Wasteland/mods/default/nodes.lua

1414 lines
41 KiB
Lua

-- mods/default/nodes.lua
minetest.register_node("default:stone", {
description = "Stone",
tiles = {"default_stone.png"},
is_ground_content = true,
groups = {cracky=default.dig.stone, stone=1},
drop = 'default:cobble',
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
stack_max = 40,
})
minetest.register_node("default:desert_stone", {
description = "Desert Stone",
tiles = {"default_desert_stone.png"},
is_ground_content = true,
groups = {cracky=default.dig.stone, stone=1},
drop = 'default:desert_stone',
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
stack_max = 40,
})
minetest.register_node("default:stone_with_coal", {
description = "Coal Ore",
tiles = {"default_stone.png^default_mineral_coal.png"},
is_ground_content = true,
groups = {cracky=default.dig.coal},
drop = 'default:coal_lump',
sounds = default.node_sound_stone_defaults(),
stack_max = 40,
})
minetest.register_node("default:stone_with_iron", {
description = "Iron Ore",
tiles = {"default_stone.png^default_mineral_iron.png"},
is_ground_content = true,
groups = {cracky=default.dig.iron},
drop = 'default:iron_lump',
sounds = default.node_sound_stone_defaults(),
stack_max = 40,
})
minetest.register_node("default:stone_with_copper", {
description = "Copper Ore",
tiles = {"default_stone.png^default_mineral_copper.png"},
is_ground_content = true,
groups = {cracky=2},
drop = 'default:copper_lump',
sounds = default.node_sound_stone_defaults(),
stack_max = 40,
})
minetest.register_node("default:stone_with_gold", {
description = "Gold Ore",
tiles = {"default_stone.png^default_mineral_gold.png"},
is_ground_content = true,
groups = {cracky=default.dig.gold},
drop = "default:gold_lump",
sounds = default.node_sound_stone_defaults(),
stack_max = 40,
})
minetest.register_node("default:stone_with_diamond", {
description = "Diamond Ore",
tiles = {"default_stone.png^default_mineral_diamond.png"},
is_ground_content = true,
groups = {cracky=default.dig.diamond},
drop = "default:diamond",
sounds = default.node_sound_stone_defaults(),
stack_max = 40,
})
minetest.register_alias("default:stone_with_mese", "default:stone")
minetest.register_alias("default:mese", "default:stone_with_gold")
minetest.register_node("default:stonebrick", {
description = "Stone Brick",
tiles = {"default_stone_brick.png"},
groups = {cracky=default.dig.stonebrick, stone=1},
sounds = default.node_sound_stone_defaults(),
stack_max = 40,
})
minetest.register_node("default:desert_stonebrick", {
description = "Desert Stone Brick",
tiles = {"default_desert_stone_brick.png"},
groups = {cracky=default.dig.stonebrick, stone=1},
sounds = default.node_sound_stone_defaults(),
stack_max = 40,
})
minetest.register_node("default:dry_dirt", {
description = "Dirt",
tiles = {"default_dry_dirt.png"},
is_ground_content = true,
groups = {crumbly=default.dig.dirt,soil=1},
sounds = default.node_sound_dirt_defaults(),
stack_max = 40,
})
minetest.register_node("default:grass", {
description = "Dirt with Grass",
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
is_ground_content = true,
groups = {crumbly=default.dig.dirt_with_grass,soil=1,not_in_creative_inventory=1},
drop = 'default:dry_dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
stack_max = 40,
}),
})
minetest.register_node("default:dirt_with_snow", {
description = "Dirt with Snow",
tiles = {"default_snow.png", "default_dry_dirt.png", "default_dry_dirt.png^default_snow_side.png"},
paramtype = "light",
--drawtype = "nodebox",
--node_box = {type="fixed",
-- fixed = {-0.5,-0.5,-0.5,0.5,0.5,0.5}},
is_ground_content = true,
groups = {crumbly=default.dig.dirt_with_grass},
drop = 'default:dry_dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_snow_footstep", gain=0.25},
}),
stack_max = 40,
})
minetest.register_alias("dirt_with_snow", "default:dirt_with_snow")
minetest.register_node("default:dirt", {
description = "Dirt",
tiles = {"default_dry_dirt.png"},
is_ground_content = true,
groups = {crumbly=default.dig.dirt,soil=1},
drop = 'default:dry_dirt',
sounds = default.node_sound_dirt_defaults(),
stack_max = 40,
})
minetest.register_node("default:sand", {
description = "Sand",
tiles = {"default_sand.png"},
is_ground_content = true,
groups = {crumbly=default.dig.sand, falling_node=1, sand=1},
sounds = default.node_sound_sand_defaults(),
stack_max = 40,
})
minetest.register_node("default:mineralsand", {
description = "Sand",
tiles = {"default_mineralsand.png"},
is_ground_content = true,
groups = {crumbly=default.dig.sand, falling_node=1, sand=1},
