Just found these changes on my localspace. idk if all works, just thought it may be more useful here than on my disk.
158 lines
4.3 KiB
Lua
158 lines
4.3 KiB
Lua
--= Chicken for Creatures MOB-Engine (cme) =--
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-- Copyright (c) 2015-2016 BlockMen <blockmen2015@gmail.com>
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--
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-- init.lua
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--
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-- This software is provided 'as-is', without any express or implied warranty. In no
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-- event will the authors be held liable for any damages arising from the use of
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-- this software.
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--
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-- Permission is granted to anyone to use this software for any purpose, including
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-- commercial applications, and to alter it and redistribute it freely, subject to the
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-- following restrictions:
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--
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-- 1. The origin of this software must not be misrepresented; you must not
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-- claim that you wrote the original software. If you use this software in a
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-- product, an acknowledgment in the product documentation is required.
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-- 2. Altered source versions must be plainly marked as such, and must not
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-- be misrepresented as being the original software.
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-- 3. This notice may not be removed or altered from any source distribution.
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--
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-- Egg
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dofile(core.get_modpath("chicken") .. "/egg.lua")
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local function dropEgg(obj)
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local pos = obj:getpos()
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if pos then
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creatures.dropItems(pos, {{"creatures:egg"}})
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end
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end
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-- Flesh
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core.register_craftitem(":creatures:chicken_flesh", {
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description = "Raw Chicken Flesh",
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inventory_image = "creatures_chicken_flesh.png",
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on_use = core.item_eat(1)
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})
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core.register_craftitem(":creatures:chicken_meat", {
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description = "Chicken Meat",
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inventory_image = "creatures_chicken_meat.png",
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on_use = core.item_eat(3)
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})
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core.register_craft({
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type = "cooking",
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output = "creatures:chicken_meat",
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recipe = "creatures:chicken_flesh",
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})
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-- Feather
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core.register_craftitem(":creatures:feather", {
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description = "Feather",
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inventory_image = "creatures_feather.png",
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})
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local colors = {
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white = {chance = 0.7},
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brown = {chance = 0.3}
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}
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local def = {
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-- general
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name = "creatures:chicken",
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stats = {
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hp = 5,
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lifetime = 300, -- 5 Minutes
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can_jump = 1,
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can_swim = true,
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can_burn = true,
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can_panic = true,
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has_kockback = true,
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sneaky = true,
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},
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modes = {
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idle = {chance = 0.25, duration = 5, update_yaw = 3},
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idle2 = {chance = 0.69, duration = 0.8},
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pick = {chance = 0.2, duration = 2},
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walk = {chance = 0.2, duration = 5.5, moving_speed = 0.7, update_yaw = 2},
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panic = {moving_speed = 3.1, update_yaw = 0.8},
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lay_egg = {chance = 0.01, duration = 1},
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},
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model = {
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mesh = "creatures_chicken.b3d",
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textures = {"creatures_chicken_white.png"},
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collisionbox = {-0.19, -0.01, -0.19, 0.19, 0.52, 0.19},
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rotation = 90.0,
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collide_with_objects = false,
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animations = {
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idle = {start = 0, stop = 1, speed = 10},
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idle2 = {start = 40, stop = 50, speed = 50},
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pick = {start = 88, stop = 134, speed = 50},
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walk = {start = 4, stop = 36, speed = 50},
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-- special modes
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swim = {start = 51, stop = 87, speed = 40},
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panic = {start = 51, stop = 87, speed = 55},
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death = {start = 135, stop = 160, speed = 28, loop = false, duration = 2.12},
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},
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},
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sounds = {
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on_damage = {name = "creatures_chicken_hit", gain = 0.5, distance = 10},
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on_death = {name = "creatures_chicken_hit", gain = 0.5, distance = 10},
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swim = {name = "creatures_splash", gain = 1.0, distance = 10},
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random = {
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idle = {name = "creatures_chicken", gain = 0.9, distance = 12, time_min = 8, time_max = 50},
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},
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},
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spawning = {
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abm_nodes = {
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spawn_on = {"default:dirt_with_grass", "default:dirt"},
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},
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abm_interval = 55,
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abm_chance = 7800,
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max_number = 1,
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number = 1,
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light = {min = 8, max = 15},
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height_limit = {min = 0, max = 150},
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spawn_egg = {
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description = "Chicken Spawn-Egg",
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},
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},
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drops = {
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{"creatures:chicken_flesh"},
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{"creatures:feather", {min = 1, max = 2}, chance = 0.45},
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},
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get_staticdata = function(self)
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return {
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feather_color = self.feather_color,
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}
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end,
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on_activate = function(self, staticdata)
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if not self.feather_color then
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self.feather_color = creatures.rnd(colors) or "white"
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end
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-- update feather color
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self.object:set_properties({textures = {"creatures_chicken_" .. self.feather_color .. ".png"}})
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end,
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on_step = function(self, dtime)
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if self.mode == "lay_egg" then
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dropEgg(self.object)
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self.modetimer = 2
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end
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end
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}
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creatures.register_mob(def)
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