Instead of checking for air it checks for walkable nodes. Flowers and other plant like nodes do not stop the pawning of full grass

master
bas080 2013-04-26 07:42:17 +02:00
parent e6ca74c484
commit fde97f231f
1 changed files with 15 additions and 13 deletions

View File

@ -12,13 +12,13 @@ minetest.register_node("landscape:full_grass_block", {
})
local function get_type(pos) --1 for left, 2 for right, 3 for behind, 4 for front
if minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z}).name == "air" then
if minetest.registered_nodes[minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z}).name].walkable == false then
return 1
elseif minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z}).name == "air" then
elseif minetest.registered_nodes[minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z}).name].walkable == false then
return 2
elseif minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z+1}).name == "air" then
elseif minetest.registered_nodes[minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z+1}).name].walkable == false then
return 3
elseif minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z-1}).name == "air" then
elseif minetest.registered_nodes[minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z-1}).name].walkable == false then
return 4
else
return 0
@ -30,7 +30,10 @@ local function is_edge(pos)
local l2 = {x=pos.x, y=pos.y, z=pos.z-1}
local r1 = {x=pos.x+1, y=pos.y, z=pos.z}
local r2 = {x=pos.x, y=pos.y, z=pos.z+1}
if minetest.env:get_node(l1).name == "air" or minetest.env:get_node(l2).name == "air" or minetest.env:get_node(r1).name == "air" or minetest.env:get_node(r2).name == "air" then
if minetest.registered_nodes[minetest.env:get_node(l1).name].walkable == false or
minetest.registered_nodes[minetest.env:get_node(l2).name].walkable == false or
minetest.registered_nodes[minetest.env:get_node(r1).name].walkable == false or
minetest.registered_nodes[minetest.env:get_node(r2).name].walkable == false then
return true
end
@ -49,7 +52,7 @@ if remove_full_grass == false then
minetest.register_abm({
nodenames = {"default:dirt_with_grass"},
--neighbors = {"default:dirt_with_grass", "landscape:full_grass_block"},
interval = 1.0,
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local under = {x=pos.x, y=pos.y-1, z=pos.z}
@ -58,7 +61,7 @@ if remove_full_grass == false then
local under_front2 = {x=pos.x, y=pos.y-1, z=pos.z+1}
local under_back = {x=pos.x-1, y=pos.y-1, z=pos.z}
local under_back2 = {x=pos.x, y=pos.y-1, z=pos.z-1}
if minetest.env:get_node(above).name == "air" then
if minetest.registered_nodes[minetest.env:get_node(above).name].walkable == false then
if get_type(pos) ~= 0 then
local typ = get_type(pos)
local ok = false
@ -95,13 +98,12 @@ if remove_full_grass == false then
interval = 2.0,
chance = 20,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
local tmp_node3 = {name="default:dirt"}
minetest.env:set_node(pos, tmp_node3)
end
if minetest.registered_nodes[minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name].walkable == true then
local tmp_node3 = {name="default:dirt"}
minetest.env:set_node(pos, tmp_node3)
end
end
})
else
minetest.register_abm({
nodenames = {"landscape:full_grass_block"},
@ -112,4 +114,4 @@ else
minetest.env:set_node(pos, tmp_node3)
end
})
end
end