Wasteland/mods/ruins/init.lua

259 lines
7.3 KiB
Lua

-------------------------------------------------------------------------
-- Wasteland
-- Copyright (C) 2015 BlockMen <blockmen2015@gmail.de>
--
-- This file is part of Wasteland
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
-------------------------------------------------------------------------
local chest_stuff = {
{name="default:old_apple", max = 1, rarity=1},
{name="default:old_bread", max = 1, rarity=6},
{name="farming:seed_wheat", max = 1, rarity=5},
{name="bucket:bucket_empty", max = 1, rarity=7},
{name="bucket:bucket_water", max = 1, rarity=9},
{name="default:sword_wood", max = 1, rarity=9},
{name="default:sapling", max = 1, rarity=10}
}
minetest.register_node("ruins:chest", {
description = "Old Chest",
tiles = {"ruins_chest_top.png", "ruins_chest_top.png", "ruins_chest_side.png",
"ruins_chest_side.png", "ruins_chest_side.png", "ruins_chest_front.png"},
paramtype2 = "facedir",
groups = {choppy = default.dig.old_chest},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults({
dug = {name = "ruins_chest_break", gain = 0.8},
}),
drop = "default:stick 2",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
after_dig_node = default.drop_node_inventory(),
})
--[[local frm = default.chest_formspec
if not default.chest_formspec then
frm = "size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]"
end]]
local function fill_chest(pos)
minetest.set_node(pos, {name="ruins:chest", metadata=""})
minetest.after(2, function()
local n = minetest.get_node(pos)
local cnt = 0
if n ~= nil then
if n.name == "ruins:chest" then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
while cnt < 2 do
local stuff = chest_stuff[math.random(1,#chest_stuff)]
local stack = {name=stuff.name, count = 1}
if math.random(1,stuff.rarity) == stuff.rarity then
if not inv:contains_item("main", stack) then
inv:set_stack("main", math.random(1,32), stack)
cnt = cnt+1
end
end
end
end
end
end)
end
local function fill_grave(pos)
minetest.after(2, function()
local n = minetest.get_node(pos)
local cnt = 0
if n ~= nil then
local meta = minetest.get_meta(pos)
meta:set_string("formspec",frm)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
while cnt < 1 do
local stuff = chest_stuff[math.random(1,#chest_stuff)]
local stack = {name=stuff.name, count = 1}
if math.random(1,stuff.rarity) == stuff.rarity then
inv:set_stack("main", math.random(1,32), stack)
cnt = cnt+1
end
end
end
end)
end
local function can_replace(pos)
local n = minetest.get_node_or_nil(pos)
if n and n.name and minetest.registered_nodes[n.name] and not minetest.registered_nodes[n.name].walkable then
return true
elseif not n then
return true
else
return false
end
end
local function ground(pos)
local p2 = pos
local cnt = 0
local mat = "dirt"
p2.y = p2.y-1
while can_replace(p2)==true do
cnt = cnt+1
if cnt > 25 then break end
if cnt>math.random(2,4) then mat = "stone"end
minetest.swap_node(p2, {name="default:"..mat})
p2.y = p2.y-1
end
end
local function door(pos, size)
pos.y = pos.y+1
if math.random(0,1) > 0 then
if math.random(0,1)>0 then pos.x=pos.x+size.x end
pos.z = pos.z + math.random(1,size.z-1)
else
if math.random(0,1)>0 then pos.z=pos.z+size.z end
pos.x = pos.x + math.random(1,size.x-1)
end
minetest.remove_node(pos)
pos.y = pos.y+1
minetest.remove_node(pos)
end
local function keller(pp, size)
local pos = pp--{x=pp.x, y=pp.y, z=pp.z}
for yi = 1,4 do
local w_h = math.random(3,4)
for xi = 1,size.x-1 do
for zi = 1,size.z-1 do
local p = {x=pos.x+xi, y=pos.y-yi, z=pos.z+zi}
if yi < w_h then
minetest.remove_node(p)
else
minetest.swap_node(p, {name="default:water_source"})
end
end
end
end
end
local material = {}
material[1] = "cobble"
material[2] = "mossycobble"
material[3] = "glass"
local function make(pos, size)
local wood = false
if math.random(1,10) > 8 then wood = true end
for yi = 0,4 do
for xi = 0,size.x do
for zi = 0,size.z do
if yi == 0 then
local p = {x=pos.x+xi, y=pos.y, z=pos.z+zi}
minetest.swap_node(p, {name="default:"..material[math.random(1,2)]})
minetest.after(1,ground,p)--(p)
else
if xi < 1 or xi > size.x-1 or zi<1 or zi>size.z-1 then
if math.random(1,yi) == 1 then
local new = material[math.random(1,2)]
if wood then new = "wood" end
if yi == 2 and math.random(1,10) == 3 then new = "glass" end
local n = minetest.get_node_or_nil({x=pos.x+xi, y=pos.y+yi-1, z=pos.z+zi})
if n and n.name ~= "air" then
minetest.swap_node({x=pos.x+xi, y=pos.y+yi, z=pos.z+zi}, {name="default:"..new})
end
end
else
minetest.remove_node({x=pos.x+xi, y=pos.y+yi, z=pos.z+zi})
end
end
end
end
end
if math.random(0,10) >7 then
minetest.after(2,keller, {x=pos.x, y=pos.y, z=pos.z}, size)
end
fill_chest({x=pos.x+math.random(1,size.x-1), y=pos.y+1, z=pos.z+math.random(1,size.z-1)})
door(pos, size)
end
local function make_grave(pos)
print(dump(pos))
minetest.add_node(pos, {name="bones:bones", param2=param2})
fill_grave({x=pos.x,y=pos.y,z=pos.z})
pos.y = pos.y+1
minetest.swap_node(pos, {name="bones:gravestone", param2=param2})
end
local perl1 = {
SEED1 = 9130, -- Values should match minetest mapgen V6 desert noise.
OCTA1 = 3,
PERS1 = 0.5,
SCAL1 = 250,
}
local is_set = false
local function set_seed(seed)
if not is_set then
math.randomseed(seed)
is_set = true
end
end
minetest.register_on_generated(function(minp, maxp, seed)
if maxp.y < 0 then return end
if math.random(0,10)<8 then return end
set_seed(seed)
local perlin1 = minetest.env:get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
local noise1 = perlin1:get2d({x=minp.x,y=minp.y})--,z=minp.z})
if noise1 < 0.36 or noise1 > -0.36 then
local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
minetest.after(0.5, function()
p2 = minetest.find_node_near(mpos, 25, {"default:dry_dirt"})
if not p2 or p2 == nil or p2.y < 0 then return end
make(p2,{x=math.random(6,9),z=math.random(6,9)})
end)
end
if noise1 < -0.45 or noise1 > 0.45 then
local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
minetest.after(0.5, function()
p2 = minetest.find_node_near(mpos, 25, {"default:dry_dirt"})
if not p2 or p2 == nil or p2.y < 0 then return end
p2.y = p2.y+1
local n = minetest.get_node(p2)
p2.y = p2.y-1
if n and n.name and n.name == "air" then
make_grave(p2)
end
end)
end
end)