cme/creatures/common.lua

161 lines
4.2 KiB
Lua

--= Creatures MOB-Engine (cme) =--
-- Copyright (c) 2015-2016 BlockMen <blockmen2015@gmail.com>
--
-- common.lua
--
-- This software is provided 'as-is', without any express or implied warranty. In no
-- event will the authors be held liable for any damages arising from the use of
-- this software.
--
-- Permission is granted to anyone to use this software for any purpose, including
-- commercial applications, and to alter it and redistribute it freely, subject to the
-- following restrictions:
--
-- 1. The origin of this software must not be misrepresented; you must not
-- claim that you wrote the original software. If you use this software in a
-- product, an acknowledgment in the product documentation is required.
-- 2. Altered source versions must be plainly marked as such, and must not
-- be misrepresented as being the original software.
-- 3. This notice may not be removed or altered from any source distribution.
--
-- constants
nullVec = {x = 0, y = 0, z = 0}
DEGTORAD = math.pi / 180.0
-- common functions
function creatures.sumChances(tab)
local psum = 0
for s,w in pairs(tab) do
psum = psum + ((tonumber(w) or w.chance or 0))
end
return psum
end
function creatures.rnd(tab, errval)
if not errval then
errval = false
end
local res = 1000000000
local rn = math.random(0, res - 1)
local retval = nil
local psum = 0
for s,w in pairs(tab) do
psum = psum + ((tonumber(w) or w.chance or 0) * res)
if psum > rn then
retval = s
break
end
end
return retval
end
function throw_error(msg)
core.log("error", "#Creatures: ERROR: " .. msg)
end
function throw_warning(msg)
core.log("warning", "#Creatures: WARNING: " .. msg)
end
function creatures.compare_pos(pos1, pos2)
if not pos1 or not pos2 then
return
end
if pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z then
return false
end
return true
end
function creatures.findTarget(search_obj, pos, radius, search_type, ignore_mob, xray, no_count)
local player_near = false
local mobs = {}
for _,obj in ipairs(core.get_objects_inside_radius(pos, radius)) do
if obj ~= search_obj then
if xray or core.line_of_sight(pos, obj:getpos()) == true then
local is_player = obj:is_player()
if is_player then
player_near = true
if no_count == true then
return {}, true
end
end
local entity = obj:get_luaentity()
local isItem = (entity and entity.name == "__builtin:item") or false
local ignore = (entity and entity.mob_name == ignore_mob and search_type ~= "mates") or false
if search_type == "all" then
if not isItem and not ignore then
table.insert(mobs, obj)
end
elseif search_type == "hostile" then
if not ignore and (entity and entity.hostile == true) or is_player then
table.insert(mobs, obj)
end
elseif search_type == "nonhostile" then
if entity and not entity.hostile and not isItem and not ignore then
table.insert(mobs, obj)
end
elseif search_type == "player" then
if is_player then
table.insert(mobs, obj)
end
elseif search_type == "mate" then
if not isItem and (entity and entity.mob_name == ignore_mob) then
table.insert(mobs, obj)
end
end
end
end --for
end
return mobs,player_near
end
function creatures.dropItems(pos, drops)
if not pos or not drops then
return
end
-- convert drops table
local tab = {}
for _,elem in pairs(drops) do
local name = tostring(elem[1])
local v = elem[2]
local chance = elem.chance
local amount = ""
-- check if drops depending on defined chance
if name and chance then
local ct = {}
ct[name] = chance
ct["_fake"] = 1 - chance
local res = creatures.rnd(ct)
if res == "_fake" then
name = nil
end
end
-- get amount
if name and v then
if type(v) == "table" then
amount = math.random(v.min or 1, v.max or 1) or 1
elseif type(v) == "number" then
amount = v
end
if amount > 0 then
amount = " " .. amount
end
end
if name then
local obj = core.add_item(pos, name .. amount)
if not obj then
throw_error("Could not drop item '" .. name .. amount .. "'")
end
end
end
end