cme/creatures/register.lua

636 lines
18 KiB
Lua

--= Creatures MOB-Engine (cme) =--
-- Copyright (c) 2015-2016 BlockMen <blockmen2015@gmail.com>
--
-- register.lua
--
-- This software is provided 'as-is', without any express or implied warranty. In no
-- event will the authors be held liable for any damages arising from the use of
-- this software.
--
-- Permission is granted to anyone to use this software for any purpose, including
-- commercial applications, and to alter it and redistribute it freely, subject to the
-- following restrictions:
--
-- 1. The origin of this software must not be misrepresented; you must not
-- claim that you wrote the original software. If you use this software in a
-- product, an acknowledgment in the product documentation is required.
-- 2. Altered source versions must be plainly marked as such, and must not
-- be misrepresented as being the original software.
-- 3. This notice may not be removed or altered from any source distribution.
--
local allow_hostile = core.setting_getbool("only_peaceful_mobs") ~= true
local function translate_def(def)
local new_def = {
physical = true,
visual = "mesh",
stepheight = 0.6, -- ensure we get over slabs/stairs
automatic_face_movement_dir = def.model.rotation or 0.0,
mesh = def.model.mesh,
textures = def.model.textures,
collisionbox = def.model.collisionbox or {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual_size = def.model.scale or {x = 1, y = 1},
backface_culling = def.model.backface_culling or false,
collide_with_objects = def.model.collide_with_objects or true,
makes_footstep_sound = true,
stats = def.stats,
model = def.model,
sounds = def.sounds,
combat = def.combat,
modes = {},
drops = def.drops,
}
-- Tanslate modes to better accessable format
for mn,def in pairs(def.modes) do
local name = tostring(mn)
if name ~= "update_time" then
new_def.modes[name] = def
--if name == "attack" then new_def.modes[name].chance = 0 end
end
end
-- Check if the modes have correct sum
local mode_chance_sum = creatures.sumChances(new_def.modes)
if mode_chance_sum > 1 then
throw_warning("Chance of modes too high for MOB: " .. def.name ..
". Mode chances will be incorrect.")
elseif mode_chance_sum < 1 then
throw_warning("Chance of modes too low for MOB: " .. def.name ..
". Filling up to correct mode chances.")
new_def.modes["_empty"] = {chance = 1 - mode_chance_sum, duration = 0}
end
-- insert special mode "_run" which is used when in panic
if def.stats.can_panic then
if def.modes.walk then
local new = table.copy(new_def.modes["walk"])
new.chance = 0
new.duration = 3
new.moving_speed = new.moving_speed * 2
if def.modes.panic and def.modes.panic.moving_speed then
new.moving_speed = def.modes.panic.moving_speed
end
new.update_yaw = 0.7
new_def.modes["_run"] = new
local new_anim = def.model.animations.panic
if not new_anim then
new_anim = table.copy(def.model.animations.walk)
new_anim.speed = new_anim.speed * 2
end
new_def.model.animations._run = new_anim
end
end
if def.stats.can_jump and type(def.stats.can_jump) == "number" then
if def.stats.can_jump > 0 then
new_def.stepheight = def.stats.can_jump + 0.1
end
end
if def.stats.sneaky or def.stats.can_fly then
new_def.makes_footstep_sound = false
end
new_def.get_staticdata = function(self)
local main_tab = creatures.get_staticdata(self)
-- is own staticdata function defined? If so, merge results
if def.get_staticdata then
local data = def.get_staticdata(self)
if data and type(data) == "table" then
for s,w in pairs(data) do
main_tab[s] = w
end
end
end
-- return data serialized
return core.serialize(main_tab)
end
new_def.on_activate = function(self, staticdata)
-- Add everything we need as basis for the engine
self.mob_name = def.name
self.hp = def.stats.hp
self.hostile = def.stats.hostile
self.mode = ""
self.stunned = false -- if knocked back or hit do nothing else
self.has_kockback = def.stats.has_kockback
self.has_falldamage = def.stats.has_falldamage
self.can_swim = def.stats.can_swim
self.can_fly = def.stats.can_fly
self.can_burn = def.stats.can_burn
self.can_panic = def.stats.can_panic == true and def.modes.walk ~= nil
--self.is_tamed = nil
--self.target = nil
self.dir = {x = 0, z = 0}
--self.last_pos = nil (was nullVec)
--self.last_node = nil
--self.last_llvl = 0
self.fall_dist = 0
self.air_cnt = 0
-- Timers
self.lifetimer = 0