sounds = default.node_sound_sand_defaults(),
drop = {
max_items = 1,
items = {
{
items = {'default:minerals', 'default:sand'},
rarity = 3,
},
{
items = {'default:sand'},
}
}
},
stack_max = 40,
})
minetest.register_node("default:desert_sand", {
description = "Desert Sand",
tiles = {"default_desert_sand.png"},
is_ground_content = true,
groups = {crumbly=default.dig.sand, falling_node=1, sand=1},
sounds = default.node_sound_sand_defaults(),
stack_max = 40,
})
minetest.register_node("default:gravel", {
description = "Gravel",
tiles = {"default_gravel.png"},
is_ground_content = true,
groups = {crumbly=default.dig.gravel, falling_node=1},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.5},
dug = {name="default_gravel_footstep", gain=1.0},
}),
stack_max = 40,
})
minetest.register_node("default:sandstone", {
description = "Sandstone",
tiles = {"default_sandstone.png"},
is_ground_content = true,
groups = {crumbly=default.dig.sandstone,cracky=3},
sounds = default.node_sound_stone_defaults(),
stack_max = 40,
})
minetest.register_node("default:sandstonebrick", {
description = "Sandstone Brick",
tiles = {"default_sandstone_brick.png"},
is_ground_content = true,
groups = {cracky=default.dig.stone},
sounds = default.node_sound_stone_defaults(),
stack_max = 40,
})
minetest.register_node("default:clay", {
description = "Clay",
tiles = {"default_clay.png"},
is_ground_content = true,
groups = {crumbly=default.dig.clay},
drop = 'default:clay_lump 4',
sounds = default.node_sound_dirt_defaults(),
stack_max = 60,
})
minetest.register_node("default:hardened_clay", {
description = "Hardened Clay",
tiles = {"default_hardened_clay.png"},
is_ground_content = true,
groups = {crumbly=default.dig.hardclay},
sounds = default.node_sound_dirt_defaults(),
stack_max = 40,
})
minetest.register_node("default:brick", {
description = "Brick Block",
tiles = {"default_brick.png"},
groups = {cracky=default.dig.brick},
sounds = default.node_sound_stone_defaults(),
stack_max = 40,
})
minetest.register_node("default:tree", {
description = "Tree",
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
is_ground_content = false,
groups = {tree=1,choppy=default.dig.tree,flammable=2},
sounds = default.node_sound_wood_defaults(),
stack_max = 40,
})
minetest.register_node("default:dead_tree", {
description = "Dead Tree",
tiles = {"default_dead_tree_top.png", "default_dead_tree_top.png", "default_dead_tree.png"},
is_ground_content = false,
groups = {tree=1,choppy=default.dig.deadtree,flammable=1},
sounds = default.node_sound_wood_defaults(),
stack_max = 40,
})
minetest.register_node("default:jungletree", {
description = "Jungle Tree",
tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
is_ground_content = false,
groups = {tree=1,choppy=default.dig.tree,flammable=2},
sounds = default.node_sound_wood_defaults(),
stack_max = 40,
})
minetest.register_node("default:junglewood", {
description = "Junglewood Planks",
tiles = {"default_junglewood.png"},
groups = {choppy=default.dig.wood,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
stack_max = 40,
})
minetest.register_node("default:jungleleaves", {
description = "Jungle Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_jungleleaves.png"},
is_ground_content = false,
paramtype = "light",
groups = {snappy=default.dig.leaves, leafdecay=3, flammable=2, leaves=1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'default:junglesapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'default:jungleleaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
stack_max = 60,
})
minetest.register_node("default:junglesapling", {
description = "Jungle Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_junglesapling.png"},
is_ground_content = true,
inventory_image = "default_junglesapling.png",
wield_image = "default_junglesapling.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {dig=default.dig.instant,flammable=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
stack_max = 60,
})
-- aliases for tree growing abm in content_abm.cpp
minetest.register_alias("sapling", "default:sapling")
minetest.register_alias("junglesapling", "default:junglesapling")
minetest.register_node("default:junglegrass", {
description = "Jungle Grass",
drawtype = "plantlike",
visual_scale = 1.3,
tiles = {"default_junglegrass.png"},
is_ground_content = true,
inventory_image = "default_junglegrass.png",
wield_image = "default_junglegrass.png",
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = true,
groups = {dig=default.dig.instant,flammable=2,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
