Fix HUD, re-enable hunger

master
BlockMen 2014-05-15 01:08:57 +02:00
parent 52d97b6a32
commit 4091da81a2
4 changed files with 324 additions and 284 deletions

View File

@ -15,7 +15,7 @@ default.armor_update_visual = function(player)
if textures == "" then textures = "default_armor_trans.png" end
default.player_set_textures(player, {"character.png",
textures:sub(1),
"default_trans.png",--to show no wielded items
"default_trans.png",
"default_trans.png",
})
end
@ -71,13 +71,13 @@ default.armor_update = function(player, heal, list, old_hp)
end
if default.hud ~= nil then
default.hud.armor[name] = lvl*(items*5)
default.hud.event_handler(player, "armor_changed")
end
default.armor_update_visual(player)
if heal and heal_max > math.random(100) and player:get_hp() > 0 then
--player:set_hp(old_hp)
return true
end
--default.armor_update_visual(player)
end
minetest.register_on_joinplayer(function(player)

View File

@ -16,14 +16,14 @@ local armor_hud_bg = {}
-- default settings
-- statbar positions
HUD_HEALTH_POS = {x=0.5,y=0.9}
HUD_HEALTH_OFFSET = {x=-175, y=2}
HUD_HUNGER_POS = {x=0.5,y=0.9}
HUD_HUNGER_OFFSET = {x=15, y=2}
HUD_AIR_POS = {x=0.5,y=0.9}
HUD_AIR_OFFSET = {x=15,y=-15}
HUD_ARMOR_POS = {x=0.5,y=0.9}
HUD_ARMOR_OFFSET = {x=-175, y=-15}
HUD_HEALTH_POS = {x=0.5,y=1}
HUD_HEALTH_OFFSET = {x=-262, y=-87}
HUD_HUNGER_POS = {x=0.5,y=1}
HUD_HUNGER_OFFSET = {x=15, y=-87}
HUD_AIR_POS = {x=0.5,y=1}
HUD_AIR_OFFSET = {x=15,y=-110}
HUD_ARMOR_POS = {x=0.5,y=1}
HUD_ARMOR_OFFSET = {x=-262, y=-110}
HUD_TICK = 0.2
HUD_HUNGER_TICK = 300
@ -33,13 +33,13 @@ if HUD_ENABLE_HUNGER == nil then
HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
end
HUD_SHOW_ARMOR = false
if minetest.get_modpath("3d_armor") ~= nil then
HUD_SHOW_ARMOR = true
HUD_SHOW_ARMOR = minetest.setting_getbool("hud_armor_enable")
if HUD_SHOW_ARMOR == nil then
HUD_SHOW_ARMOR = minetest.setting_getbool("enable_damage")
end
local function hide_builtin(player)
player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = true})
end
local function custom_hud(player)
@ -57,7 +57,7 @@ local function custom_hud(player)
player:hud_add({
hud_elem_type = "statbar",
position = HUD_HUNGER_POS,
size = {x=16, y=16},
size = {x=24,y=24},
text = "default_hud_hunger_bg.png",
number = 20,
alignment = {x=-1,y=-1},
@ -68,7 +68,7 @@ local function custom_hud(player)
hunger_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_HUNGER_POS,
size = {x=16, y=16},
size = {x=24,y=24},
text = "default_hud_hunger_fg.png",
number = h,
alignment = {x=-1,y=-1},
@ -79,7 +79,7 @@ local function custom_hud(player)
player:hud_add({
hud_elem_type = "statbar",
position = HUD_HEALTH_POS,
size = {x=16, y=16},
size = {x=24,y=24},
text = "default_hud_heart_bg.png",
number = 20,
alignment = {x=-1,y=-1},
@ -88,7 +88,7 @@ local function custom_hud(player)
health_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_HEALTH_POS,
size = {x=16, y=16},
size = {x=24,y=24},
text = "default_hud_heart_fg.png",
number = player:get_hp(),
alignment = {x=-1,y=-1},
@ -96,22 +96,23 @@ local function custom_hud(player)
})
--air
air_hud[name] = player:hud_add({
minetest.hud_replace_builtin("breath",
{
hud_elem_type = "statbar",
position = HUD_AIR_POS,
scale = {x=1, y=1},
size = {x=24,y=24},
text = "default_hud_air_fg.png",
number = 0,
alignment = {x=-1,y=-1},
offset = HUD_AIR_OFFSET,
})
})--air_hud[name] = player:hud_add(
--armor
if HUD_SHOW_ARMOR then