self.modetimer = math.random()--0
self.soundtimer = math.random()
self.nodetimer = 2 -- ensure we get the first step
self.yawtimer = math.random() * 2--0
self.followtimer = 0
if self.can_swim then
self.swimtimer = 2 -- ensure we get the first step
-- self.in_water = nil
end
if self.hostile then
self.attacktimer = 0
end
if self.hostile or def.modes.follow then
self.searchtimer = 0
end
if self.can_burn or not def.stats.can_swim or self.has_falldamage then
self.env_damage = true
self.envtimer = 0
end
-- Other things
if staticdata then
local tab = core.deserialize(staticdata)
if tab and type(tab) == "table" then
for s,w in pairs(tab) do
self[tostring(s)] = w
end
end
end
-- check we got a valid mode
if not new_def.modes[self.mode] or (new_def.modes[self.mode].chance or 0) <= 0 then
self.mode = "idle"
end
if not self.can_fly then
if not self.in_water then
self.object:setacceleration({x = 0, y = -15, z = 0})
end
end
-- check if falling and set velocity only 0 when not falling
if self.fall_dist == 0 then
self.object:setvelocity(nullVec)
end
self.object:set_hp(self.hp)
if not core.setting_getbool("enable_damage") then
self.hostile = false
end
-- immortal is needed to disable clientside smokepuff shit
self.object:set_armor_groups({fleshy = 100, immortal = 1})
-- call custom on_activate if defined
if def.on_activate then
def.on_activate(self, staticdata)
end
end
new_def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
if def.on_punch and def.on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir) == true then
return
end
creatures.on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
end
new_def.on_rightclick = function(self, clicker)
if def.on_rightclick and def.on_rightclick(self, clicker) == true then
return
end
creatures.on_rightclick(self, clicker)
end
new_def.on_step = function(self, dtime)
if def.on_step and def.on_step(self, dtime) == true then
return
end
creatures.on_step(self, dtime)
end
return new_def
end
function creatures.register_mob(def) -- returns true if sucessfull
if not def or not def.name then
throw_error("Can't register mob. No name or Definition given.")
return false
end
local mob_def = translate_def(def)
core.register_entity(":" .. def.name, mob_def)
-- register spawn
if def.spawning and not (def.stats.hostile and not allow_hostile) then
local spawn_def = def.spawning
spawn_def.mob_name = def.name
spawn_def.mob_size = def.model.collisionbox
if creatures.register_spawn(spawn_def) ~= true then
throw_error("Couldn't register spawning for '" .. def.name .. "'")
end
if spawn_def.spawn_egg then
local egg_def = def.spawning.spawn_egg
egg_def.mob_name = def.name
egg_def.box = def.model.collisionbox
creatures.register_egg(egg_def)
end
if spawn_def.spawner then
local spawner_def = def.spawning.spawner
spawner_def.mob_name = def.name
spawner_def.range = spawner_def.range or 4
spawner_def.number = spawner_def.number or 6
spawner_def.model = def.model
creatures.register_spawner(spawner_def)
end
end
return true
end
local function inRange(min_max, value)
if not value or not min_max or not min_max.min or not min_max.max then
return false
end
if (value >= min_max.min and value <= min_max.max) then
return true
end
return false
end
local function checkSpace(pos, height)
for i = 0, height do
local n = core.get_node_or_nil({x = pos.x, y = pos.y + i, z = pos.z})
if not n or n.name ~= "air" then
return false
end
end
return true
end
local time_taker = 0
local function step(tick)
core.after(tick, step, tick)
time_taker = time_taker + tick
end
step(0.5)
local function stopABMFlood()
if time_taker == 0 then
return true
end
time_taker = 0
end
local function groupSpawn(pos, mob, group, nodes, range, max_loops)
local cnt = 0
local cnt2 = 0
local nodes = core.find_nodes_in_area({x = pos.x - range, y = pos.y - range, z = pos.z - range},
{x = pos.x + range, y = pos.y, z = pos.z + range}, nodes)
local number = #nodes - 1
if max_loops and type(max_loops) == "number" then
number = max_loops
end
while cnt < group and cnt2 < number do
cnt2 = cnt2 + 1
local p = nodes[math.random(1, number)]
p.y = p.y + 1
if checkSpace(p, mob.size) == true then
cnt = cnt + 1
core.add_entity(p, mob.name)
end
end
if cnt < group then
return false
end
end
function creatures.register_spawn(spawn_def)
if not spawn_def or not spawn_def.abm_nodes then
throw_error("No valid definition for given.")
