Add Zombies (finally)
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44
mods/creatures/README.txt
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44
mods/creatures/README.txt
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Minetest mod "Creatures"
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=======================
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by BlockMen (c) 2014
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Version: wasteland modified
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About
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~~~~~
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This mod adds zombies to Minetest.
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Zombies can spawn to every day-time in the world as long there is not to much light.
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So you will find some in caves, dark forests and ofc a lot at night. If they notice you they will attack.
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Zombies have 20 HP (like players) and drop rotten flesh randomly.
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They can't harm you in your house (in case there is no door open). If it becomes day both mobs will take damage
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by the sunlight, so they will die after a while.
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Notice: Weapons and tools get damaged when hitting a zombie. The wearout is calculated on the damage amout
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of the tools/weapons. The more damage they can do that longer they can be used.
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Example:
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- Diamond Sword: 1500 uses
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- Wooden Sword: 30 uses
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License of source code, textures and mesh model: WTFPL
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------------------------------------------------------
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(c) Copyright BlockMen (2014)
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Licenses of sounds
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------------------
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following sounds are created by Under7dude (freesound.org)
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- creatures_zombie.1.ogg, CC0
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- creatures_zombie.2.ogg, CC0
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- creatures_zombie.3.ogg, CC0
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- creatures_zombie_death.ogg, CC0
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the Do What The Fuck You Want
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To Public License, Version 2, as published by Sam Hocevar. See
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http://sam.zoy.org/wtfpl/COPYING for more details.
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1
mods/creatures/depends.txt
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1
mods/creatures/depends.txt
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default
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138
mods/creatures/init.lua
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138
mods/creatures/init.lua
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creatures = {}
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creatures.ANIM_STAND = 1
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creatures.ANIM_SIT = 2
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creatures.ANIM_LAY = 3
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creatures.ANIM_WALK = 4
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creatures.ANIM_EAT = 5
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creatures.ANIM_RUN = 6
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local tool_uses = {0, 30, 110, 150, 280, 300, 500, 1000}
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-- helping functions
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function creatures.spawn(pos, number, mob, limit, range)
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if not pos or not number or not mob then return end
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if number < 1 then return end
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if limit == nil then limit = 1 end
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if range == nil then range = 10 end
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local m_name = string.sub(mob,11)
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local res,mobs,player_near = creatures.find_mates(pos, m_name, range)
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for i=1,number do
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local x = 1/math.random(1,3)
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local z = 1/math.random(1,3)
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local p = {x=pos.x+x,y=pos.y,z=pos.z+z}
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if mobs+i <= limit then
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minetest.after(i/5,function()
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minetest.env:add_entity(p, mob)
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minetest.log("action", "Spawned "..mob.." at ("..pos.x..","..pos.y..","..pos.z..")")
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end)
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end
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end
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end
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function creatures.add_wear(player, def)
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if not minetest.setting_getbool("creative_mode") then
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local item = player:get_wielded_item()
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if def and def.damage_groups and def.damage_groups.fleshy then
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local uses = tool_uses[def.damage_groups.fleshy] or 0
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if uses > 0 then
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local wear = 65535/uses
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item:add_wear(wear)
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player:set_wielded_item(item)
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end
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end
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end
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end
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function creatures.drop(pos, items, dir)