stack_max = 60,
})
minetest.register_node("default:leaves", {
description = "Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_leaves.png"},
is_ground_content = false,
paramtype = "light",
groups = {snappy=default.dig.leaves, leafdecay=3, flammable=2, leaves=1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'default:sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'default:leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
stack_max = 60,
})
minetest.register_node("default:cactus", {
description = "Cactus",
tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
is_ground_content = true,
groups = {dig=default.dig.cactus,flammable=2},
sounds = default.node_sound_wood_defaults(),
stack_max = 40,
})
minetest.register_node("default:papyrus", {
description = "Papyrus",
drawtype = "plantlike",
tiles = {"default_papyrus.png"},
inventory_image = "default_papyrus.png",
wield_image = "default_papyrus.png",
paramtype = "light",
walkable = false,
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
groups = {snappy=default.dig.grass,flammable=2},
sounds = default.node_sound_leaves_defaults(),
stack_max = 60,
})
minetest.register_node("default:bookshelf", {
description = "Bookshelf",
tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
groups = {dig=default.dig.instant,flammable=3},
sounds = default.node_sound_wood_defaults(),
stack_max = 40,
})
minetest.register_node("default:glass", {
description = "Glass",
drawtype = "glasslike",
tiles = {"default_glass.png"},
is_ground_content = false,
inventory_image = minetest.inventorycube("default_glass.png"),
paramtype = "light",
sunlight_propagates = true,
groups = {dig=default.dig.glass},
sounds = default.node_sound_glass_defaults(),
stack_max = 40,
})
minetest.register_node("default:fence_wood", {
description = "Wooden Fence",
drawtype = "fencelike",
tiles = {"default_wood.png"},
--is_ground_content = false,
inventory_image = "default_fence.png",
wield_image = "default_fence.png",
paramtype = "light",
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
node_box = {
type = "fixed",
fixed = {
{-0.2, -0.5, -0.2, 0.2, 1.0, 0.2},
},
},
groups = {choppy=default.dig.fence,flammable=2},
sounds = default.node_sound_wood_defaults(),
stack_max = 60,
})
minetest.register_node("default:rail", {
description = "Rail",
drawtype = "raillike",
tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
is_ground_content = true,
inventory_image = "default_rail.png",
wield_image = "default_rail.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {cracky=default.dig.rail,attached_node=1},
stack_max = 60,
})
minetest.register_node("default:ladder", {
description = "Ladder",
drawtype = "signlike",
tiles = {"default_ladder.png"},
is_ground_content = false,
inventory_image = "default_ladder.png",
wield_image = "default_ladder.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
climbable = true,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {dig=default.dig.ladder,flammable=2},
legacy_wallmounted = true,
sounds = default.node_sound_wood_defaults(),
stack_max = 60,
})
minetest.register_node("default:wood", {
description = "Wooden Planks",
tiles = {"default_wood.png"},
groups = {choppy=default.dig.wood,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
stack_max = 40,
})
minetest.register_node("default:cloud", {
description = "Cloud",
tiles = {"default_cloud.png"},
sounds = default.node_sound_defaults(),
groups = {not_in_creative_inventory=1},
stack_max = 40,
})
minetest.register_node("default:water_flowing", {
description = "Flowing Water",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "flowingliquid",
tiles = {"default_water.png"},
special_tiles = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.5}
},
{
image="default_water_flowing_animated.png",
backface_culling=true,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.5}
},
},
alpha = WATER_ALPHA,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
--liquid_range = 5,
liquidtype = "flowing",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = WATER_VISC,
liquid_renewable = false,
liquid_range = 4,
freezemelt = "default:snow",
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1},
})
minetest.register_node("default:water_source", {
description = "Water Source",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "liquid",
tiles = {
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}
},
special_tiles = {
-- New-style water source material (mostly unused)
{
name="default_water_source_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0},