armor_hud_bg[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_ARMOR_POS,
scale = {x=1, y=1},
size = {x=24,y=24},
text = "default_hud_armor_bg.png",
number = 0,
alignment = {x=-1,y=-1},
@ -120,7 +121,7 @@ local function custom_hud(player)
armor_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_ARMOR_POS,
scale = {x=1, y=1},
size = {x=24,y=24},
text = "default_hud_armor_fg.png",
number = 0,
alignment = {x=-1,y=-1},
@ -136,22 +137,22 @@ end
--if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end
--if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end
-- update hud elemtens if value has changed
local function update_hud(player)
local function update_hud(player, item)
local name = player:get_player_name()
--air
--[[air
local air = tonumber(default.hud.air[name])
if player:get_breath() ~= air then
air = player:get_breath()
default.hud.air[name] = air
if air > 10 then air = 0 end
player:hud_change(air_hud[name], "number", air*2)
end
end]]
--health
local hp = tonumber(default.hud.health[name])
if player:get_hp() ~= hp then
if item == "health" and player:get_hp() ~= hp then
if default.armor_update(player, true, false, hp) and hp > 0 then
player:set_hp(hp)
else
@ -165,7 +166,7 @@ local function update_hud(player)
if not arm_out then arm_out = 0 end
local arm = tonumber(default.hud.armor[name])
if not arm then arm = 0 end
if arm_out ~= arm then
if item == "armor" and arm_out ~= arm then
default.hud.armor_out[name] = arm
player:hud_change(armor_hud[name], "number", arm)
if (default.player[name].armor["cnt"] == 0) and arm == 0 then
@ -177,7 +178,7 @@ local function update_hud(player)
--hunger
local h_out = tonumber(default.hud.hunger_out[name])
local h = tonumber(default.hud.hunger[name])
if h_out ~= h then
if item == "hunger" and h_out ~= h then
default.hud.hunger_out[name] = h
-- bar should not have more than 10 icons
if h>20 then h=20 end
@ -185,6 +186,35 @@ local function update_hud(player)
end
end
function default.hud.event_handler(player, eventname)
if not player then return end
if eventname == "health_changed" then
update_hud(player, "health")
--update_armor()
return true
end
if eventname == "breath_changed" then
--update_hud(player)
return true
end
if eventname == "hunger_changed" then
update_hud(player, "hunger")
return true
end
if eventname == "armor_changed" then
update_hud(player, "armor")
return true
end
return false
end
default.hud.get_hunger = function(player)
local inv = player:get_inventory()
if not inv then return nil end
@ -207,10 +237,13 @@ default.hud.set_hunger = function(player)
if value < 0 then value = 0 end
inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
default.hud.event_handler(player, "hunger_changed")
return true
end
minetest.register_playerevent(default.hud.event_handler)
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local inv = player:get_inventory()
@ -243,257 +276,3 @@ minetest.register_on_respawnplayer(function(player)
default.armor_update(player)
end)
local main_timer = 0
local timer = 0
local timer2 = 0
minetest.after(2.5, function()
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
timer2 = timer2 + dtime
if main_timer > HUD_TICK or timer > 4 or timer2 > HUD_HUNGER_TICK then
if main_timer > HUD_TICK then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
-- only proceed if damage is enabled
if minetest.setting_getbool("enable_damage") then
local h = tonumber(default.hud.hunger[name])
local hp = player:get_hp()
if HUD_ENABLE_HUNGER and timer > 4 then
