Update to 1.2.6

master
BlockMen 2013-08-23 10:58:29 +02:00
parent 31d9d7fb1b
commit b6a823386b
6 changed files with 31 additions and 32 deletions

View File

@ -1,6 +1,6 @@
Minetest 0.4 mod: doors
=======================
version: 1.2.4
version: 1.2.6
License of source code:
-----------------------
@ -24,9 +24,13 @@ following Textures created by Fernando Zapata (CC BY-SA 3.0):
following Textures created by BlockMen (WTFPL):
door_glass.png
door_glass_a.png
door_glass_b.png
door_glass_side.png
door_trapdoor.png
door_trapdoor_side.png
All other textures created by PilzAdam (WTFPL)
All other textures (created by PilzAdam): WTFPL
License of sounds

View File

@ -16,13 +16,15 @@ doors = {}
-- only_placer_can_open: if true only the player who placed the door can
-- open it
local function is_right(pos, clicker)
local r1 = minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z})
local r2 = minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z+1})
local function is_right(pos)
local r1 = minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z})
local r2 = minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z-1})
if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
return true
else
return false
if string.find(r1.name, "_1") or string.find(r2.name, "_1") then
return true
else
return false
end
end
end
@ -133,6 +135,19 @@ function doors:register_door(name, def)
meta = minetest.env:get_meta(pos):to_table()
minetest.env:set_node(pos, {name=replace, param2=p2})
minetest.env:get_meta(pos):from_table(meta)
local snd_1 = "_close"
local snd_2 = "_open"
if params[1] == 3 then
snd_1 = "_open"
snd_2 = "_close"
end
if is_right(pos) then
minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
local function check_player_priv(pos, player)
@ -168,11 +183,6 @@ function doors:register_door(name, def)
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
if is_right(pos, clicker) then
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
end,
@ -203,11 +213,6 @@ function doors:register_door(name, def)
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
if is_right(pos, clicker) then
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
end,
@ -238,11 +243,6 @@ function doors:register_door(name, def)
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
if is_right(pos, clicker) then
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
end,
@ -273,11 +273,6 @@ function doors:register_door(name, def)
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
if is_right(pos, clicker) then
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
end,
@ -325,8 +320,8 @@ doors:register_door("doors:door_glass", {
description = "Glass Door",
inventory_image = "door_glass.png",
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=2,door=1},
tiles_bottom = {"default_glass.png", "door_grey.png"},
tiles_top = {"default_glass.png", "door_grey.png"},
tiles_bottom = {"door_glass_b.png", "door_glass_side.png"},
tiles_top = {"door_glass_a.png", "door_glass_side.png"},
})
minetest.register_craft({
@ -379,7 +374,7 @@ minetest.register_node("doors:trapdoor", {
description = "Trapdoor",
inventory_image = "door_trapdoor.png",
drawtype = "nodebox",
tiles = {"door_trapdoor.png", "door_trapdoor.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png"},
tiles = {"door_trapdoor.png", "door_trapdoor.png", "default_trapdoor_side.png", "default_trapdoor_side.png", "default_trapdoor_side.png", "default_trapdoor_side.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
@ -404,7 +399,7 @@ minetest.register_node("doors:trapdoor", {
minetest.register_node("doors:trapdoor_open", {
drawtype = "nodebox",
tiles = {"default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "door_trapdoor.png", "door_trapdoor.png"},
tiles = {"door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor.png", "door_trapdoor.png"},
paramtype = "light",
paramtype2 = "facedir",
pointable = true,

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