Reworked free_space indicator
It now will show percent used rather than percent free.
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@ -14,8 +14,8 @@ function inotify.render_inv(player, pos, off, align, scaler)
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end
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end
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local space_max = inv:get_size("main")
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-- = Form free space percent
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local perc = (empty / space_max) * 100
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-- = Form free space percent (Change it so instead of tracking empty track used percent)
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local perc = math.abs(((empty / space_max) * 100) - 100) -- 3% used rather than 3% free
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-- = Check if in the health tracker, check if needing update to HUD
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local dirty = true -- Assume we do need to update
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if inotify.free_space[pname] ~= nil then
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@ -31,15 +31,15 @@ function inotify.render_inv(player, pos, off, align, scaler)
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if inotify.free_space_hud[pname] == nil then
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local color = inotify.colors.white
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if perc <= 25 then
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color = inotify.colors.red
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color = inotify.colors.green
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elseif perc <= 50 and perc > 25 then
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color = inotify.colors.orange
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color = inotify.colors.dark_green
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elseif perc <= 75 and perc > 50 then
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color = inotify.colors.yellow
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elseif perc <= 95 and perc > 75 then
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color = inotify.colors.dark_green
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color = inotify.colors.orange
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elseif perc > 95 then
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color = inotify.colors.green
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color = inotify.colors.red
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end
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inotify.free_space_hud[pname] = player:hud_add({
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hud_elem_type = "text",
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@ -55,15 +55,15 @@ function inotify.render_inv(player, pos, off, align, scaler)
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player:hud_change(inotify.free_space_hud[pname], "text", ""..inotify.free_space[pname].."/"..inv:get_size("main").." "..string.format("%.0f", perc).."%")
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local color = inotify.colors.white
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if perc <= 25 then
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color = inotify.colors.red
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color = inotify.colors.green
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elseif perc <= 50 and perc > 25 then
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color = inotify.colors.orange
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color = inotify.colors.dark_green
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elseif perc <= 75 and perc > 50 then
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color = inotify.colors.yellow
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elseif perc <= 95 and perc > 75 then
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color = inotify.colors.dark_green
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color = inotify.colors.orange
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elseif perc > 95 then
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color = inotify.colors.green
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color = inotify.colors.red
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end
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player:hud_change(inotify.free_space_hud[pname], "number", color)
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end
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@ -9,7 +9,7 @@ function inotify.render_health(player, pos, off, align, scaler)
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local hp = player:get_hp()
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local hp_max = player:get_properties().hp_max
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-- = Form HP percent
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local hp_perc = (hp / hp_max) * 100
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local hp_perc = ((hp / hp_max) * 100)
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-- = Check if in the health tracker, check if needing update to HUD
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local dirty = true -- Assume we do need to update
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if inotify.health[pname] ~= nil then
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@ -46,7 +46,7 @@ function inotify.render_health(player, pos, off, align, scaler)
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})
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else
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if dirty then
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player:hud_change(inotify.health_hud[pname], "text", "HP: "..string.format("%.0f", hp_perc).."%")
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--player:hud_change(inotify.health_hud[pname], "text", "HP: "..string.format("%.0f", hp_perc).."%")
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local color = inotify.colors.white
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if hp_perc <= 25 then
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color = inotify.colors.red
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3
init.lua
3
init.lua
@ -3,7 +3,7 @@ inotify = {}
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--inotify.store = minetest.get_mod_storage()
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-- Settings
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inotify.interval_rate = 3
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inotify.interval_rate = 0
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inotify.include_day_count = true
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-- Colors, HEX, and RGB
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@ -63,6 +63,7 @@ minetest.register_globalstep(function(dtime)
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end
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-- Update time per second
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for _, player in ipairs(minetest.get_connected_players()) do
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inotify.render_worldt(
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player,
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{x=0.15, y=0.85},
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@ -3,8 +3,8 @@ inotify.worldt_hud = {}
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function inotify.get_mi(hour)
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hr = tonumber(hour)
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if hr >= 0 and hr <= 11 then return 'am' end -- midnight->noon
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if hr >= 12 and hr <= 23 then return 'pm' end -- noon->midnight
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if hr >= 0 and hr <= 11 then return 'AM' end -- midnight->noon
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if hr >= 12 and hr <= 23 then return 'PM' end -- noon->midnight
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minetest.log("warning", "Could not get mi from "..tostring(hour))
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end
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@ -28,6 +28,7 @@ function inotify.render_worldt(player, posi, off, align, scaler)
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--minetest.log("action", time_stamp)
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if inotify.worldt_hud[pname] == nil then
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-- Change the color based on the time (I really want it to "follow" the time of day, if it's bright or dark)
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local cl = inotify.colors.green -- Daytime == bright
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if mi == "am" then -- Nighttime == dark
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cl = inotify.colors.dark_green
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@ -43,7 +44,7 @@ function inotify.render_worldt(player, posi, off, align, scaler)
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})
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else
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local cl = inotify.colors.green
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if mi == "am" then
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if mi == "AM" then
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cl = inotify.colors.dark_green
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end
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player:hud_change(
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