backface_culling = false,
}
},
alpha = WATER_ALPHA,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = WATER_VISC,
liquid_renewable = false,
liquid_range = 4,
freezemelt = "default:ice",
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3, puts_out_fire=1, freezes=1},
})
minetest.register_node("default:lava_flowing", {
description = "Flowing Lava",
inventory_image = minetest.inventorycube("default_lava.png"),
drawtype = "flowingliquid",
tiles = {"default_lava.png"},
special_tiles = {
{
image="default_lava_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
},
{
image="default_lava_flowing_animated.png",
backface_culling=true,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
},
},
paramtype = "light",
paramtype2 = "flowingliquid",
light_source = LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
liquid_viscosity = LAVA_VISC,
liquid_renewable = false,
liquid_range = 4,
damage_per_second = 4*2,
post_effect_color = {a=192, r=255, g=64, b=0},
groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
})
minetest.register_node("default:lava_source", {
description = "Lava Source",
inventory_image = minetest.inventorycube("default_lava.png"),
drawtype = "liquid",
tiles = {
{name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
},
special_tiles = {
-- New-style lava source material (mostly unused)
{
name="default_lava_source_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0},
backface_culling = false,
}
},
paramtype = "light",
light_source = LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
liquid_viscosity = LAVA_VISC,
liquid_renewable = false,
liquid_range = 4,
damage_per_second = 4*2,
post_effect_color = {a=192, r=255, g=64, b=0},
groups = {lava=3, liquid=2, hot=3, igniter=1},
})
core.register_craftitem("default:torch", {
description = "Torch",
inventory_image = "default_torch.png",
wield_image = "default_torch.png",
wield_scale = {x = 1, y = 1, z = 1 + 1/16},
liquids_pointable = false,
on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above
local under = pointed_thing.under
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
if wdir < 1 then
return itemstack
end
local fakestack = itemstack
local retval = false
if wdir <= 1 then
retval = fakestack:set_name("default:torch_floor")
else
retval = fakestack:set_name("default:torch_wall")
end
if not retval then
return itemstack
end
itemstack, retval = minetest.item_place(fakestack, placer, pointed_thing, dir)
itemstack:set_name("default:torch")
return itemstack
end
})
core.register_node("default:torch_floor", {
description = "Torch",
inventory_image = "default_torch.png",
wield_image = "default_torch.png",
wield_scale = {x = 1, y = 1, z = 1 + 1/16},
drawtype = "mesh",
mesh = "torch_floor.obj",
tiles = {
{
name = "default_torch_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}
},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 13,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
drop = "default:torch",
selection_box = {
type = "wallmounted",
wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16},
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
},
})
core.register_node("default:torch_wall", {
inventory_image = "default_torch.png",
wield_image = "default_torch.png",
wield_scale = {x = 1, y = 1, z = 1 + 1/16},
drawtype = "mesh",
mesh = "torch_wall.obj",
tiles = {
{
name = "default_torch_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}
},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 13,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
drop = "default:torch",
selection_box = {
type = "wallmounted",
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
},
})
minetest.register_node("default:sign_wall", {
description = "Sign",
drawtype = "signlike",
tiles = {"default_sign_wall.png"},
is_ground_content = false,
inventory_image = "default_sign_wall.png",
wield_image = "default_sign_wall.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "wallmounted",
--wall_top = <default>
--wall_bottom = <default>
--wall_side = <default>
},
groups = {choppy=default.dig.sign,attached_node=1},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
on_construct = function(pos)
--local n = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "field[text;;${text}]")
meta:set_string("infotext", "\"\"")
end,
on_receive_fields = function(pos, formname, fields, sender)
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
local meta = minetest.get_meta(pos)
fields.text = fields.text or ""
print((sender:get_player_name() or "").." wrote \""..fields.text..
