cme/chicken/init.lua

139 lines
3.9 KiB
Lua

--= Chicken for Creatures MOB-Engine (cme) =--
-- Copyright (c) 2015-2016 BlockMen <blockmen2015@gmail.com>
--
-- init.lua
--
-- This software is provided 'as-is', without any express or implied warranty. In no
-- event will the authors be held liable for any damages arising from the use of
-- this software.
--
-- Permission is granted to anyone to use this software for any purpose, including
-- commercial applications, and to alter it and redistribute it freely, subject to the
-- following restrictions:
--
-- 1. The origin of this software must not be misrepresented; you must not
-- claim that you wrote the original software. If you use this software in a
-- product, an acknowledgment in the product documentation is required.
-- 2. Altered source versions must be plainly marked as such, and must not
-- be misrepresented as being the original software.
-- 3. This notice may not be removed or altered from any source distribution.
--
-- Egg
dofile(core.get_modpath("chicken") .. "/egg.lua")
local function dropEgg(obj)
local pos = obj:getpos()
if pos then
creatures.dropItems(pos, {{"creatures:egg"}})
end
end
-- Flesh
core.register_craftitem(":creatures:chicken_flesh", {
description = "Raw Chicken Flesh",
inventory_image = "creatures_chicken_flesh.png",
on_use = core.item_eat(1)
})
core.register_craftitem(":creatures:chicken_meat", {
description = "Chicken Meat",
inventory_image = "creatures_chicken_meat.png",
on_use = core.item_eat(3)
})
core.register_craft({
type = "cooking",
output = "creatures:chicken_meat",
recipe = "creatures:chicken_flesh",
})
-- Feather
core.register_craftitem(":creatures:feather", {
description = "Feather",
inventory_image = "creatures_feather.png",
on_use = core.item_eat(3)
})
local def = {
-- general
name = "creatures:chicken",
stats = {
hp = 5,
lifetime = 300, -- 5 Minutes
can_jump = 1,
can_swim = true,
can_burn = true,
can_panic = true,
has_kockback = true,
sneaky = true,
},
modes = {
idle = {chance = 0.25, duration = 5, update_yaw = 3},
idle2 = {chance = 0.69, duration = 0.8},
pick = {chance = 0.2, duration = 2},
walk = {chance = 0.2, duration = 5.5, moving_speed = 0.7, update_yaw = 2},
panic = {moving_speed = 2.1},
lay_egg = {chance = 0.01, duration = 1},
},
model = {
mesh = "creatures_chicken.b3d",
textures = {"creatures_chicken.png"},
collisionbox = {-0.25, -0.01, -0.3, 0.25, 0.45, 0.3},
rotation = -90.0,
collide_with_objects = false,
animations = {
idle = {start = 0, stop = 1, speed = 10},
idle2 = {start = 41, stop = 61, speed = 70},
pick = {start = 103, stop = 155, speed = 50},
walk = {start = 3, stop = 38, speed = 50},
-- special modes
swim = {start = 42, stop = 102, speed = 40},
panic = {start = 42, stop = 102, speed = 55},
death = {start = 156, stop = 176, speed = 28, loop = false, duration = 2.12},
},
},
sounds = {
on_damage = {name = "creatures_chicken_hit", gain = 0.5, distance = 10},
on_death = {name = "creatures_chicken_hit", gain = 0.5, distance = 10},
swim = {name = "creatures_splash", gain = 1.0, distance = 10},
random = {
idle = {name = "creatures_chicken", gain = 0.9, distance = 12, time_min = 8, time_max = 50},
},
},
spawning = {
abm_nodes = {
spawn_on = {"default:dirt_with_grass", "default:dirt"},
},
abm_interval = 55,
abm_chance = 7800,
max_number = 1,
number = 1,
light = {min = 8, max = 15},
height_limit = {min = 0, max = 150},
spawn_egg = {
description = "Chicken Spawn-Egg",
},
},
drops = {
{"creatures:chicken_flesh"},
{"creatures:feather", {min = 1, max = 2}, chance = 0.45},
},
on_step = function(self, dtime)
if self.mode == "lay_egg" then
dropEgg(self.object)
self.modetimer = 2
end
end
}
creatures.register_mob(def)