initial commit
commit
9e632a1044
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@ -0,0 +1,22 @@
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# Auto detect text files and perform LF normalization
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* text=auto
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||||
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# Custom for Visual Studio
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*.cs diff=csharp
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*.sln merge=union
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*.csproj merge=union
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*.vbproj merge=union
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*.fsproj merge=union
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*.dbproj merge=union
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# Standard to msysgit
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*.doc diff=astextplain
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*.DOC diff=astextplain
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*.docx diff=astextplain
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||||
*.DOCX diff=astextplain
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||||
*.dot diff=astextplain
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||||
*.DOT diff=astextplain
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||||
*.pdf diff=astextplain
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||||
*.PDF diff=astextplain
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||||
*.rtf diff=astextplain
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*.RTF diff=astextplain
|
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@ -0,0 +1,163 @@
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#################
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## Eclipse
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#################
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||||
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||||
*.pydevproject
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.project
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.metadata
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||||
bin/
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||||
tmp/
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||||
*.tmp
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||||
*.bak
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||||
*.swp
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||||
*~.nib
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||||
local.properties
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||||
.classpath
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.settings/
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.loadpath
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||||
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# External tool builders
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.externalToolBuilders/
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||||
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||||
# Locally stored "Eclipse launch configurations"
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||||
*.launch
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||||
|
||||
# CDT-specific
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.cproject
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||||
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||||
# PDT-specific
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.buildpath
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||||
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||||
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#################
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## Visual Studio
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#################
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||||
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||||
## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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||||
*.suo
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*.user
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*.sln.docstates
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# Build results
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[Dd]ebug/
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[Rr]elease/
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*_i.c
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*_p.c
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*.ilk
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||||
*.meta
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||||
*.obj
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||||
*.pch
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||||
*.pdb
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||||
*.pgc
|
||||
*.pgd
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||||
*.rsp
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||||
*.sbr
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||||
*.tlb
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||||
*.tli
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||||
*.tlh
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*.tmp
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||||
*.vspscc
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||||
.builds
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*.dotCover
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||||
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## TODO: If you have NuGet Package Restore enabled, uncomment this
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#packages/
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||||
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# Visual C++ cache files
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||||
ipch/
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*.aps
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||||
*.ncb
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||||
*.opensdf
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||||
*.sdf
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||||
|
||||
# Visual Studio profiler
|
||||
*.psess
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||||
*.vsp
|
||||
|
||||
# ReSharper is a .NET coding add-in
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||||
_ReSharper*
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||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish
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||||
|
||||
# Others
|
||||
[Bb]in
|
||||
[Oo]bj
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||||
sql
|
||||
TestResults
|
||||
*.Cache
|
||||
ClientBin
|
||||
stylecop.*
|
||||
~$*
|
||||
*.dbmdl
|
||||
Generated_Code #added for RIA/Silverlight projects
|
||||
|
||||
# Backup & report files from converting an old project file to a newer
|
||||
# Visual Studio version. Backup files are not needed, because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
|
||||
|
||||
|
||||
############
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||||
## Windows
|
||||
############
|
||||
|
||||
# Windows image file caches
|
||||
Thumbs.db
|
||||
|
||||
# Folder config file
|
||||
Desktop.ini
|
||||
|
||||
|
||||
#############
|
||||
## Python
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||||
#############
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||||
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||||
*.py[co]
|
||||
|
||||
# Packages
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||||
*.egg
|
||||
*.egg-info
|
||||
dist
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||||
build
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eggs
|
||||
parts
|
||||
bin
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||||
var
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||||
sdist
|
||||
develop-eggs
|
||||
.installed.cfg
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
|
||||
# Unit test / coverage reports
|
||||
.coverage
|
||||
.tox
|
||||
|
||||
#Translations
|
||||
*.mo
|
||||
|
||||
#Mr Developer
|
||||
.mr.developer.cfg
|
||||
|
||||
# Mac crap
|
||||
.DS_Store
|
|
@ -0,0 +1,24 @@
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|||
Minetest mod "Landscape"
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||||
=======================
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||||
version: 0.1
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||||
|
||||
License of source code and textures:
|
||||
------------------------------------
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||||
Written 2013 by BlockMen
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--USING the mod--
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||||
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||||
This mod lets changes Dirtblocks with grass to dirtblocks with full grass, and lets the landscape look smoother.
