Add TNT API
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mods/tnt/API.txt
Normal file
24
mods/tnt/API.txt
Normal file
@ -0,0 +1,24 @@
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tnt.register_tnt(definition) Register a new type of tnt.
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definition
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{
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name = "", Add a prefix to the beginning to use a namespace other then tnt.
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description = "", A description for your tnt.
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radius = 3, The radius in which tnt can damage nodes.
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damage_radius = 6, The radius within which tnt can damage players and mobs. By default twice radius.
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disable_drops = false, Disable drops.
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tiles={
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side = "", side tiles. By default name_side.png
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top = "", top tile. By default name_top.png
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bottom = "", bottom tile. By default name_bottom.png
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burning = "", top tile when burning. By default name_top_burning_animated.png
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},
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}
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tnt.boom(position, radius, damage_radius, disable_drops) Create an explosion.
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position- centrer of explosion
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radius - distance form centrer that block can get damaged in.
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damage_radius - distance form centrer that players and mobs can get damaged in.
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disable_drops - Disable drops.
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@ -1,4 +1,4 @@
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tnt={}
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-- Default to enabled in singleplayer and disabled in multiplayer
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local singleplayer = minetest.is_singleplayer()
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local setting = minetest.setting_getbool("enable_tnt")
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@ -75,7 +75,7 @@ end
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local fire_node = {name="fire:basic_flame"}
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local function destroy(drops, pos, cid)
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local function destroy(drops, pos, cid, disable_drops)
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if minetest.is_protected(pos, "") then
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return
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end
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@ -88,6 +88,7 @@ local function destroy(drops, pos, cid)
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minetest.set_node(pos, fire_node)
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else
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minetest.remove_node(pos)
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if disable_drops then return end
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if def then
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local node_drops = minetest.get_node_drops(def.name, "")
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for _, item in ipairs(node_drops) do
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@ -115,7 +116,6 @@ end
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local function entity_physics(pos, radius)
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-- Make the damage radius larger than the destruction radius
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radius = radius * 2
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local objs = minetest.get_objects_inside_radius(pos, radius)
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for _, obj in pairs(objs) do
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local obj_pos = obj:getpos()
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@ -150,11 +150,12 @@ local function add_effects(pos, radius)
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})
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end
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local function burn(pos)
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function tnt.burn(pos)
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local name = minetest.get_node(pos).name
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if name == "tnt:tnt" then
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local group = minetest.get_item_group(name,"tnt")
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if group > 0 then
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minetest.sound_play("tnt_ignite", {pos=pos})
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minetest.set_node(pos, {name="tnt:tnt_burning"})
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minetest.set_node(pos, {name=name.."_burning"})
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minetest.get_node_timer(pos):start(1)
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elseif name == "tnt:gunpowder" then
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minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
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@ -163,7 +164,7 @@ local function burn(pos)
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end
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end
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local function explode(pos, radius)
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function tnt.explode(pos, radius, disable_drops)
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local pos = vector.round(pos)
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local vm = VoxelManip()
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local pr = PseudoRandom(os.time())
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@ -189,7 +190,7 @@ local function explode(pos, radius)
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p.y = pos.y + y
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p.z = pos.z + z
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if cid ~= c_air then
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destroy(drops, p, cid)
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destroy(drops, p, cid, disable_drops)
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end
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end
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vi = vi + 1
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@ -201,55 +202,19 @@ local function explode(pos, radius)
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end
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local function boom(pos)
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function tnt.boom(pos, radius, damage_radius, disable_drops)
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minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
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minetest.set_node(pos, {name="tnt:boom"})
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minetest.get_node_timer(pos):start(0.5)
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local drops = explode(pos, radius)
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entity_physics(pos, radius)
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eject_drops(drops, pos, radius)
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local drops = tnt.explode(pos, radius, disable_drops)
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entity_physics(pos, damage_radius)
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if not disable_drops then
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eject_drops(drops, pos, radius)
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end
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add_effects(pos, radius)
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end
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minetest.register_node("tnt:tnt", {
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description = "TNT",
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tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
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is_ground_content = false,
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groups = {dig_immediate=2, mesecon=2},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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minetest.sound_play("tnt_ignite", {pos=pos})
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minetest.set_node(pos, {name="tnt:tnt_burning"})