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if dir == nil then
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dir = {x=1,y=1,z=1}
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end
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for _,item in ipairs(items) do
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for i=1,item.count do
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local x = 1/math.random(1,5)*dir.x--math.random(0, 6)/3 - 0.5*dir.x
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local z = 1/math.random(1,5)*dir.z--math.random(0, 6)/3 - 0.5*dir.z
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local p = {x=pos.x+x,y=pos.y,z=pos.z+z}
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local node = minetest.get_node_or_nil(p)
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if node == nil or not node.name or node.name ~= "air" then
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p = pos
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end
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local obj = minetest.env:add_item(p, {name=item.name})
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end
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end
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end
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function creatures.find_mates(pos, name, radius)
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local player_near = false
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local mobs = 0
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for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, radius)) do
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if obj:is_player() then
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player_near = true
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else
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local entity = obj:get_luaentity()
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if entity and entity.mob_name and entity.mob_name == name then
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mobs = mobs + 1
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end
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end
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end
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if mobs > 1 then
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return true,mobs,player_near
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end
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return false,mobs,player_near
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end
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function creatures.compare_pos(pos1,pos2)
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if pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z then
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return true
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end
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return false
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end
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function creatures.attack(self, pos1, pos2, dist, range)
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if not self then return end
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if not pos1 or not pos2 then return end
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if minetest.line_of_sight(pos1,pos2) ~= true then
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return
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end
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if dist < range and self.attacking_timer > 0.6 then
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self.attacker:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=1}
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})
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self.attacking_timer = 0
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end
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end
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function creatures.jump(self, pos, jump_y, timer)
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if not self or not pos then return end
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if self.direction ~= nil then
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if self.jump_timer > timer then
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self.jump_timer = 0
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local p = {x=pos.x + self.direction.x,y=pos.y,z=pos.z + self.direction.z}-- pos
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local n = minetest.get_node_or_nil(p)
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p.y = p.y+1
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local n2 = minetest.get_node_or_nil(p)
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local def = nil
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local def2 = nil
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if n and n.name then
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def = minetest.registered_items[n.name]
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end
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if n2 and n2.name then
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def2 = minetest.registered_items[n2.name]
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end
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if def and def.walkable and def2 and not def2.walkable and not def.groups.fences and n.name ~= "default:fence_wood" then--
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self.object:setvelocity({x=self.object:getvelocity().x,y=jump_y,z=self.object:getvelocity().z})
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end
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end
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end
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end
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-- hostile mobs
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dofile(minetest.get_modpath("creatures").."/zombie.lua")
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-- spawning
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dofile(minetest.get_modpath("creatures").."/spawn.lua")
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dofile(minetest.get_modpath("creatures").."/spawners.lua")
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-- other stuff
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dofile(minetest.get_modpath("creatures").."/items.lua")
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30
mods/creatures/items.lua
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30
mods/creatures/items.lua
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-- drop items