return false
end
if not spawn_def.abm_nodes.neighbors then
spawn_def.abm_nodes.neighbors = {}
end
table.insert(spawn_def.abm_nodes.neighbors, "air")
core.register_abm({
nodenames = spawn_def.abm_nodes.spawn_on,
neighbors = spawn_def.abm_nodes.neighbors,
interval = spawn_def.abm_interval or 44,
chance = spawn_def.abm_chance or 7000,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
-- prevent abm-"feature"
if stopABMFlood() == true then
return
end
-- time check
local tod = core.get_timeofday() * 24000
if spawn_def.time_range then
local wanted_res = false
local range = table.copy(spawn_def.time_range)
if range.min > range.max and range.min <= tod then
wanted_res = true
end
if inRange(range, tod) == wanted_res then
return
end
end
-- position check
if spawn_def.height_limit and not inRange(spawn_def.height_limit, pos.y) then
return
end
-- light check
pos.y = pos.y + 1
local llvl = core.get_node_light(pos)
if spawn_def.light and not inRange(spawn_def.light, llvl) then
return
end
-- creature count check
local max
if active_object_count_wider > (spawn_def.max_number or 1) then
local mates_num = #creatures.findTarget(nil, pos, 16, "mate", spawn_def.mob_name, true)
if (mates_num or 0) >= spawn_def.max_number then
return
else
max = spawn_def.max_number - mates_num
end
end
-- ok everything seems fine, spawn creature
local height_min = (spawn_def.mob_size[5] or 2) - (spawn_def.mob_size[2] or 0)
height_min = math.ceil(height_min)
local number = 0
if type(spawn_def.number) == "table" then
number = math.random(spawn_def.number.min, spawn_def.number.max)
else
number = spawn_def.number or 1
end
if max and number > max then
number = max
end
if number > 1 then
groupSpawn(pos, {name = spawn_def.mob_name, size = height_min}, number, spawn_def.abm_nodes.spawn_on, 5)
else
-- space check
if not checkSpace(pos, height_min) then
return
end
core.add_entity(pos, spawn_def.mob_name)
end
end,
})
return true
end
local function eggSpawn(itemstack, placer, pointed_thing, egg_def)
if pointed_thing.type == "node" then
local pos = pointed_thing.above
pos.y = pos.y + 0.5
local height = (egg_def.box[5] or 2) - (egg_def.box[2] or 0)
if checkSpace(pos, height) == true then
core.add_entity(pos, egg_def.mob_name)
if core.setting_getbool("creative_mode") ~= true then
itemstack:take_item()
end
end
return itemstack
end
end
function creatures.register_egg(egg_def)
if not egg_def or not egg_def.mob_name or not egg_def.box then
throw_error("Can't register Spawn-Egg. Not enough parameters given.")
return false
end
core.register_craftitem(":" .. egg_def.mob_name .. "_spawn_egg", {
description = egg_def.description or egg_def.mob_name .. " spawn egg",
inventory_image = egg_def.texture or "creatures_spawn_egg.png",
liquids_pointable = false,
on_place = function(itemstack, placer, pointed_thing)
return eggSpawn(itemstack, placer, pointed_thing, egg_def)
end,
})
return true
end
local function makeSpawnerEntiy(mob_name, model)
core.register_entity(":" .. mob_name .. "_spawner_dummy", {
hp_max = 1,
physical = false,
collide_with_objects = false,
collisionbox = nullVec,
visual = "mesh",
visual_size = {x = 0.42, y = 0.42},
mesh = model.mesh,
textures = model.textures,
makes_footstep_sound = false,
automatic_rotate = math.pi * -2.9,
mob_name = "_" .. mob_name .. "_dummy",
on_activate = function(self)
self.timer = 0
self.object:setvelocity(nullVec)
self.object:setacceleration(nullVec)
self.object:set_armor_groups({immortal = 1})
--self.object:set_bone_position("Root", nullVec, {x=45,y=0,z=0})
end,
on_step = function(self, dtime)
self.timer = self.timer + dtime
if self.timer > 30 then
self.timer = 0
local n = core.get_node_or_nil(self.object:getpos())
if n and n.name and n.name ~= mob_name .. "_spawner" then
self.object:remove()
end
end
end
})
end
local function spawnerSpawn(pos, spawner_def)
local mates = creatures.findTarget(nil, pos, spawner_def.range, "mate", spawner_def.mob_name, true) or {}
if #mates >= spawner_def.number then
return false
end
local number_max = spawner_def.number - #mates
local rh = math.floor(spawner_def.range/2)
local area = {
min = {x = pos.x - rh, y=pos.y - rh, z = pos.z - rh},
max = {x = pos.x + rh, y=pos.y + rh - spawner_def.height - 1, z = pos.z + rh}
}
local height = area.max.y - area.min.y
local cnt = 0
for i = 0, height do
if cnt >= number_max then
break
end
local p = {x = math.random(area.min.x, area.max.x), y = area.min.y + i, z = math.random(area.min.z, area.max.z)}
local n = core.get_node_or_nil(p)
if n and n.name then
local walkable = core.registered_nodes[n.name].walkable or false
p.y = p.y + 1
if walkable and checkSpace(p, spawner_def.height) == true then
local llvl = core.get_node_light(p)
if not spawner_def.light or (spawner_def.light and inRange(spawner_def.light, llvl)) then
cnt = cnt + 1
core.add_entity(p, spawner_def.mob_name)
end
end
end
end
end
local spawner_timers = {}
function creatures.register_spawner(spawner_def)
if not spawner_def or not spawner_def.mob_name or not spawner_def.model then
throw_error("Can't register Spawn-Egg. Not enough parameters given.")