-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
if h > 15 and hp > 0 and default.hud.air[name] > 0 then
player:set_hp(hp+1)
-- or damage player by 1 hp if saturation is < 2 (of 30)
elseif h <= 1 and minetest.setting_getbool("enable_damage") then
if hp-1 >= 0 then player:set_hp(hp-1) end
end
end
-- lower saturation by 1 point after xx seconds
if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then
if h > 0 then
h = h-1
default.hud.hunger[name] = h
default.hud.set_hunger(player)
end
end
-- update current armor level
if HUD_SHOW_ARMOR then default.hud.get_armor(player) end
-- update all hud elements
update_hud(player)
end
end
end
if timer > 4 then timer = 0 end
if timer2 > HUD_HUNGER_TICK then timer2 = 0 end
end)
end)
--[[
local function costum_hud(player)
local name = player:get_player_name()
--fancy hotbar
if minetest.get_modpath("crafting") == nil then
player:hud_set_hotbar_image("default_hud_hotbar.png")
player:hud_set_hotbar_selected_image("default_hud_hotbar_selected.png")
end
if minetest.setting_getbool("enable_damage") then
--hunger
if HUD_ENABLE_HUNGER then
player:hud_add({
hud_elem_type = "statbar",
position = HUD_HUNGER_POS,
scale = {x=1, y=1},
text = "default_hud_hunger_bg.png",
number = 20,
alignment = {x=-1,y=-1},
offset = HUD_HUNGER_OFFSET,
})
hunger_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_HUNGER_POS,
scale = {x=1, y=1},
text = "default_hud_hunger_fg.png",
number = 20,
alignment = {x=-1,y=-1},
offset = HUD_HUNGER_OFFSET,
})
end
--health
player:hud_add({
hud_elem_type = "statbar",
position = HUD_HEALTH_POS,
scale = {x=1, y=1},
text = "default_hud_heart_bg.png",
number = 20,
alignment = {x=-1,y=-1},
offset = HUD_HEALTH_OFFSET,
})
health_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_HEALTH_POS,
scale = {x=1, y=1},
text = "default_hud_heart_fg.png",
number = player:get_hp(),
alignment = {x=-1,y=-1},
offset = HUD_HEALTH_OFFSET,
})
--air
air_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_AIR_POS,
scale = {x=1, y=1},
text = "default_hud_air_fg.png",
number = 0,
alignment = {x=-1,y=-1},
offset = HUD_AIR_OFFSET,
})
--armor
if HUD_SHOW_ARMOR then
armor_hud_bg[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_ARMOR_POS,
scale = {x=1, y=1},
text = "default_hud_armor_bg.png",
number = 0,
alignment = {x=-1,y=-1},
offset = HUD_ARMOR_OFFSET,
})
armor_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_ARMOR_POS,
scale = {x=1, y=1},
text = "default_hud_armor_fg.png",
number = 0,
alignment = {x=-1,y=-1},
offset = HUD_ARMOR_OFFSET,
})
end
end
end
local function update_hud(player)
local name = player:get_player_name()
--air
local air = tonumber(default.hud.air[name])
if player:get_breath() ~= air then
air = player:get_breath()
default.hud.air[name] = air
if air > 10 then air = 0 end
player:hud_change(air_hud[name], "number", air*2)
end
--health
local hp = tonumber(default.hud.health[name])
if player:get_hp() ~= hp then
if default.armor_update(player, true, false, hp) and hp > 0 then
player:set_hp(hp)
else
hp = player:get_hp()
default.hud.health[name] = hp
player:hud_change(health_hud[name], "number", hp)
end
end
--armor
local arm_out = tonumber(default.hud.armor_out[name])
if not arm_out then arm_out = 0 end
local arm = tonumber(default.hud.armor[name])
if not arm then arm = 0 end
if arm_out ~= arm then
default.hud.armor_out[name] = arm
player:hud_change(armor_hud[name], "number", arm)