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minetest.register_craftitem("creatures:flesh", {
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description = "Flesh",
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inventory_image = "creatures_flesh.png",
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on_use = minetest.item_eat(4),
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})
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minetest.register_craftitem("creatures:rotten_flesh", {
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description = "Rotten Flesh",
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inventory_image = "creatures_rotten_flesh.png",
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on_use = minetest.item_eat(1),
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})
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-- spawn-eggs
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minetest.register_craftitem("creatures:zombie_spawn_egg", {
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description = "Zombie spawn-egg",
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inventory_image = "creatures_egg_zombie.png",
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liquids_pointable = false,
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stack_max = 99,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" then
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local p = pointed_thing.above
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p.y = p.y+1
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creatures.spawn(p, 1, "creatures:zombie", 1, 1)
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if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end
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return itemstack
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end
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end,
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})
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5524
mods/creatures/models/creatures_mob.x
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5524
mods/creatures/models/creatures_mob.x
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File diff suppressed because it is too large
Load Diff
BIN
mods/creatures/models/creatures_zombie.png
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mods/creatures/models/creatures_zombie.png
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After Width: | Height: | Size: 3.1 KiB |
BIN
mods/creatures/models/creatures_zombie_hit.png
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BIN
mods/creatures/models/creatures_zombie_hit.png
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After Width: | Height: | Size: 264 B |
BIN
mods/creatures/sounds/creatures_zombie.1.ogg
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BIN
mods/creatures/sounds/creatures_zombie.1.ogg
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BIN
mods/creatures/sounds/creatures_zombie.2.ogg
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BIN
mods/creatures/sounds/creatures_zombie.2.ogg
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BIN
mods/creatures/sounds/creatures_zombie.3.ogg
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BIN
mods/creatures/sounds/creatures_zombie.3.ogg
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BIN
mods/creatures/sounds/creatures_zombie_death.ogg
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BIN
mods/creatures/sounds/creatures_zombie_death.ogg
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BIN
mods/creatures/sounds/creatures_zombie_hit.ogg
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BIN
mods/creatures/sounds/creatures_zombie_hit.ogg
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32
mods/creatures/spawn.lua
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mods/creatures/spawn.lua
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-- hostile mobs
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if not minetest.setting_getbool("only_peaceful_mobs") then
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-- zombie
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minetest.register_abm({
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nodenames = creatures.z_spawn_nodes,
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interval = 40.0,
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chance = 7600,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local n = minetest.get_node_or_nil(pos)
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--if n and n.name and n.name ~= "default:stone" and math.random(1,4)>3 then return end
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pos.y = pos.y+1
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local ll = minetest.env:get_node_light(pos)
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local wtime = minetest.env:get_timeofday()
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if not ll then
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return
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end
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if ll >= creatures.z_ll then
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return
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end
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if ll < -1 then
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return
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end
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if minetest.env:get_node(pos).name ~= "air" then
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return
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end
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pos.y = pos.y+1
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if minetest.env:get_node(pos).name ~= "air" then
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return
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end
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creatures.spawn(pos, 1, "creatures:zombie", 2, 20)
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end})
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end
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93
mods/creatures/spawners.lua
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mods/creatures/spawners.lua
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function creatures.register_spawner(mob,size,offset,mesh,texture,range,max,max_ll,min_ll,day_only)
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local DUMMY = {
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hp_max = 1,
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physical = true,
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collisionbox = {0,0,0,0,0,0},