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minetest.get_node_timer(pos):start(4)
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end
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end,
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on_blast = function(pos, intensity)
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burn(pos)
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end,
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mesecons = {effector = {action_on = boom}},
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})
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minetest.register_node("tnt:tnt_burning", {
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tiles = {
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{
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name = "tnt_top_burning_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1,
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}
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},
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"tnt_bottom.png", "tnt_side.png"},
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light_source = 5,
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drop = "",
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sounds = default.node_sound_wood_defaults(),
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on_timer = boom,
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-- unaffected by explosions
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on_blast = function() end,
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})
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minetest.register_node("tnt:boom", {
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drawtype = "plantlike",
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@ -284,11 +249,11 @@ minetest.register_node("tnt:gunpowder", {
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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burn(pos)
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tnt.burn(pos)
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end
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end,
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on_blast = function(pos, intensity)
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burn(pos)
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tnt.burn(pos)
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end,
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})
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@ -346,7 +311,7 @@ minetest.register_node("tnt:gunpowder_burning", {
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for dz = -1, 1 do
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for dy = -1, 1 do
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if not (dx == 0 and dz == 0) then
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burn({
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tnt.burn({
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x = pos.x + dx,
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y = pos.y + dy,
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z = pos.z + dz,
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@ -362,11 +327,11 @@ minetest.register_node("tnt:gunpowder_burning", {
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})
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minetest.register_abm({
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nodenames = {"tnt:tnt", "tnt:gunpowder"},
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nodenames = {"group:tnt", "tnt:gunpowder"},
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neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
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interval = 1,
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chance = 1,
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action = burn,
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action = tnt.burn,
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})
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minetest.register_craft({
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@ -384,7 +349,73 @@ minetest.register_craft({
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}
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})
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function tnt.register_tnt(def)
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local name = ""
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if not def.name:find(':') then
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name = "tnt:"..def.name
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else
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name = def.name
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def.name = def.name:sub(def.name:find(':')+1)
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end
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if not def.tiles then def.tiles = {} end
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local tnt_top = def.tiles.top or def.name.."_top.png"
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local tnt_bottom = def.tiles.bottom or def.name.."_bottom.png"
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local tnt_side = def.tiles.side or def.name.."_side.png"
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local tnt_burning = def.tiles.burning or def.name.."_top_burning_animated.png"
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if not def.damage_radius then
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def.damage_radius = def.radius * 2
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end
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minetest.register_node(":"..name, {
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description = def.description,
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tiles = {tnt_top, tnt_bottom, tnt_side},
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is_ground_content = false,
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groups = {dig_immediate=2, mesecon=2, tnt=1},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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minetest.sound_play("tnt_ignite", {pos=pos})
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minetest.set_node(pos, {name=name.."_burning"})
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minetest.get_node_timer(pos):start(4)
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end
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end,
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on_blast = function(pos, intensity)
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tnt.burn(pos)
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end,
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mesecons = {effector = {action_on =
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function (pos)
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tnt.boom(pos, def.radius, def.damage_radius, def.disable_drops)
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end
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}},
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})
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minetest.register_node(":"..name.."_burning", {
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tiles = {
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{
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name = tnt_burning,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1,
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}
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},
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tnt_bottom, tnt_side},
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light_source = 5,
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drop = "",
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sounds = default.node_sound_wood_defaults(),
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on_timer = function (pos, elapsed)
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tnt.boom(pos,def.radius,def.damage_radius,def.disable_drops)
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end,
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-- unaffected by explosions
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on_blast = function() end,
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})
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end
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tnt.register_tnt({
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name = "tnt",
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description = "TNT",
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radius = radius,
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})
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if minetest.setting_get("log_mods") then
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minetest.debug("[TNT] Loaded!")
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end
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