if (default.player[name].armor["cnt"] == 0) and arm == 0 then
player:hud_change(armor_hud_bg[name], "number", 0)
else
player:hud_change(armor_hud_bg[name], "number", 20)
end
end
--hunger
local h_out = tonumber(default.hud.hunger_out[name])
local h = tonumber(default.hud.hunger[name])
if h_out ~= h then
default.hud.hunger_out[name] = h
-- bar should not have more than 10 icons
if h>20 then h=20 end
player:hud_change(hunger_hud[name], "number", h)
end
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
default.hud.health[name] = player:get_hp()
local air = player:get_breath()
default.hud.air[name] = air
--if HUD_ENABLE_HUNGER then default.hud.hunger[name] = default.hud.load_hunger(player) end
if not default.hud.hunger[name] then
default.hud.hunger[name] = 20
end
default.hud.hunger_out[name] = default.hud.hunger[name]
default.hud.armor[name] = 0
default.hud.armor_out[name] = 0
minetest.after(0.5, function()
hide_builtin(player)
costum_hud(player)
--if HUD_ENABLE_HUNGER then default.hud.save_hunger(player) end
default.armor_update(player)
end)
end)
minetest.register_on_respawnplayer(function(player)
default.hud.hunger[player:get_player_name()] = 20
minetest.after(0.5, function()
--if HUD_ENABLE_HUNGER then default.hud.save_hunger(player) end
end)
end)
local timer = 0
local timer2 = 0
minetest.after(2.5, function()
minetest.register_globalstep(function(dtime)
timer = timer + dtime
timer2 = timer2 + dtime
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
-- only proceed if damage is enabled
if minetest.setting_getbool("enable_damage") then
local h = tonumber(default.hud.hunger[name])
local hp = player:get_hp()
if HUD_ENABLE_HUNGER and timer > 4 then
-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
if h > 15 and hp > 0 then
player:set_hp(hp+1)
-- or damage player by 1 hp if saturation is < 2 (of 30) and player would not die
elseif h <= 1 and minetest.setting_getbool("enable_damage") then
if hp-1 >= 1 then player:set_hp(hp-1) end
end
end
-- lower saturation by 1 point after xx seconds
if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then
if h > 1 then
h = h-1
default.hud.hunger[name] = h
--default.hud.save_hunger(player)
end
end
-- update current armor level
--if HUD_SHOW_ARMOR then default.hud.get_armor(player) end
-- update all hud elements
update_hud(player)
end
end
if timer > 4 then timer = 0 end
if timer2 > HUD_HUNGER_TICK then timer2 = 0 end
end)
end)]]

260
mods/default/hunger.lua Normal file
View File

@ -0,0 +1,260 @@
-- hunger mechanics
local main_timer = 0
local timer = 0
local timer2 = 0
minetest.after(2.5, function()
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
timer2 = timer2 + dtime
if main_timer > HUD_TICK or timer > 4 or timer2 > HUD_HUNGER_TICK then
if main_timer > HUD_TICK then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
-- only proceed if damage is enabled
if minetest.setting_getbool("enable_damage") then
local h = tonumber(default.hud.hunger[name])
local hp = player:get_hp()
local air = player:get_breath()
if HUD_ENABLE_HUNGER and timer > 4 then
-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
if h > 15 and hp > 0 and air > 0 then
player:set_hp(hp+1)
-- or damage player by 1 hp if saturation is < 2 (of 30)
elseif h <= 1 and minetest.setting_getbool("enable_damage") then
if hp-1 >= 0 then player:set_hp(hp-1) end
end
end
-- lower saturation by 1 point after xx seconds
if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then
if h > 0 then
