Tweak zombies
parent
14b7465f8e
commit
bc210c795c
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@ -1,4 +1,4 @@
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local z_chillaxin_speed = 1.5
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local z_chillaxin_speed = 2
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local z_animation_speed = 15
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local z_mesh = "creatures_mob.x"
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local z_texture = {"creatures_zombie.png"}
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@ -14,7 +14,7 @@ local z_sound_normal = "creatures_zombie"
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local z_sound_hit = "creatures_zombie_hit"
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local z_sound_dead = "creatures_zombie_death"
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creatures.z_spawn_nodes = {"default:dry_dirt","default:stone","default:dirt","default:desert_sand"}
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creatures.z_spawn_nodes = {"default:dry_dirt","default:dirt","default:mossycobble", "default:stone","default:dirt","default:desert_sand"}
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creatures.z_spawner_range = 17
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creatures.z_spawner_max_mobs = 6
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@ -41,9 +41,12 @@ function z_hit(self)
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textures = {"creatures_zombie.png^creatures_zombie_hit.png"},
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}
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self.object:set_properties(prop)
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self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, 35, 0)
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self.npc_anim = creatures.ANIM_WALK
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self.can_punch = false
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minetest.after(0.4, function()
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z_update_visuals_def(self)
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self.npc_anim = ""
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end)
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end
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