"\" to sign at "..minetest.pos_to_string(pos))
meta:set_string("text", fields.text)
meta:set_string("infotext", '"'..fields.text..'"')
end,
stack_max = 60,
})
default.chest_formspec =
"size[8,9]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_name;main;0,0.3;8,4;]"..
"list[current_player;main;0,4.85;8,1;]"..
"list[current_player;main;0,6.08;8,3;8]"..
default.get_hotbar_bg(0,4.85)
function default.get_locked_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec =
"size[8,9]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"..
"list[current_player;main;0,4.85;8,1;]"..
"list[current_player;main;0,6.08;8,3;8]"..
default.get_hotbar_bg(0,4.85)
return formspec
end
minetest.register_node("default:chest", {
description = "Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
is_ground_content = false,
paramtype2 = "facedir",
groups = {choppy=default.dig.chest},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",default.chest_formspec)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
stack_max = 40,
})
local function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end
minetest.register_node("default:chest_locked", {
description = "Locked Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
is_ground_content = false,
paramtype2 = "facedir",
groups = {choppy=default.dig.chest},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(meta, clicker) then
minetest.show_formspec(
clicker:get_player_name(),
"default:chest_locked",
default.get_locked_chest_formspec(pos)
)
end
end,
stack_max = 40,
})
function default.furnace_active(pos, percent, item_percent)
local formspec =
"size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_name;src;2.75,0.5;1,1;]"..
"list[current_name;fuel;2.75,2.5;1,1;]"..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
(100-percent)..":default_furnace_fire_fg.png]"..
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
(item_percent*100)..":gui_furnace_arrow_fg.png^[transformR270]"..
"list[current_name;dst;4.75,0.96;2,2;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
default.get_hotbar_bg(0,4.25)
return formspec
end
function default.get_furnace_active_formspec(pos, percent)
local meta = minetest.get_meta(pos)local inv = meta:get_inventory()
local srclist = inv:get_list("src")
local cooked = nil
local aftercooked = nil
if srclist then
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
end
local item_percent = 0
if cooked then
item_percent = meta:get_float("src_time")/cooked.time
end
return default.furnace_active(pos, percent, item_percent)
end
default.furnace_inactive_formspec =
"size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_name;src;2.75,0.5;1,1;]"..