h = h-1
default.hud.hunger[name] = h
default.hud.set_hunger(player)
end
end
-- update current armor level
--if HUD_SHOW_ARMOR then default.hud.get_armor(player) end
-- update all hud elements
--update_hud(player)
end
end
end
if timer > 4 then timer = 0 end
if timer2 > HUD_HUNGER_TICK then timer2 = 0 end
end)
end)
-- Poison player
local function poisenp(tick, time, time_left, player)
time_left = time_left + tick
if time_left < time then
minetest.after(tick, poisenp, tick, time, time_left, player)
end
if player:get_hp()-1 > 0 then
player:set_hp(player:get_hp()-1)
end
end
function default.item_eat(hunger_change, replace_with_item, poisen)
return function(itemstack, user, pointed_thing)
if itemstack:take_item() ~= nil and user ~= nil then
local name = user:get_player_name()
local h = tonumber(default.hud.hunger[name])
h=h+hunger_change
if h>30 then h=30 end
default.hud.hunger[name]=h
default.hud.set_hunger(user)
itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
--sound:eat
if poisen then
poisenp(1.0, poisen, 0, user)
end
end
return itemstack
end
end
local function overwrite(name, hunger_change, replace_with_item, poisen)
local tab = minetest.registered_items[name]
if tab == nil then return end
tab.on_use = default.item_eat(hunger_change, replace_with_item, poisen)
minetest.registered_items[name] = tab
end
overwrite("default:apple", 2)
if minetest.get_modpath("farming") ~= nil then
overwrite("farming:bread", 4)
end
if minetest.get_modpath("mobs") ~= nil then
overwrite("mobs:meat", 6)
overwrite("mobs:meat_raw", 3)
overwrite("mobs:rat_cooked", 5)
end
if minetest.get_modpath("moretrees") ~= nil then
overwrite("moretrees:coconut_milk", 1)
overwrite("moretrees:raw_coconut", 2)
overwrite("moretrees:acorn_muffin", 3)
overwrite("moretrees:spruce_nuts", 1)
overwrite("moretrees:pine_nuts", 1)
overwrite("moretrees:fir_nuts", 1)
end
if minetest.get_modpath("dwarves") ~= nil then
overwrite("dwarves:beer", 2)
overwrite("dwarves:apple_cider", 1)
overwrite("dwarves:midus", 2)
overwrite("dwarves:tequila", 2)
overwrite("dwarves:tequila_with_lime", 2)
overwrite("dwarves:sake", 2)
end
if minetest.get_modpath("animalmaterials") ~= nil then
overwrite("animalmaterials:milk", 2)
overwrite("animalmaterials:meat_raw", 3)
overwrite("animalmaterials:meat_pork", 3)
overwrite("animalmaterials:meat_beef", 3)
overwrite("animalmaterials:meat_chicken", 3)
overwrite("animalmaterials:meat_lamb", 3)
overwrite("animalmaterials:meat_venison", 3)
overwrite("animalmaterials:meat_undead", 3, "", 3)
overwrite("animalmaterials:meat_toxic", 3, "", 5)
overwrite("animalmaterials:meat_ostrich", 3)
overwrite("animalmaterials:fish_bluewhite", 2)
overwrite("animalmaterials:fish_clownfish", 2)
end
if minetest.get_modpath("fishing") ~= nil then
overwrite("fishing:fish_raw", 2)
overwrite("fishing:fish", 4)
overwrite("fishing:sushi", 6)
overwrite("fishing:shark", 4)
overwrite("fishing:shark_cooked", 8)
overwrite("fishing:pike", 4)
overwrite("fishing:pike_cooked", 8)
end
if minetest.get_modpath("glooptest") ~= nil then
overwrite("glooptest:kalite_lump", 1)
end
if minetest.get_modpath("bushes") ~= nil then
overwrite("bushes:sugar", 1)
overwrite("bushes:strawberry", 2)
overwrite("bushes:berry_pie_raw", 3)
overwrite("bushes:berry_pie_cooked", 4)
overwrite("bushes:basket_pies", 15)
end
if minetest.get_modpath("bushes_classic") then
-- bushes_classic mod, as found in the plantlife modpack
local berries = {
"strawberry",
