rarity back to 1
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2
init.lua
2
init.lua
@ -37,7 +37,7 @@ gravelsieve = {
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dofile(minetest.get_modpath("gravelsieve") .. "/hammer.lua")
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gravelsieve.ore_rarity = tonumber(minetest.setting_get("gravelsieve_ore_rarity")) or 0.5
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gravelsieve.ore_rarity = tonumber(minetest.setting_get("gravelsieve_ore_rarity")) or 1
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-- Ore probability table (1/n)
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@ -2,4 +2,4 @@
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# 1.0 is according to the mapgen generator
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# 2.0 means half as many ores as result
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# 0.5 means twice as many ores as result
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gravelsieve_ore_rarity (Rarity factor to find ores) float 0.5
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gravelsieve_ore_rarity (Rarity factor to find ores) float 1
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