Merge pull request #1 from minetest-mods/master

Updating my version
master
Beanzilla 2021-03-12 17:20:32 -05:00 committed by GitHub
commit 6befc1f582
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 40 additions and 15 deletions

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@ -29,11 +29,13 @@ setting("int", "copper_uses", 10, "Number of uses for a copper air tank")
setting("int", "bronze_uses", config.steel_uses + config.copper_uses, "Number of uses for a bronze air tank")
-- Double tanks
setting("bool", "enable_double", true, "Enable double tanks")
setting("int", "steel_2_uses", config.steel_uses * 2, "Number of uses for a pair of steel air tanks")
setting("int", "copper_2_uses", config.copper_uses * 2, "Number of uses for a pair of copper air tanks")
setting("int", "bronze_2_uses", config.bronze_uses * 2, "Number of uses for a pair of bronze air tanks")
-- Triple tanks
setting("bool", "enable_triple", true, "Enable triple tanks")
setting("int", "steel_3_uses", config.steel_uses * 3, "Number of uses for three steel air tanks")
setting("int", "copper_3_uses", config.copper_uses * 3, "Number of uses for threee copper air tanks")
setting("int", "bronze_3_uses", config.bronze_uses * 3, "Number of uses for three bronze air tanks")
@ -93,7 +95,7 @@ local function use_airtank(itemstack, user, pointed_thing, full_item)
if breath > 9 then return itemstack end
breath = math.min(10, breath+5)
user:set_breath(breath)
minetest.sound_play("airtanks_hiss", {pos = user:getpos(), gain = 0.5})
minetest.sound_play("airtanks_hiss", {pos = user:get_pos(), gain = 0.5})
if (not minetest.settings:get_bool("creative_mode")) or config.wear_in_creative then
local wdef = itemstack:get_definition()
@ -101,7 +103,7 @@ local function use_airtank(itemstack, user, pointed_thing, full_item)
if itemstack:get_count() == 0 then
if wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks,
{pos = user:getpos(), gain = 0.5})
{pos = user:get_pos(), gain = 0.5})
end
local inv = user:get_inventory()
itemstack = inv:add_item("main", wdef._airtank_empty)
@ -110,7 +112,7 @@ local function use_airtank(itemstack, user, pointed_thing, full_item)
return itemstack
end
-- This will only work for single use tanks... we need to add seperate functions for the others
-- This will only work for single use tanks... we need to add separate functions for the others
local function register_air_tank(name, desc, color, uses, material)
minetest.register_craftitem("airtanks:empty_"..name.."_tank", {
description = S("Empty @1", desc),
@ -184,7 +186,7 @@ local function register_air_tank_2(name, desc, color, uses)
_doc_items_longdesc = S("A pair of tanks containing compressed air."),
_doc_items_usagehelp = S("If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged these tanks have @1 uses before it becomes empty.", uses),
_airtank_uses = uses,
_airtank_empty = "airtanks:empty_"..name.."_tank",
_airtank_empty = "airtanks:empty_"..name.."_tank_2",
groups = {not_repaired_by_anvil = 1, airtank = 1},
inventory_image = "airtanks_airtank_two.png^[colorize:"..color.."^[mask:airtanks_airtank_two.png",
wield_image = "airtanks_airtank_two.png^[colorize:"..color.."^[mask:airtanks_airtank_two.png",
@ -241,7 +243,7 @@ local function register_air_tank_3(name, desc, color, uses)
_doc_items_longdesc = S("A set of three tanks containing compressed air."),
_doc_items_usagehelp = S("If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged these tanks have @1 uses before it becomes empty.", uses),
_airtank_uses = uses,
_airtank_empty = "airtanks:empty_"..name.."_tank",
_airtank_empty = "airtanks:empty_"..name.."_tank_3",
groups = {not_repaired_by_anvil = 1, airtank = 1},
inventory_image = "airtanks_airtank_three.png^[colorize:"..color.."^[mask:airtanks_airtank_three.png",
wield_image = "airtanks_airtank_three.png^[colorize:"..color.."^[mask:airtanks_airtank_three.png",
@ -266,7 +268,7 @@ local function register_air_tank_3(name, desc, color, uses)
})
minetest.register_craft({
recipe = {
-- Use 1 single and 1 dobule to make a triple
-- Use 1 single and 1 double to make a triple
{"airtanks:empty_"..name.."_tank", "airtanks:empty_"..name.."_tank_2", ""},
},
output = "airtanks:empty_"..name.."_tank_3",
@ -281,7 +283,7 @@ local function register_air_tank_3(name, desc, color, uses)
})
minetest.register_craft({
recipe = {
-- Use 1 single and 1 dobule to make a triple
-- Use 1 single and 1 double to make a triple
{"airtanks:"..name.."_tank", "airtanks:"..name.."_tank_2", ""},
},
output = "airtanks:"..name.."_tank_3",
@ -293,13 +295,17 @@ register_air_tank("steel", S("Steel Air Tank"), "#d6d6d6", config.steel_uses, "d
register_air_tank("copper", S("Copper Air Tank"), "#cd8e54", config.copper_uses, "default:copper_ingot")
register_air_tank("bronze", S("Bronze Air Tank"), "#c87010", config.bronze_uses, "default:bronze_ingot")
register_air_tank_2("steel", S("Double Steel Air Tanks"), "#d6d6d6", config.steel_2_uses)
register_air_tank_2("copper", S("Double Copper Air Tanks"), "#cd8e54", config.copper_2_uses)
register_air_tank_2("bronze", S("Double Bronze Air Tanks"), "#c87010", config.bronze_2_uses)
if config.enable_double then
register_air_tank_2("steel", S("Double Steel Air Tanks"), "#d6d6d6", config.steel_2_uses)
register_air_tank_2("copper", S("Double Copper Air Tanks"), "#cd8e54", config.copper_2_uses)
register_air_tank_2("bronze", S("Double Bronze Air Tanks"), "#c87010", config.bronze_2_uses)
end
register_air_tank_3("steel", S("Triple Steel Air Tanks"), "#d6d6d6", config.steel_3_uses)
register_air_tank_3("copper", S("Triple Copper Air Tanks"), "#cd8e54", config.copper_3_uses)
register_air_tank_3("bronze", S("Triple Bronze Air Tanks"), "#c87010", config.bronze_3_uses)
if config.enable_triple then
register_air_tank_3("steel", S("Triple Steel Air Tanks"), "#d6d6d6", config.steel_3_uses)
register_air_tank_3("copper", S("Triple Copper Air Tanks"), "#cd8e54", config.copper_3_uses)
register_air_tank_3("bronze", S("Triple Bronze Air Tanks"), "#c87010", config.bronze_3_uses)
end
---------------------------------------------------------------------------------------------------------
-- Compressor
@ -394,7 +400,7 @@ local function player_event_handler(player, eventname)
assert(player:is_player())
if eventname == "breath_changed" and player:get_breath() < 5 and tool_active(player, "airtanks:breathing_tube") then
if not use_any_airtank(player) then
minetest.sound_play("airtanks_gasp", {pos = player:getpos(), gain = 0.5})
minetest.sound_play("airtanks_gasp", {pos = player:get_pos(), gain = 0.5})
end
end

