2015-10-11 21:12:51 +02:00

81 lines
2.4 KiB
Lua

-- Formspec
local bookshelf_formspec =
"size[8,7;]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[context;books;0,0.3;8,2;]" ..
"list[current_player;main;0,2.85;8,1;]" ..
"list[current_player;main;0,4.08;8,3;8]" ..
"listring[context;books]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,2.85)
-- Node registration
minetest.register_node("default:bookshelf", {
description = "Bookshelf",
tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, fuel = 29},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", bookshelf_formspec)
local inv = meta:get_inventory()
inv:set_size("books", 8 * 2)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("books")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local to_stack = inv:get_stack(listname, index)
if listname == "books" then
if minetest.get_item_group(stack:get_name(), "book") ~= 0
and to_stack:is_empty() then
return 1
else
return 0
end
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
local to_stack = inv:get_stack(to_list, to_index)
if to_list == "books" then
if minetest.get_item_group(stack:get_name(), "book") ~= 0
and to_stack:is_empty() then
return 1
else
return 0
end
end
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
end,
})