81 lines
2.4 KiB
Lua
81 lines
2.4 KiB
Lua
-- Formspec
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local bookshelf_formspec =
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"size[8,7;]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[context;books;0,0.3;8,2;]" ..
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"list[current_player;main;0,2.85;8,1;]" ..
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"list[current_player;main;0,4.08;8,3;8]" ..
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"listring[context;books]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,2.85)
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-- Node registration
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minetest.register_node("default:bookshelf", {
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description = "Bookshelf",
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tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
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is_ground_content = false,
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, fuel = 29},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", bookshelf_formspec)
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local inv = meta:get_inventory()
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inv:set_size("books", 8 * 2)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("books")
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local to_stack = inv:get_stack(listname, index)
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if listname == "books" then
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if minetest.get_item_group(stack:get_name(), "book") ~= 0
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and to_stack:is_empty() then
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return 1
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else
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return 0
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end
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end
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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local to_stack = inv:get_stack(to_list, to_index)
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if to_list == "books" then
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if minetest.get_item_group(stack:get_name(), "book") ~= 0
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and to_stack:is_empty() then
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return 1
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else
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return 0
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end
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end
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
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end,
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})
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