V1.2.1 Interest Fix
It was found that between only running interest on players online or running interst on all players with a credits account caused issues when performing interest. (I.E. Server crash) This update fixes it.
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init.lua
2
init.lua
@ -5,7 +5,7 @@ credits = {}
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credits.S = minetest.get_translator("credits")
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credits.modpath = minetest.get_modpath("credits")
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credits.store = minetest.get_mod_storage()
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credits.VERSION = "1.2"
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credits.VERSION = "1.2.1"
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minetest.log("action", "[credits] Version: "..credits.VERSION)
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27
interest.lua
27
interest.lua
@ -7,21 +7,32 @@ credits.perform_interest = function()
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if last_day < current_day then
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local days_off = current_day - last_day
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minetest.log("action", "Interest last performed "..tostring(days_off).." days ago")
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local my_list = true
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local ulist = credits.user_list()
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if credits.settings.online_get_interest then -- Instead of every account let's get the current connected players
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ulist = minetest.get_connected_players()
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my_list = false
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end
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--minetest.log("action", "There are "..tostring(#ulist).." players to perform interst on")
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for i in ipairs(ulist) do
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-- Convert user datas into user names
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if not my_list then
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local new_list = {}
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for _, user in ipairs(ulist) do
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table.insert(new_list, user:get_player_name())
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end
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ulist = new_list
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end
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minetest.log("action", "There are "..tostring(#ulist).." players to perform interst on")
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for _, user in ipairs(ulist) do
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minetest.log("action", minetest.serialize(user))
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-- Only perform 1 days worth of interest. (While this means more online more money it doesn't ruin servers which have been running a long time)
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local cur = credits.get_balance_digital(ulist[i])
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local cur = credits.get_balance_digital(user)
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local earn = math.floor(cur * credits.settings.interest_rate) -- Ensure it's a whole number
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--minetest.log("action", "Player '"..ulist[i].."' has "..tostring(cur).." credits")
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credits.add_coin(ulist[i], tonumber(earn) ) -- Move the percent interest to settings.lua (interest percent)
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minetest.log("action", "Player '"..ulist[i].."' earned "..tostring( tonumber(earn) ).." credits in interest")
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local p = minetest.get_player_by_name(ulist[i])
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if p ~= nil then
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minetest.chat_send_player(ulist[i], "You earned "..tostring(tonumber(earn)).." credits in interest")
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credits.add_coin(user, tonumber(earn) ) -- Move the percent interest to settings.lua (interest percent)
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minetest.log("action", "Player '"..user.."' earned "..tostring( tonumber(earn) ).." credits in interest")
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local p = minetest.get_player_by_name(user)
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if p ~= nil then -- Check if they are online, if so let them know now.
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minetest.chat_send_player(user, "You earned "..tostring(tonumber(earn)).." credits in interest")
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end
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end
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credits.store:set_string("day_count", tostring(current_day))
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