Restructure default (1/x)

This commit is contained in:
BlockMen 2015-10-11 00:21:02 +02:00
parent 6252d0123c
commit 0ebf1de1f2
8 changed files with 429 additions and 459 deletions

View File

@ -40,7 +40,6 @@ local mg_name = minetest.get_mapgen_params().mgname or ""
dofile(modpath .. "/functions.lua") dofile(modpath .. "/functions.lua")
dofile(modpath .. "/nodes.lua") dofile(modpath .. "/nodes.lua")
dofile(modpath .. "/furnace.lua")
dofile(modpath .. "/tools.lua") dofile(modpath .. "/tools.lua")
dofile(modpath .. "/craftitems.lua") dofile(modpath .. "/craftitems.lua")
dofile(modpath .. "/crafting.lua") dofile(modpath .. "/crafting.lua")

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@ -1,4 +1,14 @@
local modpath = minetest.get_modpath("default") local modpath = minetest.get_modpath("default")
dofile(modpath .. "/nodes/old.lua") dofile(modpath .. "/nodes/old.lua")
-- full/natural/mapgen
dofile(modpath .. "/nodes/ores.lua")
dofile(modpath .. "/nodes/leaves.lua")
-- special
dofile(modpath .. "/nodes/torch.lua") dofile(modpath .. "/nodes/torch.lua")
dofile(modpath .. "/nodes/furnace.lua")
dofile(modpath .. "/nodes/chests.lua")
dofile(modpath .. "/nodes/bookshelf.lua")

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@ -0,0 +1,80 @@
-- Formspec
local bookshelf_formspec =
"size[8,7;]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[context;books;0,0.3;8,2;]" ..
"list[current_player;main;0,2.85;8,1;]" ..
"list[current_player;main;0,4.08;8,3;8]" ..
"listring[context;books]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,2.85)
-- Node registration
minetest.register_node("default:bookshelf", {
description = "Bookshelf",
tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", bookshelf_formspec)
local inv = meta:get_inventory()
inv:set_size("books", 8 * 2)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("books")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local to_stack = inv:get_stack(listname, index)
if listname == "books" then
if minetest.get_item_group(stack:get_name(), "book") ~= 0
and to_stack:is_empty() then
return 1
else
return 0
end
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
local to_stack = inv:get_stack(to_list, to_index)
if to_list == "books" then
if minetest.get_item_group(stack:get_name(), "book") ~= 0
and to_stack:is_empty() then
return 1
else
return 0
end
end
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
end,
})

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@ -0,0 +1,150 @@
-- Formspecs
local chest_formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
local function get_locked_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[nodemeta:" .. spos .. ";main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
return formspec
end
-- Helper functions
local function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end
-- Nodes
minetest.register_node("default:chest", {
description = "Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", chest_formspec)
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from chest at " .. minetest.pos_to_string(pos))
end,
})
minetest.register_node("default:chest_locked", {
description = "Locked Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Locked Chest (owned by " ..
meta:get_string("owner") .. ")")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
return 0
end
return stack:get_count()
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to locked chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from locked chest at " .. minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(meta, clicker) then
minetest.show_formspec(
clicker:get_player_name(),
"default:chest_locked",
get_locked_chest_formspec(pos)
)
end
end,
on_blast = function() end,
})

View File

@ -1,8 +1,4 @@
--
-- Formspecs -- Formspecs
--
local function active_formspec(fuel_percent, item_percent) local function active_formspec(fuel_percent, item_percent)
local formspec = local formspec =
"size[8,8.5]".. "size[8,8.5]"..
@ -44,9 +40,8 @@ local inactive_formspec =
"listring[current_player;main]".. "listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25) default.get_hotbar_bg(0, 4.25)
--
-- Node callback functions that are the same for active and inactive furnace -- Node callback functions that are the same for active and inactive furnace
--
local function can_dig(pos, player) local function can_dig(pos, player)
local meta = minetest.get_meta(pos); local meta = minetest.get_meta(pos);
@ -90,9 +85,8 @@ local function allow_metadata_inventory_take(pos, listname, index, stack, player
return stack:get_count() return stack:get_count()
end end
--
-- Node definitions -- Node definitions
--
minetest.register_node("default:furnace", { minetest.register_node("default:furnace", {
description = "Furnace", description = "Furnace",
@ -146,9 +140,8 @@ minetest.register_node("default:furnace_active", {
allow_metadata_inventory_take = allow_metadata_inventory_take, allow_metadata_inventory_take = allow_metadata_inventory_take,
}) })
--
-- ABM -- ABM
--
local function swap_node(pos, name) local function swap_node(pos, name)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)

