airtanks/init.lua

412 lines
16 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
local print_settingtypes = false
local CONFIG_FILE_PREFIX = "airtanks_"
local config = {}
local function setting(stype, name, default, description)
local value
if stype == "bool" then
value = minetest.settings:get_bool(CONFIG_FILE_PREFIX..name)
elseif stype == "string" then
value = minetest.settings:get(CONFIG_FILE_PREFIX..name)
elseif stype == "int" or stype == "float" then
value = tonumber(minetest.settings:get(CONFIG_FILE_PREFIX..name))
end
if value == nil then
value = default
end
config[name] = value
if print_settingtypes then
minetest.debug(CONFIG_FILE_PREFIX..name.." ("..description..") "..stype.." "..tostring(default))
end
end
-- Single tanks
setting("int", "steel_uses", 20, "Number of uses for a steel air tank")
setting("int", "copper_uses", 10, "Number of uses for a copper air tank")
setting("int", "bronze_uses", config.steel_uses + config.copper_uses, "Number of uses for a bronze air tank")
-- Double tanks
setting("bool", "enable_double", true, "Enable double tanks")
setting("int", "steel_2_uses", config.steel_uses * 2, "Number of uses for a pair of steel air tanks")
setting("int", "copper_2_uses", config.copper_uses * 2, "Number of uses for a pair of copper air tanks")
setting("int", "bronze_2_uses", config.bronze_uses * 2, "Number of uses for a pair of bronze air tanks")
-- Triple tanks
setting("bool", "enable_triple", true, "Enable triple tanks")
setting("int", "steel_3_uses", config.steel_uses * 3, "Number of uses for three steel air tanks")
setting("int", "copper_3_uses", config.copper_uses * 3, "Number of uses for threee copper air tanks")
setting("int", "bronze_3_uses", config.bronze_uses * 3, "Number of uses for three bronze air tanks")
setting("bool", "wear_in_creative", true, "Air tanks wear out in creative mode")
local compressor_desc = S("A machine for filling air tanks with compressed air.")
local compressor_help = S("Place this machine somewhere that it has access to air (one of its adjacent nodes needs to have air in it). When you click on it with an empty or partly-empty compressed air tank the tank will be refilled.")
local tube_desc = S("A breathing tube to allow automatic hands-free use of air tanks.")
local tube_help = S("If this item is present in your quick-use inventory then whenever your breath bar goes below 5 it will automatically make use of any air tanks that are present in your quick-use inventory to replenish your breath supply. Note that it will not use air tanks that are present elsewhere in your inventory, only ones in your quick-use bar.")
local cardinal_dirs = {{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},}
local function recharge_airtank(itemstack, user, pointed_thing, full_item)
if pointed_thing.type ~= "node" then return itemstack end
local node = minetest.get_node(pointed_thing.under)
if minetest.get_item_group(node.name, "airtanks_compressor") > 0 then
local has_air = false
for _, dir in pairs(cardinal_dirs) do
if minetest.get_node(vector.add(pointed_thing.under, dir)).name == "air" then
has_air = true
break
end
end
if not has_air then
minetest.sound_play("airtanks_compressor_fail", {pos = pointed_thing.under, gain = 0.5})
return itemstack
end
if itemstack:get_name() == full_item then
itemstack:set_wear(0)
else
local inv = user:get_inventory()
if itemstack:get_count() == 1 then
itemstack = ItemStack(full_item) -- replace with new stack containing one full tank
else
local leftover = inv:add_item("main", full_item)
if leftover:get_count() == 0 then
itemstack:take_item(1)
end
end
end
minetest.sound_play("airtanks_compressor", {pos = pointed_thing.under, gain = 0.5})
end
return itemstack
end
local function use_airtank(itemstack, user, pointed_thing, full_item)
if pointed_thing then
