cme/chicken/init.lua
BlockMen 1694be3f32 Publish old stuff from disk
Just found these changes on my localspace. idk if all works, just thought it may be more useful here than on my disk.
2018-09-17 13:46:15 +02:00

158 lines
4.3 KiB
Lua

--= Chicken for Creatures MOB-Engine (cme) =--
-- Copyright (c) 2015-2016 BlockMen <blockmen2015@gmail.com>
--
-- init.lua
--
-- This software is provided 'as-is', without any express or implied warranty. In no
-- event will the authors be held liable for any damages arising from the use of
-- this software.
--
-- Permission is granted to anyone to use this software for any purpose, including
-- commercial applications, and to alter it and redistribute it freely, subject to the
-- following restrictions:
--
-- 1. The origin of this software must not be misrepresented; you must not
-- claim that you wrote the original software. If you use this software in a
-- product, an acknowledgment in the product documentation is required.
-- 2. Altered source versions must be plainly marked as such, and must not
-- be misrepresented as being the original software.
-- 3. This notice may not be removed or altered from any source distribution.
--
-- Egg
dofile(core.get_modpath("chicken") .. "/egg.lua")
local function dropEgg(obj)
local pos = obj:getpos()
if pos then
creatures.dropItems(pos, {{"creatures:egg"}})
end
end
-- Flesh
core.register_craftitem(":creatures:chicken_flesh", {
description = "Raw Chicken Flesh",
inventory_image = "creatures_chicken_flesh.png",
on_use = core.item_eat(1)
})
core.register_craftitem(":creatures:chicken_meat", {
description = "Chicken Meat",
inventory_image = "creatures_chicken_meat.png",
on_use = core.item_eat(3)
})
core.register_craft({
type = "cooking",
output = "creatures:chicken_meat",
recipe = "creatures:chicken_flesh",
})
-- Feather
core.register_craftitem(":creatures:feather", {
description = "Feather",
inventory_image = "creatures_feather.png",
})
local colors = {
white = {chance = 0.7},
brown = {chance = 0.3}
}
local def = {
-- general
name = "creatures:chicken",
stats = {
hp = 5,
lifetime = 300, -- 5 Minutes
can_jump = 1,
can_swim = true,
can_burn = true,
can_panic = true,
has_kockback = true,
sneaky = true,
},
modes = {
idle = {chance = 0.25, duration = 5, update_yaw = 3},
idle2 = {chance = 0.69, duration = 0.8},
pick = {chance = 0.2, duration = 2},
walk = {chance = 0.2, duration = 5.5, moving_speed = 0.7, update_yaw = 2},
panic = {moving_speed = 3.1, update_yaw = 0.8},
lay_egg = {chance = 0.01, duration = 1},
},
model = {
mesh = "creatures_chicken.b3d",
textures = {"creatures_chicken_white.png"},
collisionbox = {-0.19, -0.01, -0.19, 0.19, 0.52, 0.19},
rotation = 90.0,
collide_with_objects = false,
animations = {
idle = {start = 0, stop = 1, speed = 10},
idle2 = {start = 40, stop = 50, speed = 50},
pick = {start = 88, stop = 134, speed = 50},
walk = {start = 4, stop = 36, speed = 50},
-- special modes
swim = {start = 51, stop = 87, speed = 40},
panic = {start = 51, stop = 87, speed = 55},
death = {start = 135, stop = 160, speed = 28, loop = false, duration = 2.12},
},
},
sounds = {
on_damage = {name = "creatures_chicken_hit", gain = 0.5, distance = 10},
on_death = {name = "creatures_chicken_hit", gain = 0.5, distance = 10},
swim = {name = "creatures_splash", gain = 1.0, distance = 10},
random = {
idle = {name = "creatures_chicken", gain = 0.9, distance = 12, time_min = 8, time_max = 50},
},
},
spawning = {
abm_nodes = {
spawn_on = {"default:dirt_with_grass", "default:dirt"},
},
abm_interval = 55,
abm_chance = 7800,
max_number = 1,
number = 1,
light = {min = 8, max = 15},
height_limit = {min = 0, max = 150},
spawn_egg = {
description = "Chicken Spawn-Egg",
},
},
drops = {
{"creatures:chicken_flesh"},
{"creatures:feather", {min = 1, max = 2}, chance = 0.45},
},
get_staticdata = function(self)
return {
feather_color = self.feather_color,
}
end,
on_activate = function(self, staticdata)
if not self.feather_color then
self.feather_color = creatures.rnd(colors) or "white"
end
-- update feather color
self.object:set_properties({textures = {"creatures_chicken_" .. self.feather_color .. ".png"}})
end,
on_step = function(self, dtime)
if self.mode == "lay_egg" then
dropEgg(self.object)
self.modetimer = 2
end
end
}
creatures.register_mob(def)