Fix farming API

This commit is contained in:
BlockMen 2015-11-06 15:50:56 +01:00
parent 55db68e68b
commit dce00ba128

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@ -64,7 +64,7 @@ end
-- Register new hoes -- Register new hoes
farming.register_hoe = function(name, def) farming.register_hoe = function(name, def)
-- Check for : prefix (register new hoes in your mod's namespace) -- Check for : prefix (register new hoes in your mod's namespace)
if name:sub(1,1) ~= ":" then if name:sub(1, 1) ~= ":" then
name = ":" .. name name = ":" .. name
end end
-- Check def table -- Check def table
@ -152,7 +152,7 @@ farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
end end
-- check if pointing at the top of the node -- check if pointing at the top of the node
if pt.above.y ~= pt.under.y+1 then if pt.above.y ~= pt.under.y + 1 then
return return
end end
@ -167,7 +167,11 @@ farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
end end
-- add the node and remove 1 item from the itemstack -- add the node and remove 1 item from the itemstack
minetest.add_node(pt.above, {name = plantname, param2 = 1}) local ndef = core.registered_items[plantname]
if ndef and not ndef.drawtype then
plantname = plantname .. "_1"
end
minetest.set_node(pt.above, {name = plantname, param2 = 1})
if not minetest.setting_getbool("creative_mode") then if not minetest.setting_getbool("creative_mode") then
itemstack:take_item() itemstack:take_item()
end end
@ -198,7 +202,7 @@ farming.register_plant = function(name, def)
if not def.fertility then if not def.fertility then
def.fertility = {} def.fertility = {}
end end
if not def.has_seed then if def.has_seed ~= false then
def.has_seed = true def.has_seed = true
end end
@ -228,7 +232,8 @@ farming.register_plant = function(name, def)
fertility = def.fertility, fertility = def.fertility,
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname) return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname)
end end,
on_use = def.on_use,
}) })
-- Register harvest -- Register harvest
@ -237,56 +242,37 @@ farming.register_plant = function(name, def)
inventory_image = mname .. "_" .. pname .. ".png", inventory_image = mname .. "_" .. pname .. ".png",
}) })
else else
minetest.register_node(":" .. mname .. ":" .. pname, { minetest.register_craftitem(":" .. mname .. ":" .. pname, {
description = def.description, description = def.description,
tiles = {def.inventory_image}, tiles = {def.inventory_image},
inventory_image = def.inventory_image, inventory_image = def.inventory_image,
wield_image = def.inventory_image, wield_image = def.inventory_image,
drawtype = "signlike",
groups = g, groups = g,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
fertility = def.fertility, fertility = def.fertility,
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":" .. pname) return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":" .. pname)
end end,
on_use = def.on_use,
}) })
end end
-- Register growing steps -- Register growing steps
for i=1,def.steps do local max_step = def.steps + 1
if i < def.steps and def.has_seed == true then for i = 1,def.steps do
local drop = mname .. ":seed_" .. pname
elseif i < def.steps and def.has_seed == false then
local drop = mname .. ":" .. pname
elseif i == def.steps and def.has_seed == true then
local drop = def.drop or { local drop = def.drop or {
items = { items = {
{items = {mname .. ":" .. pname}}, {items = {mname .. ":" .. pname}, rarity = max_step - i},
{items = {mname .. ":" .. pname}, rarity = 2}, {items = {mname .. ":" .. pname}, rarity = (max_step - i) * 2},
{items = {mname .. ":" .. pname}, rarity = 10}, {items = {mname .. ":seed_" .. pname}, rarity = max_step - i},
{items = {mname .. ":seed_" .. pname}}, {items = {mname .. ":seed_" .. pname}, rarity = (max_step - i) * 2},
{items = {mname .. ":seed_" .. pname}, rarity = 2.25},
{items = {mname .. ":seed_" .. pname}, rarity = 10},
}
}
elseif i == def.steps and def.has_seed == false then
local drop = def.drop or {
items = {
{items = {mname .. ":" .. pname}},
{items = {mname .. ":" .. pname}, rarity = 1.2},
{items = {mname .. ":" .. pname}, rarity = 2},
{items = {mname .. ":" .. pname}, rarity = 4},
{items = {mname .. ":" .. pname}, rarity = 16},
} }
} }
if def.has_seed == false then
drop.items[3] = {items = {mname .. ":" .. pname}, rarity = (max_step - i) * 4}
drop.items[4] = {items = {mname .. ":" .. pname}, rarity = (max_step - i) * 6}
end end
local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1} local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1}
nodegroups[pname] = i nodegroups[pname] = i
minetest.register_node(":" .. mname .. ":" .. pname .. "_" .. i, { minetest.register_node(":" .. mname .. ":" .. pname .. "_" .. i, {
@ -323,7 +309,7 @@ farming.register_plant = function(name, def)
local node_def = minetest.registered_items[node.name] or nil local node_def = minetest.registered_items[node.name] or nil
-- grow seed -- grow seed
if minetest.get_item_group(node.name, "seed") and node_def.fertility then if def.has_seed and minetest.get_item_group(node.name, "seed") and node_def.fertility then
local can_grow = false local can_grow = false
local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
if not soil_node then if not soil_node then
@ -334,10 +320,8 @@ farming.register_plant = function(name, def)
can_grow = true can_grow = true
end end
end end
if can_grow and def.has_seed then if can_grow then
minetest.set_node(pos, {name = node.name:gsub("seed_", "") .. "_1"}) minetest.set_node(pos, {name = node.name:gsub("seed_", "") .. "_1"})
else
minetest.set_node(pos, {name = node.name .. "_1"})
end end
return return
end end