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visual = "mesh",
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visual_size = size,
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mesh = mesh,
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textures = texture,
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makes_footstep_sound = false,
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timer = 0,
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automatic_rotate = math.pi * -2.9,
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m_name = "dummy"
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}
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DUMMY.on_activate = function(self)
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self.object:setvelocity({x=0, y=0, z=0})
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self.object:setacceleration({x=0, y=0, z=0})
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self.object:set_armor_groups({immortal=1})
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end
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DUMMY.on_step = function(self, dtime)
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self.timer = self.timer + 0.01
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local n = minetest.get_node_or_nil(self.object:getpos())
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if self.timer > 1 then
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if n and n.name and n.name ~= "creatures:"..mob.."_spawner" then
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self.object:remove()
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end
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end
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end
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DUMMY.on_punch = function(self, hitter)
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end
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minetest.register_entity("creatures:dummy_"..mob, DUMMY)
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-- node
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minetest.register_node("creatures:"..mob.."_spawner", {
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description = mob.." spawner",
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paramtype = "light",
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tiles = {"creatures_spawner.png"},
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is_ground_content = true,
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drawtype = "allfaces",
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groups = {cracky=1,level=1},
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drop = "",
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on_construct = function(pos)
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pos.y = pos.y + offset
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minetest.env:add_entity(pos,"creatures:dummy_"..mob)
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end,
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on_destruct = function(pos)
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for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
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if not obj:is_player() then
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if obj ~= nil and obj:get_luaentity().m_name == "dummy" then
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obj:remove()
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end
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end
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end
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end
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})
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--abm
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minetest.register_abm({
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nodenames = {"creatures:"..mob.."_spawner"},
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interval = 2.0,
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chance = 20,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local res,player_near = false
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local mobs = 0
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res,mobs,player_near = creatures.find_mates(pos, mob, range)
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if player_near then
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if mobs < max then
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pos.x = pos.x+1
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local p = minetest.find_node_near(pos, 5, {"air"})
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local ll = minetest.env:get_node_light(p)
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local wtime = minetest.env:get_timeofday()
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if not ll then return end
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if ll > max_ll then return end
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if ll < min_ll then return end
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if minetest.env:get_node(p).name ~= "air" then return end
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p.y = p.y+1
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if minetest.env:get_node(p).name ~= "air" then return end
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if not day_only then
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if (wtime > 0.2 and wtime < 0.805) and pos.y > 0 then return end
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end
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p.y = p.y-1
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creatures.spawn(p, 1, "creatures:"..mob,range,max)
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end
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end
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end })
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end
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-- spawner
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creatures.register_spawner("zombie",{x=0.42,y=0.42},0.08,"creatures_mob.x",{"creatures_zombie.png"},17,6,7,-1,false)
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BIN
mods/creatures/textures/creatures_egg_zombie.png
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mods/creatures/textures/creatures_egg_zombie.png
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After Width: | Height: | Size: 714 B |
BIN
mods/creatures/textures/creatures_flesh.png
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mods/creatures/textures/creatures_flesh.png
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After Width: | Height: | Size: 351 B |