itemstack = recharge_airtank(itemstack, user, pointed_thing, full_item) -- first check if we're clicking on a compressor
end
local breath = user:get_breath()
if breath > 9 then return itemstack end
breath = math.min(10, breath+5)
user:set_breath(breath)
minetest.sound_play("airtanks_hiss", {pos = user:get_pos(), gain = 0.5})
if (not minetest.settings:get_bool("creative_mode")) or config.wear_in_creative then
local wdef = itemstack:get_definition()
itemstack:add_wear(65535/(wdef._airtank_uses-1))
if itemstack:get_count() == 0 then
if wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks,
{pos = user:get_pos(), gain = 0.5})
end
local inv = user:get_inventory()
itemstack = inv:add_item("main", wdef._airtank_empty)
end
end
return itemstack
end
-- This will only work for single use tanks... we need to add separate functions for the others
local function register_air_tank(name, desc, color, uses, material)
minetest.register_craftitem("airtanks:empty_"..name.."_tank", {
description = S("Empty @1", desc),
_doc_items_longdesc = S("A compressed air tank, currently empty."),
_doc_items_usagehelp = S("This tank can be recharged with compressed air by using it on a compressor block. When fully charged this tank has @1 uses before it becomes empty.", uses),
inventory_image = "airtanks_airtank.png^[colorize:"..color.."^[mask:airtanks_airtank.png^airtanks_empty.png",
wield_image = "airtanks_airtank.png^[colorize:"..color.."^[mask:airtanks_airtank.png^airtanks_empty.png",
stack_max = 99,
on_place = function(itemstack, user, pointed_thing)
return recharge_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank")
end,
on_use = function(itemstack, user, pointed_thing)
return recharge_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank")
end,
})
minetest.register_tool("airtanks:"..name.."_tank", {
description = desc,
_doc_items_longdesc = S("A tank containing compressed air."),
_doc_items_usagehelp = S("If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged this tank has @1 uses before it becomes empty.", uses),
_airtank_uses = uses,
_airtank_empty = "airtanks:empty_"..name.."_tank",
groups = {not_repaired_by_anvil = 1, airtank = 1},
inventory_image = "airtanks_airtank.png^[colorize:"..color.."^[mask:airtanks_airtank.png",
wield_image = "airtanks_airtank.png^[colorize:"..color.."^[mask:airtanks_airtank.png",
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
return use_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank", "airtanks:empty_"..name.."_tank")
end,
on_use = function(itemstack, user, pointed_thing)
return use_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank", "airtanks:empty_"..name.."_tank")
end,
})
minetest.register_craft({
recipe = {
{"", material, ""},
{material, "airtanks:compressor", material},
{"", material, ""},
},
output = "airtanks:empty_"..name.."_tank",
replacements = {{"airtanks:compressor", "airtanks:compressor"}},
})
end
local function register_air_tank_2(name, desc, color, uses)
minetest.register_craftitem("airtanks:empty_"..name.."_tank_2", {
description = S("Empty @1", desc),
_doc_items_longdesc = S("A pair of compressed air tanks, currently empty."),
_doc_items_usagehelp = S("This tank can be recharged with compressed air by using it on a compressor block. When fully charged these tanks have @1 uses before it becomes empty.", uses),
inventory_image = "airtanks_airtank_two.png^[colorize:"..color.."^[mask:airtanks_airtank_two.png^airtanks_empty.png",
wield_image = "airtanks_airtank_two.png^[colorize:"..color.."^[mask:airtanks_airtank_two.png^airtanks_empty.png",
stack_max = 99,
on_place = function(itemstack, user, pointed_thing)
return recharge_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank_2")
end,
on_use = function(itemstack, user, pointed_thing)
return recharge_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank_2")
end,
})
minetest.register_tool("airtanks:"..name.."_tank_2", {
