||||
Armor Textures: Copyright (C) 2013 Ryan Jones - CC-BY-SA
|
||||
|
||||
Source Code: Copyright (C) 2013 Stuart Jones - LGPL
|
||||
|
||||
Special credit to Jordach and MirceaKitsune for providing the default 3d character model.
|
||||
|
|
@ -1,32 +0,0 @@
|
|||
Modpack - 3d Armor [0.4.0]
|
||||
==========================
|
||||
|
||||
[mod] Visible Player Armor [3d_armor]
|
||||
-------------------------------------
|
||||
|
||||
depends: default, inventory_plus
|
||||
|
||||
Adds craftable armor that is visible to other players. Each armor item worn contributes to
|
||||
a player's armor group level making them less vulnerable to weapons.
|
||||
|
||||
Armor takes damage when a player is hurt, however, many armor items offer a 'stackable'
|
||||
percentage chance of restoring the lost health points. Overall armor level is boosted by 10%
|
||||
when wearing a full matching set (helmet, chestplate, leggings and boots of the same material)
|
||||
|
||||
Compatible with player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam.
|
||||
|
||||
[mod] Visible Wielded Items [wieldview]
|
||||
---------------------------------------
|
||||
|
||||
depends: 3d_armor
|
||||
|
||||
Makes hand wielded items visible to other players.
|
||||
|
||||
[mod] Shields [shields]
|
||||
-------------------------------------
|
||||
|
||||
depends: 3d_armor
|
||||
|
||||
Originally a part of 3d_armor, shields have been re-included as an optional extra.
|
||||
If you do not want shields then simply remove the shields folder from the modpack.
|
||||
|
|
@ -1,15 +0,0 @@
|
|||
[mod] visible wielded items [wieldview]
|
||||
=======================================
|
||||
|
||||
depends: default, 3d_armor
|
||||
|
||||
Makes hand wielded items visible to other players.
|
||||
|
||||
default settings: [minetest.conf]
|
||||
|
||||
# Set number of seconds between visible wielded item updates.
|
||||
wieldview_update_time = 2
|
||||
|
||||
# Show nodes as tiles, disabled by default
|
||||
wieldview_node_tiles = false
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
default
|
||||
3d_armor
|
|
@ -1,75 +0,0 @@
|
|||
local time = 0
|
||||
local update_time = tonumber(minetest.setting_get("wieldview_update_time"))
|
||||
if not update_time then
|
||||
update_time = 2
|
||||
minetest.setting_set("wieldview_update_time", tostring(update_time))
|
||||
end
|
||||
local node_tiles = minetest.setting_getbool("wieldview_node_tiles")
|
||||
if not node_tiles then
|
||||
node_tiles = false
|
||||
minetest.setting_set("wieldview_node_tiles", "false")
|
||||
end
|
||||
|
||||
wieldview = {
|
||||
wielded_item = {},
|
||||
transform = {},
|
||||
}
|
||||
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
|
||||
|
||||
wieldview.get_item_texture = function(self, item)
|
||||
local texture = "3d_armor_trans.png"
|
||||
if item ~= "" then
|
||||
if minetest.registered_items[item] then
|
||||
if minetest.registered_items[item].inventory_image then
|
||||
texture = minetest.registered_items[item].inventory_image
|
||||
elseif node_tiles == true and minetest.registered_items[item].tiles then
|
||||
texture = minetest.registered_items[item].tiles[1]
|
||||
--texture = minetest.inventorycube(minetest.registered_items[item].tiles[1])
|
||||
end
|
||||
end
|
||||
if wieldview.transform[item] then
|
||||
texture = texture.."^[transform"..wieldview.transform[item]
|
||||
end
|
||||
end
|
||||
return texture
|
||||
end
|
||||
|
||||
wieldview.update_wielded_item = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local stack = player:get_wielded_item()
|
||||
local item = stack:get_name()
|
||||
if not item then
|
||||
return
|
||||
end
|
||||
if self.wielded_item[name] then
|
||||
if self.wielded_item[name] == item then
|
||||
return
|
||||
end
|
||||
armor.textures[name].wielditem = self:get_item_texture(item)
|
||||
armor:update_player_visuals(player)
|
||||
end
|
||||
self.wielded_item[name] = item
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
wieldview.wielded_item[name] = ""
|
||||
minetest.after(0, function(player)
|
||||
wieldview:update_wielded_item(player)
|
||||
end, player)
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
time = time + dtime
|
||||
if time > update_time then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
wieldview:update_wielded_item(player)
|
||||
end
|
||||
time = 0
|
||||
end
|
||||
end)
|
||||
|
|
@ -1,24 +0,0 @@
|
|||
-- Wielded Item Transformations - http://dev.minetest.net/texture
|
||||
|
||||
wieldview.transform = {
|
||||
["default:torch"]="R270",
|
||||
["default:sapling"]="R270",
|
||||
["flowers:dandelion_white"]="R270",
|
||||
["flowers:dandelion_yellow"]="R270",
|
||||
["flowers:geranium"]="R270",
|
||||
["flowers:rose"]="R270",
|
||||
["flowers:tulip"]="R270",
|
||||
["flowers:viola"]="R270",
|
||||
["bucket:bucket_empty"]="R270",
|
||||
["bucket:bucket_water"]="R270",
|
||||
["bucket:bucket_lava"]="R270",
|
||||
["screwdriver:screwdriver"]="R270",
|
||||
["screwdriver:screwdriver1"]="R270",
|
||||
["screwdriver:screwdriver2"]="R270",
|
||||
["screwdriver:screwdriver3"]="R270",
|
||||
["screwdriver:screwdriver4"]="R270",
|
||||
["vessels:glass_bottle"]="R270",
|
||||
["vessels:drinking_glass"]="R270",
|
||||
["vessels:steel_bottle"]="R270",
|
||||
}
|
||||
|