"blackberry",
"blueberry",
"raspberry",
"gooseberry",
"mixed_berry"}
for _, berry in ipairs(berries) do
if berry ~= "mixed_berry" then
overwrite("bushes:"..berry, 1)
end
overwrite("bushes:"..berry.."_pie_raw", 2)
overwrite("bushes:"..berry.."_pie_cooked", 5)
overwrite("bushes:basket_"..berry, 15)
end
end
if minetest.get_modpath("mushroom") ~= nil then
overwrite("mushroom:brown", 1)
overwrite("mushroom:red", 1, "", 3)
end
if minetest.get_modpath("docfarming") ~= nil then
overwrite("docfarming:carrot", 2)
overwrite("docfarming:cucumber", 2)
overwrite("docfarming:corn", 2)
overwrite("docfarming:potato", 4)
overwrite("docfarming:bakedpotato", 5)
overwrite("docfarming:raspberry", 3)
end
if minetest.get_modpath("farming_plus") ~= nil then
overwrite("farming_plus:carrot_item", 3)
overwrite("farming_plus:banana", 2)
overwrite("farming_plus:orange_item", 2)
overwrite("farming:pumpkin_bread", 4)
overwrite("farming_plus:strawberry_item", 2)
overwrite("farming_plus:tomato_item", 2)
overwrite("farming_plus:potato_item", 4)
overwrite("farming_plus:rhubarb_item", 2)
end
if minetest.get_modpath("mtfoods") ~= nil then
overwrite("mtfoods:dandelion_milk", 1)
overwrite("mtfoods:sugar", 1)
overwrite("mtfoods:short_bread", 4)
overwrite("mtfoods:cream", 1)
overwrite("mtfoods:chocolate", 2)
overwrite("mtfoods:cupcake", 2)
overwrite("mtfoods:strawberry_shortcake", 2)
overwrite("mtfoods:cake", 3)
overwrite("mtfoods:chocolate_cake", 3)
overwrite("mtfoods:carrot_cake", 3)
overwrite("mtfoods:pie_crust", 3)
overwrite("mtfoods:apple_pie", 3)
overwrite("mtfoods:rhubarb_pie", 2)
overwrite("mtfoods:banana_pie", 3)
overwrite("mtfoods:pumpkin_pie", 3)
overwrite("mtfoods:cookies", 2)
overwrite("mtfoods:mlt_burger", 5)
overwrite("mtfoods:potato_slices", 2)
overwrite("mtfoods:potato_chips", 3)
--mtfoods:medicine
overwrite("mtfoods:casserole", 3)
overwrite("mtfoods:glass_flute", 2)
overwrite("mtfoods:orange_juice", 2)
overwrite("mtfoods:apple_juice", 2)
overwrite("mtfoods:apple_cider", 2)
overwrite("mtfoods:cider_rack", 2)
end
if minetest.get_modpath("fruit") ~= nil then
overwrite("fruit:apple", 2)
overwrite("fruit:pear", 2)
overwrite("fruit:bananna", 3)
overwrite("fruit:orange", 2)
end
if minetest.get_modpath("mush45") ~= nil then
overwrite("mush45:meal", 4)
end
if minetest.get_modpath("seaplants") ~= nil then
overwrite("seaplants:kelpgreen", 1)
overwrite("seaplants:kelpbrown", 1)
overwrite("seaplants:seagrassgreen", 1)
overwrite("seaplants:seagrassred", 1)
overwrite("seaplants:seasaladmix", 6)
overwrite("seaplants:kelpgreensalad", 1)
overwrite("seaplants:kelpbrownsalad", 1)
overwrite("seaplants:seagrassgreensalad", 1)
overwrite("seaplants:seagrassgreensalad", 1)
end
if minetest.get_modpath("mobfcooking") ~= nil then
overwrite("mobfcooking:cooked_pork", 6)
overwrite("mobfcooking:cooked_ostrich", 6)
overwrite("mobfcooking:cooked_beef", 6)
overwrite("mobfcooking:cooked_chicken", 6)
overwrite("mobfcooking:cooked_lamb", 6)
overwrite("mobfcooking:cooked_venison", 6)
overwrite("mobfcooking:cooked_fish", 6)
end

View File

@ -28,6 +28,7 @@ dofile(minetest.get_modpath("default").."/mapgen.lua")
dofile(minetest.get_modpath("default").."/player.lua")
dofile(minetest.get_modpath("default").."/armor.lua")
dofile(minetest.get_modpath("default").."/hud.lua")
dofile(minetest.get_modpath("default").."/hunger.lua")
dofile(minetest.get_modpath("default").."/torches.lua")
dofile(minetest.get_modpath("default").."/trees.lua")