description = desc,
_doc_items_longdesc = S("A pair of tanks containing compressed air."),
_doc_items_usagehelp = S("If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged these tanks have @1 uses before it becomes empty.", uses),
_airtank_uses = uses,
_airtank_empty = "airtanks:empty_"..name.."_tank_2",
groups = {not_repaired_by_anvil = 1, airtank = 1},
inventory_image = "airtanks_airtank_two.png^[colorize:"..color.."^[mask:airtanks_airtank_two.png",
wield_image = "airtanks_airtank_two.png^[colorize:"..color.."^[mask:airtanks_airtank_two.png",
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
return use_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank_2", "airtanks:empty_"..name.."_tank_2")
end,
on_use = function(itemstack, user, pointed_thing)
return use_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank_2", "airtanks:empty_"..name.."_tank_2")
end,
})
-- Allow empty tanks
minetest.register_craft({
recipe = {
-- Use 2 singles to make a double
{"airtanks:empty_"..name.."_tank", "airtanks:empty_"..name.."_tank"},
},
output = "airtanks:empty_"..name.."_tank_2",
})
-- Allow full tanks too
minetest.register_craft({
recipe = {
-- Use 2 singles to make a double
{"airtanks:"..name.."_tank", "airtanks:"..name.."_tank"},
},
output = "airtanks:"..name.."_tank_2",
})
end
local function register_air_tank_3(name, desc, color, uses)
minetest.register_craftitem("airtanks:empty_"..name.."_tank_3", {
description = S("Empty @1", desc),
_doc_items_longdesc = S("A set of three compressed air tanks, currently empty."),
_doc_items_usagehelp = S("These tanks can be recharged with compressed air by using it on a compressor block. When fully charged these tanks have @1 uses before it becomes empty.", uses),
inventory_image = "airtanks_airtank_three.png^[colorize:"..color.."^[mask:airtanks_airtank_three.png^airtanks_empty.png",
wield_image = "airtanks_airtank_three.png^[colorize:"..color.."^[mask:airtanks_airtank_three.png^airtanks_empty.png",
stack_max = 99,
on_place = function(itemstack, user, pointed_thing)
return recharge_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank_3")
end,
on_use = function(itemstack, user, pointed_thing)
return recharge_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank_3")
end,
})
minetest.register_tool("airtanks:"..name.."_tank_3", {
description = desc,
_doc_items_longdesc = S("A set of three tanks containing compressed air."),
_doc_items_usagehelp = S("If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged these tanks have @1 uses before it becomes empty.", uses),
_airtank_uses = uses,
_airtank_empty = "airtanks:empty_"..name.."_tank_3",
groups = {not_repaired_by_anvil = 1, airtank = 1},
inventory_image = "airtanks_airtank_three.png^[colorize:"..color.."^[mask:airtanks_airtank_three.png",
wield_image = "airtanks_airtank_three.png^[colorize:"..color.."^[mask:airtanks_airtank_three.png",
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
return use_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank_3", "airtanks:empty_"..name.."_tank_3")
end,
on_use = function(itemstack, user, pointed_thing)
return use_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank_3", "airtanks:empty_"..name.."_tank_3")
end,
})
-- Allow empty tanks
minetest.register_craft({
recipe = {
-- Use 3 singles to make a triple
{"airtanks:empty_"..name.."_tank", "airtanks:empty_"..name.."_tank", "airtanks:empty_"..name.."_tank"},
},
output = "airtanks:empty_"..name.."_tank_3",
})
minetest.register_craft({
recipe = {
-- Use 1 single and 1 double to make a triple
{"airtanks:empty_"..name.."_tank", "airtanks:empty_"..name.."_tank_2", ""},
},
output = "airtanks:empty_"..name.."_tank_3",
})
-- Allow full tanks too
minetest.register_craft({
recipe = {
-- Use 3 singles to make a triple
{"airtanks:"..name.."_tank", "airtanks:"..name.."_tank", "airtanks:"..name.."_tank"},
