Chicken drop eggs
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9b0a03ada5
commit
298293d290
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@ -6,8 +6,9 @@ Version: 2.0 Beta
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Adds chicken to Minetest (requires Creatures MOB-Engine).
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Adds chicken to Minetest (requires Creatures MOB-Engine).
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Chicken spawn on dirt and grass blocks, have 5 HP and friendly. When killed they
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Chicken spawn on dirt and grass blocks, have 5 HP and are friendly. When killed they
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drop raw meat.
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drop meat, which can be eaten or cooked. Also they drop randomly eggs (which have
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no real use yet.)
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License:
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License:
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@ -17,6 +18,9 @@ Code:
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see "LICENSE.txt" for details.
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see "LICENSE.txt" for details.
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Media(textures and meshes/models):
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Media(textures and meshes/models):
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Gamit(WTFPL):
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creatures_egg.png
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everything else:
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(c) Copyright (2014-2015) BlockMen; CC-BY-SA 3.0
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(c) Copyright (2014-2015) BlockMen; CC-BY-SA 3.0
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Sounds:
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Sounds:
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@ -21,6 +21,19 @@
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core.register_craftitem(":creatures:egg", {
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description = "Egg",
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inventory_image = "creatures_egg.png"
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})
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local function dropEgg(obj)
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local pos = obj:getpos()
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if pos then
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creatures.dropItems(pos, {{"creatures:egg"}})
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end
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end
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local def = {
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local def = {
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-- general
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-- general
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name = "creatures:chicken",
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name = "creatures:chicken",
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@ -37,10 +50,11 @@ local def = {
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modes = {
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modes = {
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idle = {chance = 0.25, duration = 5, update_yaw = 3},
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idle = {chance = 0.25, duration = 5, update_yaw = 3},
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idle2 = {chance = 0.3, duration = 1},
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idle2 = {chance = 0.69, duration = 0.8},
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pick = {chance = 0.25, duration = 2},
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pick = {chance = 0.2, duration = 2},
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walk = {chance = 0.2, duration = 5.5, moving_speed = 0.7, update_yaw = 2},
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walk = {chance = 0.2, duration = 5.5, moving_speed = 0.7, update_yaw = 2},
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panic = {moving_speed = 2.1}
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panic = {moving_speed = 2.1},
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lay_egg = {chance = 0.01, duration = 1},
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},
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},
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model = {
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model = {
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@ -48,6 +62,7 @@ local def = {
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textures = {"creatures_chicken.png"},
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textures = {"creatures_chicken.png"},
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collisionbox = {-0.25, -0.01, -0.3, 0.25, 0.45, 0.3},
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collisionbox = {-0.25, -0.01, -0.3, 0.25, 0.45, 0.3},
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rotation = -90.0,
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rotation = -90.0,
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collide_with_objects = false,
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animations = {
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animations = {
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idle = {start = 0, stop = 1, speed = 10},
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idle = {start = 0, stop = 1, speed = 10},
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idle2 = {start = 41, stop = 61, speed = 70},
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idle2 = {start = 41, stop = 61, speed = 70},
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@ -82,11 +97,19 @@ local def = {
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spawn_egg = {
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spawn_egg = {
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description = "Chicken Spawn-Egg",
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description = "Chicken Spawn-Egg",
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-- texture = "creatures_spawn_egg.png",
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},
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},
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},
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drops = {
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{"creatures:flesh"},
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},
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},
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on_step = function(self, dtime)
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if self.mode == "lay_egg" then
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dropEgg(self.object)
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self.modetimer = 2
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end
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end
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}
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}
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creatures.register_mob(def)
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creatures.register_mob(def)
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Binary file not shown.
After Width: | Height: | Size: 2.9 KiB |
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@ -34,6 +34,7 @@ local function translate_def(def)
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collisionbox = def.model.collisionbox or {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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collisionbox = def.model.collisionbox or {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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visual_size = def.model.scale or {x = 1, y = 1},
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visual_size = def.model.scale or {x = 1, y = 1},
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backface_culling = def.model.backface_culling or false,
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backface_culling = def.model.backface_culling or false,
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collide_with_objects = def.model.collide_with_objects or true,
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stats = def.stats,
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stats = def.stats,
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model = def.model,
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model = def.model,
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