120 lines
3.2 KiB
Lua
120 lines
3.2 KiB
Lua
local function generate_tree(pos)
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local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
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local is_soil = minetest.get_item_group(nu, "soil")
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if is_soil == 0 then
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return
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end
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
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local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
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local data = vm:get_data()
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default.grow_tree(data, a, pos, math.random(1, 4) == 1, math.random(1,100000))
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vm:set_data(data)
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vm:write_to_map(data)
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vm:update_map()
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end
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local plant_tab = {}
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local rnd_max = 5
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minetest.after(0.5, function()
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plant_tab[0] = "air"
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plant_tab[1] = "default:grass_1"
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plant_tab[2] = "default:grass_2"
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plant_tab[3] = "default:grass_3"
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plant_tab[4] = "default:grass_4"
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plant_tab[5] = "default:grass_5"
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if minetest.get_modpath("flowers") ~= nil then
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rnd_max = 11
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plant_tab[6] = "flowers:dandelion_white"
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plant_tab[7] = "flowers:dandelion_yellow"
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plant_tab[8] = "flowers:geranium"
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plant_tab[9] = "flowers:rose"
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plant_tab[10] = "flowers:tulip"
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plant_tab[11] = "flowers:viola"
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end
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end)
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local function duengen(pointed_thing)
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local pos = pointed_thing.under
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local n = minetest.get_node_or_nil(pos)
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if not n or not n.name then
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return
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end
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print(n.name)
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local stage = ""
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if n.name == "default:sapling" and minetest.get_node_light(pos) then
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if math.random(1,20) < 5 then
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minetest.set_node(pos, {name="air"})
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generate_tree(pos)
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end
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elseif string.find(n.name, "farming:wheat_") ~= nil then
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stage = tonumber(string.sub(n.name, 15))
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if math.random(1,7) < stage/3 then
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minetest.set_node(pos, {name="farming:wheat_8"})
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elseif stage < 7 then
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minetest.set_node(pos, {name="farming:wheat_"..stage+math.random(1,2)})
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end
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elseif string.find(n.name, "farming:cotton_") ~= nil then
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stage = tonumber(string.sub(n.name, 16))
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if stage == 1 then
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minetest.set_node(pos, {name="farming:cotton_"..math.random(stage,2)})
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else
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minetest.set_node(pos, {name="farming:cotton"})
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end
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elseif string.find(n.name, "farming:pumpkin_") ~= nil then
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stage = tonumber(string.sub(n.name, 17))
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if stage == 1 then
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minetest.set_node(pos, {name="farming:pumpkin_"..math.random(stage,2)})
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else
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minetest.set_node(pos, {name="farming:pumpkin"})
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end
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elseif n.name == "default:dry_dirt" then
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for i = -2, 3, 1 do
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for j = -3, 2, 1 do
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local p = {x=pos.x+i, y=pos.y, z=pos.z+j}
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--pos =
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local n2 = minetest.get_node_or_nil(p)
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if n2 and n2.name and n2.name == "default:dry_dirt" and minetest.find_node_near(p, 6, {"group:water"}) then
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if math.random(1,6) > 3 then
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--minetest.env:set_node(p, {name=plant_tab[math.random(0, rnd_max)]})
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minetest.set_node(pointed_thing.under, {name="default:grass"})
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else
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minetest.set_node(p, {name="default:grass"})
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end
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end
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end
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end
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end
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end
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minetest.register_craftitem("default:minerals", {
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description = "Minerals",
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inventory_image = "default_minerals.png",
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liquids_pointable = false,
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stack_max = 60,
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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duengen(pointed_thing)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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end,
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}) |