},
output = "airtanks:"..name.."_tank_3",
})
minetest.register_craft({
recipe = {
-- Use 1 single and 1 double to make a triple
{"airtanks:"..name.."_tank", "airtanks:"..name.."_tank_2", ""},
},
output = "airtanks:"..name.."_tank_3",
})
end
register_air_tank("steel", S("Steel Air Tank"), "#d6d6d6", config.steel_uses, "default:steel_ingot")
register_air_tank("copper", S("Copper Air Tank"), "#cd8e54", config.copper_uses, "default:copper_ingot")
register_air_tank("bronze", S("Bronze Air Tank"), "#c87010", config.bronze_uses, "default:bronze_ingot")
if config.enable_double then
register_air_tank_2("steel", S("Double Steel Air Tanks"), "#d6d6d6", config.steel_2_uses)
register_air_tank_2("copper", S("Double Copper Air Tanks"), "#cd8e54", config.copper_2_uses)
register_air_tank_2("bronze", S("Double Bronze Air Tanks"), "#c87010", config.bronze_2_uses)
end
if config.enable_triple then
register_air_tank_3("steel", S("Triple Steel Air Tanks"), "#d6d6d6", config.steel_3_uses)
register_air_tank_3("copper", S("Triple Copper Air Tanks"), "#cd8e54", config.copper_3_uses)
register_air_tank_3("bronze", S("Triple Bronze Air Tanks"), "#c87010", config.bronze_3_uses)
end
---------------------------------------------------------------------------------------------------------
-- Compressor
local sounds
if default.node_sound_metal_defaults then -- 0.4.14 doesn't have metal sounds
sounds = default.node_sound_metal_defaults()
else
sounds = default.node_sound_stone_defaults()
end
minetest.register_node("airtanks:compressor", {
description = S("Air Compressor"),
_doc_items_longdesc = compressor_desc,
_doc_items_usagehelp = compressor_help,
groups = {oddly_breakable_by_hand = 1, airtanks_compressor = 1},
sounds = sounds,
tiles = {
"airtanks_compressor_bottom.png^[transformR90",
"airtanks_compressor_bottom.png^[transformR90",
"airtanks_compressor.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.4375, -0.5, 0.25, 0.0625, 0.5},
{-0.3125, -0.5, -0.375, 0.3125, 0.125, 0.375},
{-0.125, 0.125, -0.25, 0.125, 0.4375, 0.25},
}
}
})
minetest.register_craft({
recipe = {
{"", "default:steel_ingot", ""},
{"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"},
{"group:wood", "default:steel_ingot", "group:wood"},
},
output = "airtanks:compressor"
})
---------------------------------------------------------------------------------------------------------
-- breathing tube
minetest.register_craftitem("airtanks:breathing_tube", {
description = S("Breathing Tube"),
_doc_items_longdesc = tube_desc,
_doc_items_usagehelp = tube_help,
inventory_image = "airtanks_breathing_tube.png",
wield_image = "airtanks_breathing_tube.png",
stack_max = 99,
})
minetest.register_craft({
recipe = {
{"", "group:stick", ""},
{"", "group:stick", ""},
{"group:wood", "group:stick", ""},
},
output = "airtanks:breathing_tube"
})
local function tool_active(player, item)
local inv = player:get_inventory()
local hotbar = player:hud_get_hotbar_itemcount()
for i=1, hotbar do
if inv:get_stack("main", i):get_name() == item then
return true
end
end
return false
end
local function use_any_airtank(player)
local inv = player:get_inventory()
local hotbar = player:hud_get_hotbar_itemcount()
for i=1, hotbar do
local itemstack = inv:get_stack("main", i)
if minetest.get_item_group(itemstack:get_name(), "airtank") > 0 then
itemstack = use_airtank(itemstack, player)
inv:set_stack("main", i, itemstack)
return true
end
end
return false
end
local function player_event_handler(player, eventname)
assert(player:is_player())
if eventname == "breath_changed" and player:get_breath() < 5 and tool_active(player, "airtanks:breathing_tube") then
if not use_any_airtank(player) then
minetest.sound_play("airtanks_gasp", {pos = player:get_pos(), gain = 0.5})
end
end
return false
end
minetest.register_playerevent(player_event_handler)