"list[current_name;fuel;2.75,2.5;1,1;]"..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"list[current_name;dst;4.75,0.96;2,2;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
default.get_hotbar_bg(0,4.25)
minetest.register_node("default:furnace", {
description = "Furnace",
tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"},
is_ground_content = false,
paramtype2 = "facedir",
groups = {cracky=default.dig.furnace},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.furnace_inactive_formspec)
local inv = meta:get_inventory()
inv:set_size("fuel", 1)
inv:set_size("src", 1)
inv:set_size("dst", 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
elseif not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
return stack:get_count()
else
return 0
end
elseif listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
if to_list == "fuel" then
if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
return count
else
return 0
end
elseif to_list == "src" then
return count
elseif to_list == "dst" then
return 0
end
end,
stack_max = 40,
})
minetest.register_node("default:furnace_active", {
description = "Furnace",
tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_side.png", "default_furnace_front_active.png"},
is_ground_content = false,
paramtype2 = "facedir",
light_source = 8,
drop = "default:furnace",
groups = {cracky=default.dig.furnace, not_in_creative_inventory=1,hot=1},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.furnace_inactive_formspec)
local inv = meta:get_inventory()
inv:set_size("fuel", 1)
inv:set_size("src", 1)
inv:set_size("dst", 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
elseif not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
return stack:get_count()
else
return 0
end
elseif listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
if to_list == "fuel" then
if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
return count
else
return 0
end
elseif to_list == "src" then
return count
elseif to_list == "dst" then
return 0
end
end,
})
local function swap_node(pos, name)
local node = minetest.get_node(pos)
minetest.swap_node(pos, {name = "default:furnace", param2 = node.param2 or 0})
end
minetest.register_abm({
nodenames = {"default:furnace","default:furnace_active"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
for i, name in ipairs({
"fuel_totaltime",
"fuel_time",
"src_totaltime",
"src_time"
}) do
if meta:get_string(name) == "" then
meta:set_float(name, 0.0)
end
end
local inv = meta:get_inventory()
local srclist = inv:get_list("src")
local cooked = nil
local aftercooked
if srclist then
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
end
local was_active = false
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
was_active = true
meta:set_float("fuel_time", meta:get_float("fuel_time") + 1)
meta:set_float("src_time", meta:get_float("src_time") + 1)
if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then
-- check if there's room for output in "dst" list
if inv:room_for_item("dst",cooked.item) then
-- Put result in "dst" list
inv:add_item("dst", cooked.item)
-- take stuff from "src" list
inv:set_stack("src", 1, aftercooked.items[1])
else
print("Could not insert '"..cooked.item:to_string().."'")
end
meta:set_string("src_time", 0)
end
end
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
local percent = math.floor(meta:get_float("fuel_time") /
meta:get_float("fuel_totaltime") * 100)
swap_node(pos, "default:furnace_active")
meta:set_string("formspec",default.get_furnace_active_formspec(pos, percent))
return
end
local fuel = nil
local afterfuel
local cooked = nil
local fuellist = inv:get_list("fuel")
local srclist = inv:get_list("src")
if srclist then
cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
end
if fuellist then
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
end
if fuel.time <= 0 then
swap_node(pos, "default:furnace")
meta:set_string("formspec", default.furnace_inactive_formspec)
return
end
if cooked.item:is_empty() then
if was_active then
swap_node(pos, "default:furnace")
meta:set_string("formspec", default.furnace_inactive_formspec)
end
return
end
meta:set_string("fuel_totaltime", fuel.time)
meta:set_string("fuel_time", 0)
inv:set_stack("fuel", 1, afterfuel.items[1])
end,
})
minetest.register_node("default:cobble", {
description = "Cobblestone",
tiles = {"default_cobble.png"},
is_ground_content = true,
groups = {cracky=default.dig.cobble, stone=2},
sounds = default.node_sound_stone_defaults(),
stack_max = 40,
})
minetest.register_node("default:mossycobble", {
description = "Mossy Cobblestone",
tiles = {"default_mossycobble.png"},
is_ground_content = true,
groups = {cracky=default.dig.cobble},
sounds = default.node_sound_stone_defaults(),
stack_max = 40,
})
minetest.register_node("default:coalblock", {
description = "Coal Block",
tiles = {"default_coal_block.png"},
is_ground_content = true,
groups = {cracky=default.dig.coal},
sounds = default.node_sound_stone_defaults(),
