Add waving to leaves, push to 0.8

master
BlockMen 2014-01-06 19:55:51 +01:00
parent e2b048aa71
commit 42cc3c0a7f
3 changed files with 19 additions and 24 deletions

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@ -1,12 +1,11 @@
Minetest+ - a game for the Minetest game engine [based on minetest_game]
=========
Version 0.7
Version 0.8
About this game
---------------
Minetest+ tries to be as near as possible at the default game (Minetest_game), but with a few improved things and a few new features.
Namely these tweaks are based on "Default Plus" mod, which changes following:
Version 0.1:
New items:
@ -76,9 +75,23 @@ Version 0.7:
- Add stu's armor mod
- Add parts of webdesigner97's fire_plus mod (breaking glass, punching hurts player)
So hope you enjoy this game and like the changes i made to default game.
Version 0.8:
- Allow armor only in correct slots
- Updated doors mod (added obsidian glass door)
- Complete textures overhaul
- Mese glows now
- Ice is not transparent anymore
- Got rid nyan cats
- new hand
- Restructured game; farming and wool part of default now
- Switched HUD bar positions
- Added wild wheat (drops seeds and most time wheat)
- Added snow caps (if player is higher than 24(+0 to 4) blocks from water level)
- Support for new waving shaders
Have fun!
License of source code
----------------------

View File

@ -238,6 +238,7 @@ minetest.register_node("default:jungleleaves", {
description = "Jungle Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
waving = 1,
tiles = {"default_jungleleaves.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
@ -279,30 +280,11 @@ minetest.register_node("default:junglesapling", {
minetest.register_alias("sapling", "default:sapling")
minetest.register_alias("junglesapling", "default:junglesapling")
minetest.register_node("default:junglegrass", {
description = "Jungle Grass",
drawtype = "plantlike",
visual_scale = 1.2,
tiles = {"default_junglegrass.png"},
inventory_image = "default_junglegrass.png",
wield_image = "default_junglegrass.png",
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = true,
drop = "",
groups = {snappy=3,flammable=2,flora=1,attached_node=1,dig_immediate=3},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
minetest.register_node("default:leaves", {
description = "Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
waving = 1,
tiles = {"default_leaves.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},

View File

@ -206,7 +206,7 @@ minetest.register_node("default:wild_wheat", {
waving = 1,
drop = {
items = {
{items = {'default:wheat'},rarity=2},
{items = {'default:wheat'},rarity=1.3},
{items = {'default:seed_wheat'},rarity=9},
{items = {'default:seed_wheat'}},
}