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@ -10,6 +10,10 @@ A breathing tube to allow automatic hands-free use of air tanks.=
A compressed air tank, currently empty.=
#documentation text
A machine for filling air tanks with compressed air.=
A pair of compressed air tanks, currently empty.=
A pair of tanks containing compressed air.=
A set of three compressed air tanks, currently empty.=
A set of three tanks containing compressed air.=
#documentation text
A tank containing compressed air.=
#node name, compresses air to fill pressurized gas tanks
@ -20,12 +24,17 @@ Breathing Tube=
Bronze Air Tank=
#compressed air tank made of copper
Copper Air Tank=
Double Bronze Air Tanks=
Double Copper Air Tanks=
Double Steel Air Tanks=
#for indicating that a particular type of air tank is empty
Empty @1=
#documentation text
If this item is present in your quick-use inventory then whenever your breath bar goes below 5 it will automatically make use of any air tanks that are present in your quick-use inventory to replenish your breath supply. Note that it will not use air tanks that are present elsewhere in your inventory, only ones in your quick-use bar.=
If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged these tanks have @1 uses before it becomes empty.=
#documentation text
If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged this tank has @1 uses before it becomes empty.=
@ -35,5 +44,13 @@ Place this machine somewhere that it has access to air (one of its adjacent node
#compressed air tank made of steel
Steel Air Tank=
These tanks can be recharged with compressed air by using it on a compressor block. When fully charged these tanks have @1 uses before it becomes empty.=
This tank can be recharged with compressed air by using it on a compressor block. When fully charged these tanks have @1 uses before it becomes empty.=
#documentation text
This tank can be recharged with compressed air by using it on a compressor block. When fully charged this tank has @1 uses before it becomes empty.=
Triple Bronze Air Tanks=
Triple Copper Air Tanks=
Triple Steel Air Tanks=

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@ -1,4 +1,6 @@
airtanks_steel_uses (Number of uses for a steel air tank) int 30 2 1000
airtanks_copper_uses (Number of uses for a copper air tank) int 10 2 1000
airtanks_bronze_uses (Number of uses for a bronze air tank) int 20 2 1000
airtanks_wear_in_creative (Air tanks wear out in creative mode) bool true
airtanks_wear_in_creative (Air tanks wear out in creative mode) bool true
airtanks_enable_double (Enable double tanks) bool true
airtanks_enable_triple (Enable triple tanks) bool true