return false
end
makeSpawnerEntiy(spawner_def.mob_name, spawner_def.model)
core.register_node(":" .. spawner_def.mob_name .. "_spawner", {
description = spawner_def.description or spawner_def.mob_name .. " spawner",
paramtype = "light",
tiles = {"creatures_spawner.png"},
is_ground_content = true,
drawtype = "glasslike",
groups = {cracky = 1, level = 1},
drop = "",
on_construct = function(pos)
pos.y = pos.y - 0.3
core.add_entity(pos, spawner_def.mob_name .. "_spawner_dummy")
end,
on_destruct = function(pos)
for _,obj in ipairs(core.get_objects_inside_radius(pos, 1)) do
local entity = obj:get_luaentity()
if obj and entity and entity.mob_name == "_" .. spawner_def.mob_name .. "_dummy" then
obj:remove()
end
end
end
})
local box = spawner_def.model.collisionbox
local height = (box[5] or 2) - (box[2] or 0)
spawner_def.height = height
if spawner_def.player_range and type(spawner_def.player_range) == "number" then
core.register_abm({
nodenames = {spawner_def.mob_name .. "_spawner"},
interval = 2,
chance = 1,
catch_up = false,
action = function(pos)
local id = core.pos_to_string(pos)
if not spawner_timers[id] then
spawner_timers[id] = os.time()
end
local time_from_last_call = os.time() - spawner_timers[id]
local mobs,player_near = creatures.findTarget(nil, pos, spawner_def.player_range, "player", nil, true, true)
if player_near == true and time_from_last_call > 10 and (math.random(1, 5) == 1 or (time_from_last_call ) > 27) then
spawner_timers[id] = os.time()
spawnerSpawn(pos, spawner_def)
end
end
})
else
core.register_abm({
nodenames = {spawner_def.mob_name .. "_spawner"},
interval = 10,
chance = 3,
action = function(pos)
spawnerSpawn(pos, spawner_def)
end
})
end
return true
end
local function register_alias_entity(old_mob, new_mob)
core.register_entity(":" .. old_mob, {
physical = false,
collisionbox = {0, 0, 0, 0, 0, 0},
visual = "sprite",
visual_size = {x = 0, y = 0},
textures = {"creatures_spawner.png"}, -- dummy texture
makes_footstep_sound = false,
on_activate = function(self)
local pos = self.object:getpos()
if pos then
core.add_entity(pos, new_mob)
end
if self.object then
self.object:remove()
end
end,
})
end
function creatures.register_alias(old_mob, new_mob) -- returns true if sucessfull
local def = core.registered_entities[new_mob]
if not def then
throw_error("No valid definition for given.")
return false
end
register_alias_entity(old_mob, new_mob)
if core.registered_nodes[new_mob .. "_spawner"] then
register_alias_entity(old_mob .. "_spawner_dummy", new_mob .. "_spawner_dummy")
core.register_alias(old_mob .. "_spawner", new_mob .. "_spawner")
end
if core.registered_items[new_mob .. "_spawn_egg"] then
core.register_alias(old_mob .. "_spawn_egg", new_mob .. "_spawn_egg")
end
return true
end