Fix doors sounds

master
BlockMen 2015-10-20 22:33:42 +02:00
parent c08f38c443
commit 632af89ffe
6 changed files with 8 additions and 8 deletions

View File

@ -49,11 +49,11 @@ PenguinDad (CC BY-SA 4.0):
doors_obsidian_glass.png
PilzAdam (WTFPL):
door_obsidian_glass_a.png
door_obsidian_glass_b.png
doors_obsidian_glass_a.png
doors_obsidian_glass_b.png
CGEffex (CC BY 3.0)
door_open.ogg
doors_wooden_open.ogg
bennstir (CC BY 3.0)
door_close.ogg
doors_wooden_close.ogg

View File

@ -20,10 +20,10 @@ function doors.register_door(name, def)
end
if not def.sound_close_door then
def.sound_close_door = "doors_door_close"
def.sound_close_door = "doors_wooden_close"
end
if not def.sound_open_door then
def.sound_open_door = "doors_door_open"
def.sound_open_door = "doors_wooden_open"
end
@ -148,9 +148,9 @@ function doors.register_door(name, def)
end
if minetest.get_meta(pos):get_int("right") ~= 0 then
minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 15})
else
minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 15})
end
end

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