Add @paramat's rainforest mod for jungles
parent
e208290d29
commit
a7dd85450d
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@ -7,6 +7,7 @@ WATER_ALPHA = 200
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WATER_VISC = 1
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LAVA_VISC = 7
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LIGHT_MAX = 14
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SNOW_START = 24
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-- Definitions made by this mod that other mods can use too
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default = {}
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@ -22,6 +23,7 @@ dofile(minetest.get_modpath("default").."/growing.lua")
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dofile(minetest.get_modpath("default").."/intweak.lua")
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dofile(minetest.get_modpath("default").."/craftitems.lua")
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dofile(minetest.get_modpath("default").."/crafting.lua")
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dofile(minetest.get_modpath("default").."/jungle.lua")
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dofile(minetest.get_modpath("default").."/mapgen.lua")
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dofile(minetest.get_modpath("default").."/player.lua")
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dofile(minetest.get_modpath("default").."/armor.lua")
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@ -0,0 +1,162 @@
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-- rainforest 0.1.2 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default
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-- License: code WTFPL
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-- slightly changed for MT+
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-- Parameters
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local JUTCHA = 16
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local JUGCHA = 2
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-- 2D noise for snow biomes
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local np_snow = {
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offset = 0,
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scale = 1,
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spread = {x=150, y=150, z=150},
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seed = 112,
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octaves = 3,
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persist = 0.5
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}
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-- Stuff
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rainforest = {}
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-- Nodes
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--[[minetest.register_node("rainforest:vine", {
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description = "RF Jungletree Vine",
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drawtype = "airlike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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climbable = true,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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groups = {not_in_creative_inventory=1},
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})]]
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-- Function
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local function watershed_jungletree(x, y, z, area, data)
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local c_juntree = minetest.get_content_id("default:jungletree")
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local c_junleaf = minetest.get_content_id("default:jungleleaves")
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--local c_vine = minetest.get_content_id("rainforest:vine")
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local top = math.random(17,23)
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local branch = math.floor(top * 0.6)
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for j = -5, top do
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if j == top or j == top - 1 or j == branch + 1 or j == branch + 2 then
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for i = -2, 2 do -- leaves
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for k = -2, 2 do
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local vi = area:index(x + i, y + j, z + k)
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if math.random(5) ~= 2 then
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data[vi] = c_junleaf
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end
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end
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end
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elseif j <= -1 or j == top - 2 or j == branch then -- branches, roots
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for i = -1, 1 do
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for k = -1, 1 do
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if math.abs(i) + math.abs(k) == 2 then
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local vi = area:index(x + i, y + j, z + k)
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data[vi] = c_juntree
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end
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end
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end
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end
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if j >= 0 and j <= top - 3 then -- climbable nodes
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for i = -1, 1 do
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for k = -1, 1 do
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if math.abs(i) + math.abs(k) == 1 then
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local vi = area:index(x + i, y + j, z + k)
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--data[vi] = c_vine
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end
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end
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end
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end
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if j >= -1 and j <= top - 3 then -- trunk
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local vi = area:index(x, y + j, z)
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data[vi] = c_juntree
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end
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end
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end
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-- On generated function
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minetest.register_on_generated(function(minp, maxp, seed)
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if minp.y ~= -32 then
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return
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end
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if minp.y >= SNOW_START-5 then-- or maxp.y >= SNOW_START then
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return
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end
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local t1 = os.clock()
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local x1 = maxp.x
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local y1 = maxp.y
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local z1 = maxp.z
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local x0 = minp.x
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local y0 = minp.y
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local z0 = minp.z
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print ("[rainforest] chunk minp ("..x0.." "..y0.." "..z0..")")
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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local data = vm:get_data()
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local c_grass = minetest.get_content_id("default:dirt_with_grass")
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local c_jgrass = {}
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c_jgrass[1] = minetest.get_content_id("default:junglegrass")
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c_jgrass[2] = minetest.get_content_id("default:junglegrass_small")
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local c_tree = minetest.get_content_id("default:tree")
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local c_leaves = minetest.get_content_id("default:leaves")
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local c_apple = minetest.get_content_id("default:apple")
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local c_air = minetest.get_content_id("air")
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local sidelen = x1 - x0 + 1
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local chulens = {x=sidelen, y=sidelen, z=sidelen}
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local minposxz = {x=x0, y=z0}
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local nvals_snow = minetest.get_perlin_map(np_snow, chulens):get2dMap_flat(minposxz)
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local nixz = 1 -- 2D noise index
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for z = z0, z1 do
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for x = x0, x1 do
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if nvals_snow[nixz] < -0.5 then -- if away from snow biomes
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local spawny = false
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for y = y1, 1, -1 do -- find surface and erase appletrees
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local vi = area:index(x, y, z)
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local c_node = data[vi]
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if c_node == c_grass then -- if surface is dirt_with_grass
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spawny = y + 1
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break
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elseif c_node == c_tree -- if appletree
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or c_node == c_leaves
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or c_node == c_apple then
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data[vi] = c_air -- erase
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end
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end
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if spawny and math.random(JUTCHA) == 2 then
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watershed_jungletree(x, spawny, z, area, data)
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elseif spawny and math.random(JUGCHA) == 2 then
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local visp = area:index(x, spawny, z)
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data[visp] = c_jgrass[math.random(1,2)]
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end
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end
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nixz = nixz + 1 -- increment 2D noise index
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end
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end
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vm:set_data(data)
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vm:set_lighting({day=0, night=0})
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vm:calc_lighting()
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vm:write_to_map(data)
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local chugent = math.ceil((os.clock() - t1) * 1000)
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print ("[rainforest] "..chugent.." ms")
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end)
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@ -350,8 +350,6 @@ local air = minetest.get_content_id("air")
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local j1= minetest.get_content_id("default:jungletree")
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local j2 = minetest.get_content_id("default:jungleleaves")
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local SNOW_START = 24
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local function make_snow(min,max,data,va,rnd)
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local cnt = max.x-min.x
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for yi=0, cnt do
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@ -138,6 +138,32 @@ minetest.register_node("default:junglegrass", {
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},
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})
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minetest.register_node("default:junglegrass_small", {
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description = "Jungle Grass",
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drawtype = "plantlike",
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visual_scale = 1,
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tiles = {"default_junglegrass_small.png"},
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inventory_image = "default_junglegrass.png",
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wield_image = "default_junglegrass.png",
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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waving = 1,
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is_ground_content = true,
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drop = {
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max_items = 1,
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items = {
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{items = {'default:seed_cotton'},rarity = 15},
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}
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},
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groups = {snappy=3,flammable=2,flora=1,attached_node=1,dig_immediate=3},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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})
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minetest.register_node("default:dry_shrub", {
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description = "Dry Shrub",
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