cme/sheep/init.lua

221 lines
5.8 KiB
Lua

--= Sheep for Creatures MOB-Engine (cme) =--
-- Copyright (c) 2015-2016 BlockMen <blockmen2015@gmail.com>
--
-- init.lua
--
-- This software is provided 'as-is', without any express or implied warranty. In no
-- event will the authors be held liable for any damages arising from the use of
-- this software.
--
-- Permission is granted to anyone to use this software for any purpose, including
-- commercial applications, and to alter it and redistribute it freely, subject to the
-- following restrictions:
--
-- 1. The origin of this software must not be misrepresented; you must not
-- claim that you wrote the original software. If you use this software in a
-- product, an acknowledgment in the product documentation is required.
-- 2. Altered source versions must be plainly marked as such, and must not
-- be misrepresented as being the original software.
-- 3. This notice may not be removed or altered from any source distribution.
--
-- shears
core.register_tool(":creatures:shears", {
description = "Shears",
inventory_image = "creatures_shears.png",
})
core.register_craft({
output = 'creatures:shears',
recipe = {
{'', 'default:steel_ingot'},
{'default:steel_ingot', 'default:stick'},
}
})
local function setColor(self)
if self and self.object then
local ext = ".png"
if self.has_wool ~= true then
ext = ".png^(creatures_sheep_shaved.png^[colorize:" .. self.wool_color:gsub("grey", "gray") .. ":50)"
end
self.object:set_properties({textures = {"creatures_sheep.png^creatures_sheep_" .. self.wool_color .. ext}})
end
end
local function shear(self, drop_count, sound)
if self.has_wool == true then
self.has_wool = false
local pos = self.object:getpos()
if sound then
core.sound_play("creatures_shears", {pos = pos, gain = 1, max_hear_distance = 10})
end
setColor(self)
creatures.dropItems(pos, {{"wool:" .. self.wool_color, drop_count}})
end
end
-- white, grey, brown, black (see wool colors as reference)
local colors = {
white = {chance = 0.7},
grey = {chance = 0.1},
brown = {chance = 0.1},
black = {chance = 0.1}
}
local def = {
name = "creatures:sheep",
stats = {
hp = 8,
lifetime = 450, -- 7,5 Minutes
can_jump = 1,
can_swim = true,
can_burn = true,
can_panic = true,
has_falldamage = true,
has_kockback = true,
},
model = {
mesh = "creatures_sheep.b3d",
textures = {"creatures_sheep.png^creatures_sheep_white.png"},
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.06, 0.45},
rotation = -90.0,
animations = {
idle = {start = 1, stop = 60, speed = 15},
walk = {start = 81, stop = 101, speed = 18},
walk_long = {start = 81, stop = 101, speed = 18},
eat = {start = 107, stop = 170, speed = 12, loop = false},
follow = {start = 81, stop = 101, speed = 15},
death = {start = 171, stop = 191, speed = 32, loop = false, duration = 2.52},
},
},
sounds = {
on_damage = {name = "creatures_sheep", gain = 1.0, distance = 10},
on_death = {name = "creatures_sheep", gain = 1.0, distance = 10},
swim = {name = "creatures_splash", gain = 1.0, distance = 10,},
random = {
idle = {name = "creatures_sheep", gain = 0.6, distance = 10, time_min = 23},
},
},
modes = {
idle = {chance = 0.5, duration = 10, update_yaw = 8},
walk = {chance = 0.14, duration = 4.5, moving_speed = 1.3},
walk_long = {chance = 0.11, duration = 8, moving_speed = 1.3, update_yaw = 5},
-- special modes
follow = {chance = 0, duration = 20, radius = 4, timer = 5, moving_speed = 1, items = {"farming:wheat"}},
eat = { chance = 0.25,
duration = 4,
nodes = {
"default:grass_1", "default:grass_2", "default:grass_3",
"default:grass_4", "default:grass_5", "default:dirt_with_grass"
}
},
},
drops = function(self)
local items = {{"creatures:flesh"}}
if self.has_wool then
table.insert(items, {"wool:" .. self.wool_color, {min = 1, max = 2}})
end
creatures.dropItems(self.object:getpos(), items)
end,
spawning = {
abm_nodes = {
spawn_on = {"default:dirt_with_grass"},
},
abm_interval = 55,
abm_chance = 7800,
max_number = 1,
number = {min = 1, max = 3},
time_range = {min = 5100, max = 18300},
light = {min = 10, max = 15},
height_limit = {min = 0, max = 25},
spawn_egg = {
description = "Sheep Spawn-Egg",
texture = "creatures_egg_sheep.png",
},
spawner = {
description = "Sheep Spawner",
range = 8,
player_range = 20,
number = 6,
}
},
on_punch = function(self, puncher)
shear(self)
end,
get_staticdata = function(self)
return {
has_wool = self.has_wool,
wool_color = self.wool_color,
}
end,
on_activate = function(self, staticdata)
if self.has_wool == nil then
self.has_wool = true
end
if not self.wool_color then
self.wool_color = creatures.rnd(colors) or "white"
end
-- update fur
setColor(self)
end,
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item then
local name = item:get_name()
if name == "farming:wheat" then
self.target = clicker
self.mode = "follow"
self.modetimer = 0
if not self.tamed then
self.fed_cnt = (self.fed_cnt or 0) + 1
end
-- play eat sound?
item:take_item()
elseif name == "creatures:shears" and self.has_wool then
shear(self, math.random(2, 3), true)
item:add_wear(65535/100)
end
if not core.setting_getbool("creative_mode") then
clicker:set_wielded_item(item)
end
end
return true
end,
on_step = function(self, dtime)
if self.mode == "eat" and self.eat_node then
self.regrow_wool = true
end
if self.last_mode == "eat" and (self.modetimer and self.modetimer == 0) and self.regrow_wool then
self.has_wool = true
self.regrow_wool = nil
setColor(self)
end
if self.fed_cnt and self.fed_cnt > 4 then
self.tamed = true
self.fed_cnt = nil
end
end
}
creatures.register_mob(def)