creatures/spawners.lua

95 lines
2.7 KiB
Lua

function creatures.register_spawner(mob,size,offset,mesh,texture,range,max,max_ll,min_ll,day_only)
local DUMMY = {
hp_max = 1,
physical = true,
collisionbox = {0,0,0,0,0,0},
visual = "mesh",
visual_size = size,
mesh = mesh,
textures = texture,
makes_footstep_sound = false,
timer = 0,
automatic_rotate = math.pi * -2.9,
m_name = "dummy"
}
DUMMY.on_activate = function(self)
self.object:setvelocity({x=0, y=0, z=0})
self.object:setacceleration({x=0, y=0, z=0})
self.object:set_armor_groups({immortal=1})
end
DUMMY.on_step = function(self, dtime)
self.timer = self.timer + 0.01
local n = minetest.get_node_or_nil(self.object:getpos())
if self.timer > 1 then
if n and n.name and n.name ~= "creatures:"..mob.."_spawner" then
self.object:remove()
end
end
end
DUMMY.on_punch = function(self, hitter)
end
minetest.register_entity("creatures:dummy_"..mob, DUMMY)
-- node
minetest.register_node("creatures:"..mob.."_spawner", {
description = mob.." spawner",
paramtype = "light",
tiles = {"creatures_spawner.png"},
is_ground_content = true,
drawtype = "allfaces",
groups = {cracky=1,level=1},
drop = "",
on_construct = function(pos)
pos.y = pos.y + offset
minetest.env:add_entity(pos,"creatures:dummy_"..mob)
end,
on_destruct = function(pos)
for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
if not obj:is_player() then
if obj ~= nil and obj:get_luaentity().m_name == "dummy" then
obj:remove()
end
end
end
end
})
--abm
minetest.register_abm({
nodenames = {"creatures:"..mob.."_spawner"},
interval = 2.0,
chance = 20,
action = function(pos, node, active_object_count, active_object_count_wider)
local res,player_near = false
local mobs = 0
res,mobs,player_near = creatures.find_mates(pos, mob, range)
if player_near then
if mobs < max then
pos.x = pos.x+1
local p = minetest.find_node_near(pos, 5, {"air"})
local ll = minetest.env:get_node_light(p)
local wtime = minetest.env:get_timeofday()
if not ll then return end
if ll > max_ll then return end
if ll < min_ll then return end
if minetest.env:get_node(p).name ~= "air" then return end
p.y = p.y+1
if minetest.env:get_node(p).name ~= "air" then return end
if not day_only then
if (wtime > 0.2 and wtime < 0.805) and pos.y > 0 then return end
end
p.y = p.y-1
creatures.spawn(p, 1, "creatures:"..mob,range,max)
end
end
end })
end
-- spawner
creatures.register_spawner("zombie",{x=0.42,y=0.42},0.08,"creatures_mob.x",{"creatures_zombie.png"},17,6,7,-1,false)
creatures.register_spawner("sheep",{x=0.42,y=0.42},-0.3,"creatures_sheep.x",{"creatures_sheep.png"},17,6,18,10,true)