Style cleaning

axinite
JPG 2017-01-28 16:24:35 +01:00
parent 4e9af95454
commit 16ea4a7385
2 changed files with 46 additions and 35 deletions

View File

@ -172,27 +172,29 @@ for _, c in pairs({"red"}) do -- Add more curtains colors simply here
description = c:gsub("^%l", string.upper).." Curtain",
walkable = false,
tiles = {"wool_white.png^[colorize:"..c..":170"},
inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
inventory_image = "wool_white.png^[colorize:"..c..
":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
wield_image = "wool_white.png^[colorize:"..c..":170",
drawtype = "signlike",
paramtype2 = "wallmounted",
groups = {dig_immediate=3, flammable=3},
selection_box = {type="wallmounted"},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
on_rightclick = function(pos, node, _, itemstack)
minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
return itemstack
end
})
xdecor.register("curtain_open_"..c, {
tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
tiles = {"wool_white.png^[colorize:"..c..
":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
drawtype = "signlike",
paramtype2 = "wallmounted",
walkable = false,
groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
selection_box = {type="wallmounted"},
drop = "xdecor:curtain_"..c,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
on_rightclick = function(pos, node, _, itemstack)
minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
return itemstack
end
@ -200,8 +202,8 @@ for _, c in pairs({"red"}) do -- Add more curtains colors simply here
minetest.register_craft({
output = "xdecor:curtain_"..c.." 4",
recipe = { {"", "wool:"..c, ""},
{"", "wool:"..c, ""} }
recipe = {{"", "wool:"..c, ""},
{"", "wool:"..c, ""}}
})
end
@ -225,7 +227,10 @@ xdecor.register("cushion_block", {
groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
})
local function door_access(name) return name:find("prison") end
local function door_access(name)
return name:find("prison")
end
local xdecor_doors = {
japanese = {
{"group:wood", "default:paper"},
@ -313,7 +318,7 @@ xdecor.register("lantern", {
paramtype2 = "wallmounted",
walkable = false,
groups = {snappy=3, attached_node=1},
tiles = {{name = "xdecor_lantern.png", animation = {type="vertical_frames", length=1.5}}},
tiles = {{name="xdecor_lantern.png", animation={type="vertical_frames", length=1.5}}},
selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
})
@ -342,8 +347,8 @@ for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
minetest.register_craft({
output = "xdecor:potted_"..f,
recipe = { {"default:clay_brick", "flowers:"..f, "default:clay_brick"},
{"", "default:clay_brick", ""} }
recipe = {{"default:clay_brick", "flowers:"..f,
"default:clay_brick"}, {"", "default:clay_brick", ""}}
})
end
@ -367,8 +372,10 @@ xdecor.register("painting_1", {
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
local num = math.random(4)
local leftover = minetest.item_place_node(ItemStack("xdecor:painting_"..num), placer, pointed_thing)
if leftover:get_count() == 0 and not minetest.setting_getbool("creative_mode") then
local leftover = minetest.item_place_node(
ItemStack("xdecor:painting_"..num), placer, pointed_thing)
if leftover:get_count() == 0 and
not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
@ -381,7 +388,8 @@ for i = 2, 4 do
paramtype2 = "wallmounted",
drop = "xdecor:painting_1",
sunlight_propagates = true,
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1, not_in_creative_inventory=1},
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2,
attached_node=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
node_box = painting_box
})
@ -402,6 +410,7 @@ xdecor.register("stonepath", {
})
local function register_hard_node(name, desc, def)
def = def or {}
xdecor.register(name, {
description = desc,
tiles = {"xdecor_"..name..".png"},
@ -410,13 +419,13 @@ local function register_hard_node(name, desc, def)
})
end
register_hard_node("cactusbrick", "Cactus Brick", {})
register_hard_node("coalstone_tile", "Coal Stone Tile", {})
register_hard_node("desertstone_tile", "Desert Stone Tile", {})
register_hard_node("hard_clay", "Hardened Clay", {})
register_hard_node("moonbrick", "Moon Brick", {})
register_hard_node("stone_tile", "Stone Tile", {})
register_hard_node("stone_rune", "Runestone", {})
register_hard_node("cactusbrick", "Cactus Brick")
register_hard_node("coalstone_tile", "Coal Stone Tile")
register_hard_node("desertstone_tile", "Desert Stone Tile")
register_hard_node("hard_clay", "Hardened Clay")
register_hard_node("moonbrick", "Moon Brick")
register_hard_node("stone_tile", "Stone Tile")
register_hard_node("stone_rune", "Runestone")
register_hard_node("packed_ice", "Packed Ice", {
groups = {cracky=1, puts_out_fire=1},
sounds = default.node_sound_glass_defaults()
@ -474,4 +483,3 @@ xdecor.register("woodframed_glass", {
groups = {cracky=2, oddly_breakable_by_hand=1},
sounds = default.node_sound_glass_defaults()
})