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@ -0,0 +1,73 @@
local leaves_def = {
description = "Leaves",
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.3,
tiles = {"default_leaves.png"},
special_tiles = {"default_leaves_simple.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
}
function default.register_leaves(name, special_def)
local def = table.copy(leaves_def)
for k,v in pairs(special_def) do
def[k] = v
end
minetest.register_node(name, def)
end
default.register_leaves("default:leaves", {
description = "Leaves",
tiles = {"default_leaves.png"},
special_tiles = {"default_leaves_simple.png"},
drop = {
max_items = 1,
items = {
{items = {'default:sapling'}, rarity = 20},
{items = {'default:leaves'}}
}
}
})
default.register_leaves("default:jungleleaves", {
description = "Jungle Leaves",
tiles = {"default_jungleleaves.png"},
special_tiles = {"default_jungleleaves_simple.png"},
drop = {
max_items = 1,
items = {
{items = {'default:junglesapling'}, rarity = 20},
{items = {'default:jungleleaves'}}
}
}
})
default.register_leaves("default:pine_needles", {
description = "Pine Needles",
tiles = {"default_pine_needles.png"},
drop = {
max_items = 1,
items = {
{items = {"default:pine_sapling"}, rarity = 20},
{items = {"default:pine_needles"}}
}
}
})
default.register_leaves("default:acacia_leaves", {
description = "Acacia Leaves",
tiles = {"default_acacia_leaves.png"},
drop = {
max_items = 1,
items = {
{items = {"default:acacia_sapling"}, rarity = 20},
{items = {"default:acacia_leaves"}}
}
}
})

View File

@ -55,51 +55,25 @@ default:ice
Trees Trees
----- -----
(1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling [5. Fruits]) (1. Trunk 2. Fabricated trunk 4. Sapling [5. Fruits])
default:tree default:tree
default:wood default:wood
default:leaves
default:sapling default:sapling
default:apple default:apple
default:jungletree default:jungletree
default:junglewood default:junglewood
default:jungleleaves
default:junglesapling default:junglesapling
default:pine_tree default:pine_tree
default:pine_wood default:pine_wood
default:pine_needles
default:pine_sapling default:pine_sapling
default:acacia_tree default:acacia_tree
default:acacia_wood default:acacia_wood
default:acacia_leaves
default:acacia_sapling default:acacia_sapling
Ores
----
(1. In stone 2. Block)
default:stone_with_coal
default:coalblock
default:stone_with_iron
default:steelblock
default:stone_with_copper
default:copperblock
default:bronzeblock
default:stone_with_gold
default:goldblock
default:stone_with_mese
default:mese
default:stone_with_diamond
default:diamondblock
Plantlife (non-cubic) Plantlife (non-cubic)
--------------------- ---------------------
@ -441,35 +415,6 @@ minetest.register_node("default:sapling", {
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
}) })
minetest.register_node("default:leaves", {
description = "Leaves",
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.3,
tiles = {"default_leaves.png"},
special_tiles = {"default_leaves_simple.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'default:sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'default:leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:apple", { minetest.register_node("default:apple", {
description = "Apple", description = "Apple",
@ -518,27 +463,6 @@ minetest.register_node("default:junglewood", {
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
}) })
minetest.register_node("default:jungleleaves", {
description = "Jungle Leaves",
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.3,
tiles = {"default_jungleleaves.png"},
special_tiles = {"default_jungleleaves_simple.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {'default:junglesapling'}, rarity = 20},
{items = {'default:jungleleaves'}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:junglesapling", { minetest.register_node("default:junglesapling", {
description = "Jungle Sapling", description = "Jungle Sapling",
@ -580,26 +504,6 @@ minetest.register_node("default:pine_wood", {
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
}) })
minetest.register_node("default:pine_needles",{
description = "Pine Needles",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_pine_needles.png"},
waving = 1,
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:pine_sapling"}, rarity = 20},
{items = {"default:pine_needles"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:pine_sapling", { minetest.register_node("default:pine_sapling", {
description = "Pine Sapling", description = "Pine Sapling",
@ -641,26 +545,6 @@ minetest.register_node("default:acacia_wood", {
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
}) })
minetest.register_node("default:acacia_leaves", {
description = "Acacia Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_acacia_leaves.png"},
waving = 1,
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:acacia_sapling"}, rarity = 20},
{items = {"default:acacia_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:acacia_sapling", { minetest.register_node("default:acacia_sapling", {
description = "Acacia Tree Sapling", description = "Acacia Tree Sapling",
@ -681,121 +565,6 @@ minetest.register_node("default:acacia_sapling", {
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
}) })
--
-- Ores
--
minetest.register_node("default:stone_with_coal", {
description = "Coal Ore",
tiles = {"default_stone.png^default_mineral_coal.png"},
groups = {cracky = 3},
drop = 'default:coal_lump',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:coalblock", {
description = "Coal Block",
tiles = {"default_coal_block.png"},
is_ground_content = false,
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_iron", {
description = "Iron Ore",
tiles = {"default_stone.png^default_mineral_iron.png"},
groups = {cracky = 2},
drop = 'default:iron_lump',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:steelblock", {
description = "Steel Block",
tiles = {"default_steel_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_copper", {
description = "Copper Ore",
tiles = {"default_stone.png^default_mineral_copper.png"},
groups = {cracky = 2},
drop = 'default:copper_lump',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:copperblock", {
description = "Copper Block",
tiles = {"default_copper_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:bronzeblock", {
description = "Bronze Block",
tiles = {"default_bronze_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_mese", {
description = "Mese Ore",
tiles = {"default_stone.png^default_mineral_mese.png"},
paramtype = "light",
groups = {cracky = 1},
drop = "default:mese_crystal",
sounds = default.node_sound_stone_defaults(),
light_source = 1,
})
minetest.register_node("default:mese", {
description = "Mese Block",
tiles = {"default_mese_block.png"},
paramtype = "light",
groups = {cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults(),
light_source = 3,
})
minetest.register_node("default:stone_with_gold", {
description = "Gold Ore",
tiles = {"default_stone.png^default_mineral_gold.png"},
groups = {cracky = 2},
drop = "default:gold_lump",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:goldblock", {
description = "Gold Block",
tiles = {"default_gold_block.png"},
is_ground_content = false,
groups = {cracky = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_diamond", {
description = "Diamond Ore",
tiles = {"default_stone.png^default_mineral_diamond.png"},
groups = {cracky = 1},
drop = "default:diamond",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:diamondblock", {
description = "Diamond Block",
tiles = {"default_diamond_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 3},
sounds = default.node_sound_stone_defaults(),
})
-- --
-- Plantlife (non-cubic) -- Plantlife (non-cubic)
@ -1173,225 +942,9 @@ minetest.register_node("default:lava_flowing", {
-- Tools / "Advanced" crafting / Non-"natural" -- Tools / "Advanced" crafting / Non-"natural"
-- --
local chest_formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
local function get_locked_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[nodemeta:" .. spos .. ";main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
return formspec
end
local function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end
minetest.register_node("default:chest", {
description = "Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", chest_formspec)
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from chest at " .. minetest.pos_to_string(pos))
end,
})
minetest.register_node("default:chest_locked", {
description = "Locked Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Locked Chest (owned by " ..
meta:get_string("owner") .. ")")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
return 0
end
return stack:get_count()
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to locked chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from locked chest at " .. minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(meta, clicker) then
minetest.show_formspec(
clicker:get_player_name(),
"default:chest_locked",
get_locked_chest_formspec(pos)
)
end
end,
on_blast = function() end,
})
local bookshelf_formspec =
"size[8,7;]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[context;books;0,0.3;8,2;]" ..
"list[current_player;main;0,2.85;8,1;]" ..
"list[current_player;main;0,4.08;8,3;8]" ..
"listring[context;books]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,2.85)
minetest.register_node("default:bookshelf", {
description = "Bookshelf",
tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", bookshelf_formspec)
local inv = meta:get_inventory()
inv:set_size("books", 8 * 2)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("books")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local to_stack = inv:get_stack(listname, index)
if listname == "books" then
if minetest.get_item_group(stack:get_name(), "book") ~= 0
and to_stack:is_empty() then
return 1
else
return 0
end
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
local to_stack = inv:get_stack(to_list, to_index)
if to_list == "books" then
if minetest.get_item_group(stack:get_name(), "book") ~= 0
and to_stack:is_empty() then
return 1
else
return 0
end
end
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
end,
})
minetest.register_node("default:sign_wall", { minetest.register_node("default:sign_wall", {