stack_max = 34,
})
minetest.register_node("default:ironblock", {
description = "Iron Block",
tiles = {"default_iron_block.png"},
is_ground_content = true,
groups = {cracky=default.dig.ironblock,level=2},
sounds = default.node_sound_stone_defaults(),
stack_max = 20,
})
minetest.register_node("default:copperblock", {
description = "Copper Block",
tiles = {"default_copper_block.png"},
is_ground_content = true,
groups = {cracky=1,level=2},
sounds = default.node_sound_stone_defaults(),
stack_max = 20,
})
minetest.register_node("default:bronzeblock", {
description = "Bronze Block",
tiles = {"default_bronze_block.png"},
is_ground_content = true,
groups = {cracky=1,level=2},
sounds = default.node_sound_stone_defaults(),
stack_max = 20,
})
minetest.register_node("default:goldblock", {
description = "Gold Block",
tiles = {"default_gold_block.png"},
is_ground_content = true,
groups = {cracky=default.dig.goldblock},
sounds = default.node_sound_stone_defaults(),
stack_max = 20,
})
minetest.register_node("default:diamondblock", {
description = "Diamond Block",
tiles = {"default_diamond_block.png"},
is_ground_content = true,
groups = {cracky=default.dig.diamondblock,level=3},
sounds = default.node_sound_stone_defaults(),
stack_max = 20,
})
minetest.register_node("default:obsidian_glass", {
description = "Obsidian Glass",
drawtype = "glasslike",
tiles = {"default_obsidian_glass.png"},
paramtype = "light",
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky=3,oddly_breakable_by_hand=3},
stack_max = 40,
})
minetest.register_node("default:obsidian", {
description = "Obsidian",
tiles = {"default_obsidian.png"},
is_ground_content = true,
sounds = default.node_sound_stone_defaults(),
groups = {cracky=default.dig.obsidian,level=2},
stack_max = 20,
})
minetest.register_node("default:sapling", {
description = "Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_sapling.png"},
inventory_image = "default_sapling.png",
wield_image = "default_sapling.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {dig=default.dig.instant,flammable=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
stack_max = 60,
})
minetest.register_node("default:apple", {
description = "Apple",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_apple.png"},
is_ground_content = false,
inventory_image = "default_apple.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
groups = {dig=default.dig.instant,fleshy=3,flammable=2,leafdecay=3,leafdecay_drop=1},
on_use = minetest.item_eat(1),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name="default:apple", param2=1})
end
end,
stack_max = 60,
})
minetest.register_craftitem("default:old_apple", {
description = "Old Apple",
inventory_image = "default_oldapple.png",
on_use = minetest.item_eat(1),
stack_max = 60,
})
minetest.register_craftitem("default:old_bread", {
description = "Old Bread",
inventory_image = "default_oldbread.png",
on_use = minetest.item_eat(2),
stack_max = 60,
})
minetest.register_node("default:dry_shrub", {
description = "Dry Shrub",
drawtype = "plantlike",
visual_scale = 0.8,
tiles = {"default_dry_shrub.png"},
inventory_image = "default_dry_shrub.png",
wield_image = "default_dry_shrub.png",
paramtype = "light",
walkable = false,
buildable_to = true,
groups = {dig=default.dig.instant,flammable=3,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
drop = {
max_items = 1,
items = {
{items = {'farming:seed_wheat'},rarity = 25}
},
--}
},
stack_max = 60,
})
minetest.register_node("default:ice", {
description = "Ice",
tiles = {"default_ice.png"},
is_ground_content = true,
paramtype = "light",
freezemelt = "default:water_source",
groups = {cracky=default.dig.ice, melts=1},
sounds = default.node_sound_glass_defaults(),
stack_max = 40,
})
minetest.register_node("default:snow", {
description = "Snow",
tiles = {"default_snow.png"},
inventory_image = "default_snowball.png",
wield_image = "default_snowball.png",
is_ground_content = true,
paramtype = "light",
buildable_to = true,
leveled = 7,
drawtype = "nodebox",
freezemelt = "default:water_flowing",
node_box = {
type = "leveled",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5},
},
},
groups = {crumbly=default.dig.snow,falling_node=1, melts=1, float=1},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_snow_footstep", gain=0.25},
dug = {name="default_snow_footstep", gain=0.75},
}),
--[[after_construct = function(pos)
pos.y = pos.y - 1
if minetest.get_node(pos).name == "default:dry_dirt" then
minetest.set_node(pos, {name="default:dirt_with_snow"})
end
end,]]
stack_max = 60,
})
minetest.register_alias("snow", "default:snow")
minetest.register_node("default:snowblock", {
description = "Snow Block",
tiles = {"default_snow.png"},
is_ground_content = true,
freezemelt = "default:water_source",
groups = {crumbly=default.dig.snowblock, melts=1},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_snow_footstep", gain=0.25},
dug = {name="default_snow_footstep", gain=0.75},
}),
stack_max = 40,
})