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mods/creatures/textures/creatures_rotten_flesh.png
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mods/creatures/textures/creatures_rotten_flesh.png
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After Width: | Height: | Size: 433 B |
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mods/creatures/textures/creatures_spawner.png
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mods/creatures/textures/creatures_spawner.png
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After Width: | Height: | Size: 453 B |
345
mods/creatures/zombie.lua
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mods/creatures/zombie.lua
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local z_chillaxin_speed = 1.5
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local z_animation_speed = 15
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local z_mesh = "creatures_mob.x"
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local z_texture = {"creatures_zombie.png"}
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local z_hp = 20
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local z_drop = "creatures:rotten_flesh"
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local z_life_max = 80 --~5min
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local z_player_radius = 14
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z_hit_radius = 1.4
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creatures.z_ll = 7
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local z_sound_normal = "creatures_zombie"
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local z_sound_hit = "creatures_zombie_hit"
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local z_sound_dead = "creatures_zombie_death"
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creatures.z_spawn_nodes = {"default:dirt_with_grass","default:stone","default:dirt","default:desert_sand"}
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creatures.z_spawner_range = 17
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creatures.z_spawner_max_mobs = 6
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local function z_get_animations()
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return {
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stand_START = 0,
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stand_END = 79,
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lay_START = 162,
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lay_END = 166,
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walk_START = 168,
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walk_END = 188,
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-- not used
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sit_START = 81,
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sit_END = 160
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}
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end
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function z_hit(self)
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local sound = z_sound_hit
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if self.object:get_hp() < 1 then sound = z_sound_dead end
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minetest.sound_play(sound, {pos = self.object:getpos(), max_hear_distance = 10, loop = false, gain = 0.4})
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prop = {
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mesh = z_mesh,
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textures = {"creatures_zombie.png^creatures_zombie_hit.png"},
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}
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self.object:set_properties(prop)
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self.can_punch = false
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minetest.after(0.4, function()
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z_update_visuals_def(self)
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end)
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end
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|
||||
function z_update_visuals_def(self)
|
||||
self.can_punch = true
|
||||
prop = {
|
||||
mesh = z_mesh,
|
||||
textures = z_texture,
|
||||
}
|
||||
self.object:set_properties(prop)
|
||||
end
|
||||
|
||||
ZOMBIE_DEF = {
|
||||
physical = true,
|
||||
collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3},
|
||||
visual = "mesh",
|
||||
visual_size = {x=1, y=1},
|
||||
mesh = z_mesh,
|
||||
textures = z_texture,
|
||||
makes_footstep_sound = true,
|
||||
npc_anim = 0,
|
||||
lifetime = 0,
|
||||
timer = 0,
|
||||
turn_timer = 0,
|
||||
vec = 0,
|
||||
yaw = 0,
|
||||
yawwer = 0,
|
||||
state = 1,
|
||||
can_punch = true,
|
||||
dead = false,
|
||||
jump_timer = 0,
|
||||
last_pos = {x=0,y=0,z=0},
|
||||
punch_timer = 0,
|
||||
sound_timer = 0,
|
||||
attacker = "",
|
||||
attacking_timer = 0,
|
||||
mob_name = "zombie"
|
||||
}
|
||||
|
||||
ZOMBIE_DEF.get_staticdata = function(self)
|
||||
return minetest.serialize({
|
||||
itemstring = self.itemstring,
|
||||
timer = self.timer,
|
||||
lifetime = self.lifetime,
|
||||
})
|
||||
end
|
||||
|
||||
ZOMBIE_DEF.on_activate = function(self, staticdata, dtime_s)
|
||||
z_update_visuals_def(self)
|
||||
self.anim = z_get_animations()
|
||||
self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, z_animation_speed, 0)
|
||||
self.npc_anim = ANIM_STAND
|
||||
self.object:setacceleration({x=0,y=-20,z=0})
|
||||
self.state = 1
|
||||
self.object:set_hp(z_hp)
|
||||
self.object:set_armor_groups({fleshy=130})
|
||||
self.last_pos = {x=0,y=0,z=0}
|
||||
self.can_punch = true
|
||||
self.dead = false
|
||||
self.lifetime = 0
|
||||
if staticdata then
|
||||
local tmp = minetest.deserialize(staticdata)
|
||||
if tmp and tmp.timer then
|
||||
self.timer = tmp.timer
|
||||
end
|
||||
if tmp and tmp.lifetime ~= nil then
|
||||
self.lifetime = tmp.lifetime
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
ZOMBIE_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
|
||||
if not self.can_punch then return end
|
||||
|
||||
local my_pos = self.object:getpos()
|
||||
|
||||
if puncher ~= nil then
|
||||
self.attacker = puncher
|
||||
if time_from_last_punch >= 0.45 then
|
||||
z_hit(self)
|
||||
local v = self.object:getvelocity()
|
||||
self.direction = {x=v.x, y=v.y, z=v.z}
|
||||
self.punch_timer = 0
|
||||
self.object:setvelocity({x=dir.x*z_chillaxin_speed,y=5,z=dir.z*z_chillaxin_speed})
|
||||
if self.state == 1 then
|
||||
self.state = 8
|
||||
elseif self.state >= 2 then
|
||||
self.state = 9
|
||||
end
|
||||
-- add wear to sword/tool
|
||||
creatures.add_wear(puncher, tool_capabilities)
|
||||
end
|
||||
end
|
||||
|
||||
if self.object:get_hp() < 1 then
|
||||
creatures.drop(my_pos, {{name=z_drop, count=math.random(0,2)}}, dir)
|
||||
end
|