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mods/default/nodes/ores.lua Normal file
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-- Minerals
minetest.register_node("default:stone_with_coal", {
description = "Coal Ore",
tiles = {"default_stone.png^default_mineral_coal.png"},
groups = {cracky = 3},
drop = 'default:coal_lump',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_iron", {
description = "Iron Ore",
tiles = {"default_stone.png^default_mineral_iron.png"},
groups = {cracky = 2},
drop = 'default:iron_lump',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_copper", {
description = "Copper Ore",
tiles = {"default_stone.png^default_mineral_copper.png"},
groups = {cracky = 2},
drop = 'default:copper_lump',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_mese", {
description = "Mese Ore",
tiles = {"default_stone.png^default_mineral_mese.png"},
paramtype = "light",
groups = {cracky = 1},
drop = "default:mese_crystal",
sounds = default.node_sound_stone_defaults(),
light_source = 1,
})
minetest.register_node("default:mese", {
description = "Mese Block",
tiles = {"default_mese_block.png"},
paramtype = "light",
groups = {cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults(),
light_source = 3,
})
minetest.register_node("default:stone_with_diamond", {
description = "Diamond Ore",
tiles = {"default_stone.png^default_mineral_diamond.png"},
groups = {cracky = 1},
drop = "default:diamond",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_gold", {
description = "Gold Ore",
tiles = {"default_stone.png^default_mineral_gold.png"},
groups = {cracky = 2},
drop = "default:gold_lump",
sounds = default.node_sound_stone_defaults(),
})
-- Blocks
minetest.register_node("default:coalblock", {
description = "Coal Block",
tiles = {"default_coal_block.png"},
is_ground_content = false,
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:steelblock", {
description = "Steel Block",
tiles = {"default_steel_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:copperblock", {
description = "Copper Block",
tiles = {"default_copper_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:bronzeblock", {
description = "Bronze Block",
tiles = {"default_bronze_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:goldblock", {
description = "Gold Block",
tiles = {"default_gold_block.png"},
is_ground_content = false,
groups = {cracky = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:diamondblock", {
description = "Diamond Block",
tiles = {"default_diamond_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 3},
sounds = default.node_sound_stone_defaults(),
})