2cd9e703c2
Tools and Armor will repair anywhere in the player's inventory except the crafting grid. Renewable Plant Fiber is now the only level needed to being producing resources. Added support for one of my other mods Item Replicators (You can now use it to replicate the Renewable Plant Fiber) Further refinement of the MCL tools so they don't depend on _mcl_autogroups just for the times it takes for the tool to mine things. (Typically found to be 8) |
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renew_armor | ||
renew_plant | ||
renew_tools | ||
.gitignore | ||
LICENSE | ||
README.md | ||
exterior.png | ||
modpack.conf | ||
screenshot.png |
README.md
Renew
Self-Repairing tools and armor pack
About
This mod supports MTG (via using 3d_armor) and also supports MineClone2. (Excluding the Shears & Elytra from MCL2)
Credits
- mcl_armor textures with repaint (Original texture is based on the diamond armor set)
- default mtg textures with repaint (Original textures from the iron/steel tool set)
renew_plant:plant
texture by Pexels Dominika (Removed background and rescaled, repainted to form end result)- Original code idea from spacesuit (I found if you wanted to make the suit last a lot longer you could have it repair itself while equip.)
Setup
Currently there are no easily adjustable settings... and the current settings I do have I manually fiddled with to make some what sane defaults.
I do have some very rudimentary debug abilities, it simply dumps what slot it is, and the new durability (in raw) to the logs. (Unfortunately you will need to change it in both renew_tools and renew_armor in their init.lua files)
News
- Changed the recipe for crafting all equipment due to the fact it is equal to diamond tools/armor thus the need for them to be expensive.