||||
end
|
||||
|
||||
ZOMBIE_DEF.on_step = function(self, dtime)
|
||||
if self.dead then return end
|
||||
self.timer = self.timer + 0.01
|
||||
self.lifetime = self.lifetime + 0.01
|
||||
self.turn_timer = self.turn_timer + 0.01
|
||||
self.jump_timer = self.jump_timer + 0.01
|
||||
self.punch_timer = self.punch_timer + 0.01
|
||||
self.attacking_timer = self.attacking_timer + 0.01
|
||||
self.sound_timer = self.sound_timer + 0.01
|
||||
|
||||
local current_pos = self.object:getpos()
|
||||
local current_node = minetest.env:get_node_or_nil(current_pos)
|
||||
if self.time_passed == nil then
|
||||
self.time_passed = 0
|
||||
end
|
||||
|
||||
-- death
|
||||
if self.object:get_hp() < 1 then
|
||||
self.object:setvelocity({x=0,y=-20,z=0})
|
||||
self.object:set_hp(0)
|
||||
self.attacker = ""
|
||||
self.state = 0
|
||||
self.dead = true
|
||||
minetest.sound_play(z_sound_dead, {pos = current_pos, max_hear_distance = 10, gain = 0.9})
|
||||
self.object:set_animation({x=self.anim.lay_START,y=self.anim.lay_END}, z_animation_speed, 0)
|
||||
minetest.after(1, function()
|
||||
self.object:remove()
|
||||
if self.object:get_hp() < 1 then
|
||||
creatures.drop(current_pos, {{name=z_drop, count=math.random(0,2)}})
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- die if old
|
||||
if self.lifetime > z_life_max then
|
||||
self.object:set_hp(0)
|
||||
self.state = 0
|
||||
self.dead = true
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
-- die when in water, lava or sunlight
|
||||
local wtime = minetest.env:get_timeofday()
|
||||
local ll = minetest.env:get_node_light({x=current_pos.x,y=current_pos.y+1,z=current_pos.z}) or 0
|
||||
local nn = nil
|
||||
if current_node ~= nil then nn = current_node.name end
|
||||
if nn ~= nil and nn == "default:water_source" or
|
||||
nn == "default:water_flowing" or
|
||||
nn == "default:lava_source" or
|
||||
nn == "default:lava_flowing" or
|
||||
(wtime > 0.2 and wtime < 0.805 and current_pos.y > 0 and ll > 11) then
|
||||
self.sound_timer = self.sound_timer + dtime
|
||||
if self.sound_timer >= 0.8 then
|
||||
local damage = 5
|
||||
if ll > 11 then damage = 2 end
|
||||
self.sound_timer = 0
|
||||
self.object:set_hp(self.object:get_hp()-damage)
|
||||
z_hit(self)
|
||||
end
|
||||
else
|
||||
self.time_passed = 0
|
||||
end
|
||||
|
||||
-- update moving state every 0.5 or 1 second
|
||||
if self.state < 3 then
|
||||
if self.timer > 0.2 then
|
||||
if self.attacker == "" then
|
||||
self.state = math.random(1,2)
|
||||
else self.state = 5 end
|
||||
self.timer = 0
|
||||
end
|
||||
end
|
||||
|
||||
-- play random sound
|
||||
if self.sound_timer > math.random(5,35) then
|
||||
minetest.sound_play(z_sound_normal, {pos = current_pos, max_hear_distance = 10, gain = 0.7})
|
||||
self.sound_timer = 0
|
||||
end
|
||||
|
||||
-- after knocked back
|
||||
if self.state >= 8 then
|
||||
if self.punch_timer > 0.15 then
|
||||
if self.state == 9 then
|
||||
self.object:setvelocity({x=self.direction.x*z_chillaxin_speed,y=-20,z=self.direction.z*z_chillaxin_speed})
|
||||
self.state = 2
|
||||
elseif self.state == 8 then
|
||||
self.object:setvelocity({x=0,y=-20,z=0})
|
||||
self.state = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--STANDING
|
||||
if self.state == 1 then
|
||||
self.yawwer = true
|
||||
self.attacker = ""
|
||||
-- seach for players
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(current_pos, z_player_radius)) do
|
||||
if object:is_player() then
|
||||
self.yawwer = false
|
||||
NPC = current_pos
|
||||
PLAYER = object:getpos()
|
||||
self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z}
|
||||
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
|
||||
if PLAYER.x > NPC.x then
|
||||
self.yaw = self.yaw + math.pi
|
||||
end
|
||||
self.yaw = self.yaw - 2
|
||||
self.object:setyaw(self.yaw)
|
||||
self.attacker = object
|
||||
end
|
||||
end
|
||||
|
||||
if self.attacker == "" and self.turn_timer > math.random(1,4) then
|
||||
self.yaw = 360 * math.random()
|
||||
self.object:setyaw(self.yaw)
|
||||
self.turn_timer = 0
|
||||
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
|
||||
end
|
||||
self.object:setvelocity({x=0,y=self.object:getvelocity().y,z=0})
|
||||
if self.npc_anim ~= creatures.ANIM_STAND then
|
||||
self.anim = z_get_animations()
|
||||
self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, z_animation_speed, 0)
|
||||
self.npc_anim = creatures.ANIM_STAND
|
||||
end
|
||||
if self.attacker ~= "" then
|
||||
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
|
||||
self.state = 2
|
||||
end
|
||||
end
|
||||
|
||||
--UPDATE DIR
|
||||
if self.state == 5 then
|
||||
self.yawwer = true
|
||||
self.attacker = ""
|
||||
-- seach for players
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(current_pos, z_player_radius)) do
|
||||
if object:is_player() then
|
||||
self.yawwer = false
|
||||
NPC = current_pos
|
||||
PLAYER = object:getpos()
|
||||
self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z}
|
||||
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
|
||||
if PLAYER.x > NPC.x then
|
||||
self.yaw = self.yaw + math.pi
|
||||
end
|
||||
self.yaw = self.yaw - 2
|
||||
self.object:setyaw(self.yaw)
|
||||
self.attacker = object
|
||||
end
|
||||
end
|
||||
|
||||
if self.attacker ~= "" then
|
||||
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
|
||||
self.state = 2
|
||||
else
|
||||
self.state =1
|
||||
end
|
||||
end
|
||||
|
||||
-- WALKING
|
||||
if self.state == 2 then
|
||||
|
||||
if self.attacker ~= "" then
|
||||
self.direction = {x=math.sin(self.yaw)*-1, y=-20, z=math.cos(self.yaw)}
|
||||
end
|
||||
if self.direction ~= nil then
|
||||
self.object:setvelocity({x=self.direction.x*z_chillaxin_speed,y=self.object:getvelocity().y,z=self.direction.z*z_chillaxin_speed})
|
||||
end
|
||||
if self.turn_timer > math.random(1,4) and not self.attacker then
|
||||
self.yaw = 360 * math.random()
|
||||
self.object:setyaw(self.yaw)
|
||||
self.turn_timer = 0
|
||||
self.direction = {x=math.sin(self.yaw)*-1, y=-20, z=math.cos(self.yaw)}
|
||||
end
|
||||
if self.npc_anim ~= creatures.ANIM_WALK then
|
||||
self.npc_anim = creatures.ANIM_WALK
|
||||
self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, z_animation_speed, 0)
|
||||
end
|
||||
|
||||
--jump
|
||||
local p = current_pos
|
||||
p.y = p.y-0.5
|
||||
creatures.jump(self, p, 7, 0.25)
|
||||
|
||||
if self.attacker ~= "" and minetest.setting_getbool("enable_damage") then
|
||||
local s = current_pos
|
||||
local attacker_pos = self.attacker:getpos() or nil
|
||||
if attacker_pos == nil then return end
|
||||
local p = attacker_pos
|
||||
if (s ~= nil and p ~= nil) then
|
||||
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
||||
creatures.attack(self, current_pos, attacker_pos, dist, z_hit_radius)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("creatures:zombie", ZOMBIE_DEF)
|
Loading…
x
Reference in New Issue
Block a user