Add support for armor layer
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b094b39c14
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@ -17,7 +17,7 @@ end
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-- Default player appearance
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-- Default player appearance
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default.player_register_model("character.b3d", {
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default.player_register_model("character.b3d", {
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animation_speed = 30,
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animation_speed = 30,
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textures = {"character.png", },
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textures = {"character.png", "default_armor_blank.png", "16x_blank.png"},
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animations = {
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animations = {
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-- Standard animations.
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-- Standard animations.
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stand = { x= 0, y= 79, },
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stand = { x= 0, y= 79, },
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@ -54,26 +54,43 @@ function default.player_set_model(player, model_name)
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if player_model[name] == model_name then
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if player_model[name] == model_name then
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return
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return
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end
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end
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player_textures[name] = player_textures[name] or model.textures
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player:set_properties({
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player:set_properties({
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mesh = model_name,
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mesh = model_name,
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textures = player_textures[name] or model.textures,
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textures = player_textures[name],
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visual = "mesh",
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visual = "mesh",
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visual_size = model.visual_size or {x = 1, y =1},
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visual_size = model.visual_size or {x = 1, y =1},
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})
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})
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default.player_set_animation(player, "stand")
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default.player_set_animation(player, "stand")
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else
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else
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player:set_properties({
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player:set_properties({
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textures = { "player.png", "player_back.png", },
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textures = {"player.png", "player_back.png"},
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visual = "upright_sprite",
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visual = "upright_sprite",
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})
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})
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end
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end
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player_model[name] = model_name
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player_model[name] = model_name
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end
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end
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function default.player_set_armor(player, texture)
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local name = player:get_player_name()
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player_textures[name][2] = texture
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player:set_properties({textures = player_textures[name]})
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end
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function default.player_set_skin(player, texture)
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local name = player:get_player_name()
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player_textures[name][1] = texture
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player:set_properties({textures = player_textures[name]})
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end
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function default.player_set_textures(player, textures)
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function default.player_set_textures(player, textures)
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local name = player:get_player_name()
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local name = player:get_player_name()
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if textures[2] == nil or textures[3] == nil then
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textures = {textures[1], "default_armor_blank.png", "16x_blank.png"}
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minetest.log("error", "Deprecated use of 'default.player_set_textures()'. Use 'default.player_set_skin()' instead.")
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end
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player_textures[name] = textures
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player_textures[name] = textures
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player:set_properties({textures = textures,})
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player:set_properties({textures = textures})
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end
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end
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function default.player_set_animation(player, anim_name, speed)
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function default.player_set_animation(player, anim_name, speed)
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BIN
mods/default/textures/16x_blank.png
Normal file
BIN
mods/default/textures/16x_blank.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 950 B |
BIN
mods/default/textures/default_armor_blank.png
Normal file
BIN
mods/default/textures/default_armor_blank.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 206 B |
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