Fix some luackeck errors

axinite
JPG 2016-12-30 15:04:57 +01:00
parent deb24193c5
commit bcd898146c
5 changed files with 42 additions and 41 deletions

View File

@ -6,4 +6,5 @@ read_globals = {
"vector", "ItemStack",
"default",
"stairs", "doors", "xpanes",
"xdecor", "xbg",
}

View File

@ -1,6 +1,6 @@
screwdriver = screwdriver or {}
function xdecor.register_pane(name, desc, def)
local function register_pane(name, desc, def)
xpanes.register_pane(name, {
description = desc,
tiles = {"xdecor_"..name..".png"},
@ -15,21 +15,21 @@ function xdecor.register_pane(name, desc, def)
})
end
xdecor.register_pane("bamboo_frame", "Bamboo Frame", {
register_pane("bamboo_frame", "Bamboo Frame", {
groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"},
{"default:papyrus", "farming:cotton", "default:papyrus"},
{"default:papyrus", "default:papyrus", "default:papyrus"}}
})
xdecor.register_pane("chainlink", "Chainlink", {
register_pane("chainlink", "Chainlink", {
groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
recipe = {{"default:steel_ingot", "", "default:steel_ingot"},
{"", "default:steel_ingot", ""},
{"default:steel_ingot", "", "default:steel_ingot"}}
})
xdecor.register_pane("rusty_bar", "Rusty Iron Bars", {
register_pane("rusty_bar", "Rusty Iron Bars", {
sounds = default.node_sound_stone_defaults(),
groups = {cracky=2, pane=1},
recipe = {{"", "default:dirt", ""},
@ -37,7 +37,7 @@ xdecor.register_pane("rusty_bar", "Rusty Iron Bars", {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}
})
xdecor.register_pane("wood_frame", "Wood Frame", {
register_pane("wood_frame", "Wood Frame", {
sounds = default.node_sound_wood_defaults(),
groups = {choppy=2, pane=1, flammable=2},
recipe = {{"group:wood", "group:stick", "group:wood"},
@ -65,7 +65,7 @@ xdecor.register("barrel", {
sounds = default.node_sound_wood_defaults()
})
function xdecor.register_storage(name, desc, def)
local function register_storage(name, desc, def)
xdecor.register(name, {
description = desc,
inventory = {size=def.inv_size or 24},
@ -79,14 +79,14 @@ function xdecor.register_storage(name, desc, def)
})
end
xdecor.register_storage("cabinet", "Wooden Cabinet", {
register_storage("cabinet", "Wooden Cabinet", {
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
"xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
})
xdecor.register_storage("cabinet_half", "Half Wooden Cabinet", {
register_storage("cabinet_half", "Half Wooden Cabinet", {
inv_size = 8,
node_box = xdecor.nodebox.slab_y(0.5, 0.5),
on_rotate = screwdriver.rotate_simple,
@ -95,12 +95,12 @@ xdecor.register_storage("cabinet_half", "Half Wooden Cabinet", {
"xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
})
xdecor.register_storage("empty_shelf", "Empty Shelf", {
register_storage("empty_shelf", "Empty Shelf", {
on_rotate = screwdriver.rotate_simple,
tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
})
xdecor.register_storage("multishelf", "Multi Shelf", {
register_storage("multishelf", "Multi Shelf", {
on_rotate = screwdriver.rotate_simple,
tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
})
@ -399,7 +399,7 @@ xdecor.register("stonepath", {
selection_box = xdecor.nodebox.slab_y(0.05)
})
function xdecor.register_hard_node(name, desc, def)
local function register_hard_node(name, desc, def)
xdecor.register(name, {
description = desc,
tiles = {"xdecor_"..name..".png"},
@ -408,18 +408,18 @@ function xdecor.register_hard_node(name, desc, def)
})
end
xdecor.register_hard_node("cactusbrick", "Cactus Brick", {})
xdecor.register_hard_node("coalstone_tile", "Coal Stone Tile", {})
xdecor.register_hard_node("desertstone_tile", "Desert Stone Tile", {})
xdecor.register_hard_node("hard_clay", "Hardened Clay", {})
xdecor.register_hard_node("moonbrick", "Moon Brick", {})
xdecor.register_hard_node("stone_tile", "Stone Tile", {})
xdecor.register_hard_node("stone_rune", "Runestone", {})
xdecor.register_hard_node("packed_ice", "Packed Ice", {
register_hard_node("cactusbrick", "Cactus Brick", {})
register_hard_node("coalstone_tile", "Coal Stone Tile", {})
register_hard_node("desertstone_tile", "Desert Stone Tile", {})
register_hard_node("hard_clay", "Hardened Clay", {})
register_hard_node("moonbrick", "Moon Brick", {})
register_hard_node("stone_tile", "Stone Tile", {})
register_hard_node("stone_rune", "Runestone", {})
register_hard_node("packed_ice", "Packed Ice", {
groups = {cracky=1, puts_out_fire=1},
sounds = default.node_sound_glass_defaults()
})
xdecor.register_hard_node("wood_tile", "Wooden Tile", {
register_hard_node("wood_tile", "Wooden Tile", {
groups = {choppy=1, wood=1, flammable=2},
sounds = default.node_sound_wood_defaults()
})