View File

@ -2,11 +2,12 @@ local workbench = {}
WB = {}
screwdriver = screwdriver or {}
local min, ceil = math.min, math.ceil
local registered_nodes = minetest.registered_nodes
-- Nodes allowed to be cut
-- Only the regular, solid blocks without metas or explosivity can be cut
local nodes = {}
for node, def in pairs(minetest.registered_nodes) do
for node, def in pairs(registered_nodes) do
if (def.drawtype == "normal" or def.drawtype:sub(1,5) == "glass") and
(def.groups.cracky or def.groups.choppy) and
not def.on_construct and
@ -77,10 +78,11 @@ end
function workbench:get_output(inv, input, name)
local output = {}
for _, n in pairs(self.defs) do
local count = min(n[2] * input:get_count(), input:get_stack_max())
local item = name.."_"..n[1]
if not n[3] then item = "stairs:"..n[1].."_"..name:match(":(.*)") end
for i=1, #self.defs do
local nbox = self.defs[i]
local count = min(nbox[2] * input:get_count(), input:get_stack_max())
local item = name.."_"..nbox[1]
item = nbox[3] and item or "stairs:"..nbox[1].."_"..name:match(":(.*)")
output[#output+1] = item.." "..count
end
inv:set_list("forms", output)
@ -117,7 +119,8 @@ local formspecs = {
}
function workbench:set_formspec(meta, id)
meta:set_string("formspec", "size[8,7;]list[current_player;main;0,3.25;8,4;]"..
meta:set_string("formspec",
"size[8,7;]list[current_player;main;0,3.25;8,4;]"..
formspecs[id]..xbg..default.get_hotbar_bg(0,3.25))
end
@ -136,10 +139,11 @@ function workbench.construct(pos)
end
function workbench.fields(pos, _, fields)
if fields.quit then return end
local meta = minetest.get_meta(pos)
if fields.back then workbench:set_formspec(meta, 1)
elseif fields.craft then workbench:set_formspec(meta, 2)
elseif fields.storage then workbench:set_formspec(meta, 3) end
workbench:set_formspec(meta, fields.back and 1 or
fields.craft and 2 or
fields.storage and 3)
end
function workbench.dig(pos)
@ -172,7 +176,7 @@ function workbench.put(_, listname, _, stack)
local stackname = stack:get_name()
if (listname == "tool" and stack:get_wear() > 0 and
workbench:repairable(stackname)) or
(listname == "input" and minetest.registered_nodes[stackname.."_cube"]) or
(listname == "input" and registered_nodes[stackname.."_cube"]) or
(listname == "hammer" and stackname == "xdecor:hammer") or
listname == "storage" then
return stack:get_count()
@ -243,7 +247,7 @@ xdecor.register("workbench", {
for _, d in pairs(workbench.defs) do
for i=1, #nodes do
local node = nodes[i]
local def = minetest.registered_nodes[node]
local def = registered_nodes[node]
if d[3] then
local groups = {}
@ -257,7 +261,7 @@ for i=1, #nodes do
end
if def.tiles then
if #def.tiles > 1 and not (def.drawtype:sub(1,5) == "glass") then
if #def.tiles > 1 and (def.drawtype:sub(1,5) ~= "glass") then
tiles = def.tiles
else
tiles = {def.tiles[1]}
@ -266,7 +270,7 @@ for i=1, #nodes do
tiles = {def.tile_images[1]}
end
if not minetest.registered_nodes["stairs:slab_"..node:match(":(.*)")] then
if not registered_nodes["stairs:slab_"..node:match(":(.*)")] then
stairs.register_stair_and_slab(node:match(":(.*)"), node,
groups, tiles, def.description.." Stair",
def.description.." Slab", def.sounds)
@ -288,4 +292,3 @@ for i=1, #nodes do
end
end
end