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|
||||
when not liked anymore the first line in init.lua should be changed to "local remove_full_grass = true", then
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all "Full Grass Blocks" will be removed.
|
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@ -0,0 +1 @@
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|||
default
|
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@ -0,0 +1,115 @@
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local remove_full_grass = false --set "true" to remove all full_grass_blocks
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minetest.register_node("landscape:full_grass_block", {
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description = "Dirt with Grass",
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||||
tiles = {"default_grass.png"},
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||||
is_ground_content = true,
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||||
groups = {crumbly=3},
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||||
drop = 'default:dirt',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
}),
|
||||
})
|
||||
|
||||
local function get_type(pos) --1 for left, 2 for right, 3 for behind, 4 for front
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if minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z}).name == "air" then
|
||||
return 1
|
||||
elseif minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z}).name == "air" then
|
||||
return 2
|
||||
elseif minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z+1}).name == "air" then
|
||||
return 3
|
||||
elseif minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z-1}).name == "air" then
|
||||
return 4
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
local function is_edge(pos)
|
||||
local l1 = {x=pos.x-1, y=pos.y, z=pos.z}
|
||||
local l2 = {x=pos.x, y=pos.y, z=pos.z-1}
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local r1 = {x=pos.x+1, y=pos.y, z=pos.z}
|
||||
local r2 = {x=pos.x, y=pos.y, z=pos.z+1}
|
||||
if minetest.env:get_node(l1).name == "air" or minetest.env:get_node(l2).name == "air" or minetest.env:get_node(r1).name == "air" or minetest.env:get_node(r2).name == "air" then
|
||||
return true
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local function check(pos)
|
||||
if string.find(minetest.env:get_node(pos).name, "_grass") then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if remove_full_grass == false then
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||||
minetest.register_abm({
|
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nodenames = {"default:dirt_with_grass"},
|
||||
--neighbors = {"default:dirt_with_grass", "landscape:full_grass_block"},
|
||||
interval = 1.0,
|
||||
chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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||||
local under = {x=pos.x, y=pos.y-1, z=pos.z}
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||||
local above = {x=pos.x, y=pos.y+1, z=pos.z}
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||||
local under_front = {x=pos.x+1, y=pos.y-1, z=pos.z}
|
||||
local under_front2 = {x=pos.x, y=pos.y-1, z=pos.z+1}
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||||
local under_back = {x=pos.x-1, y=pos.y-1, z=pos.z}
|
||||
local under_back2 = {x=pos.x, y=pos.y-1, z=pos.z-1}
|
||||
if minetest.env:get_node(above).name == "air" then
|
||||
if get_type(pos) ~= 0 then
|
||||
local typ = get_type(pos)
|
||||
local ok = false
|
||||
if typ == 1 then
|
||||
ok = check(under_front)
|
||||
elseif typ == 2 then
|
||||
ok = check(under_back)
|
||||
elseif typ == 3 then
|
||||
ok = check(under_front2)
|
||||
elseif typ == 4 then
|
||||
ok = check(under_back2)
|
||||
end
|
||||
if ok then
|
||||
if minetest.env:get_node(under).name == "default:dirt" then
|
||||
if not is_edge(under) then
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||||
--IF GRAS UNTEN-DAVOR tthen....
|
||||
local tmp_node3 = {name="landscape:full_grass_block"}
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||||
minetest.env:set_node(pos, tmp_node3)
|
||||
end
|
||||
else
|
||||
local tmp_node3 = {name="landscape:full_grass_block"}
|
||||
minetest.env:set_node(pos, tmp_node3)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
})
|
||||
|
||||
--remove full grass when block is placed above
|
||||
minetest.register_abm({
|
||||
nodenames = {"landscape:full_grass_block"},
|
||||
interval = 2.0,
|
||||
chance = 20,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
|
||||
local tmp_node3 = {name="default:dirt"}
|
||||
minetest.env:set_node(pos, tmp_node3)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
else
|
||||
minetest.register_abm({
|
||||
nodenames = {"landscape:full_grass_block"},
|
||||
interval = 1.0,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local tmp_node3 = {name="default:dirt_with_grass"}
|
||||
minetest.env:set_node(pos, tmp_node3)
|
||||
end
|
||||
})
|
||||
end
|
Loading…
Reference in New Issue