spawn_pillar/modstorage.lua

20 lines
768 B
Lua

spawn_pillar.storage = minetest.get_mod_storage()
spawn_pillar.spawn_points = minetest.deserialize(spawn_pillar.storage:get_string("spawn_points")) or {}
function spawn_pillar.get_spawnpoint(xseg, zseg)
return spawn_pillar.spawn_points[xseg .. "|" .. zseg] or nil
end
function spawn_pillar.set_spawnpoint(xseg, zseg, coords)
spawn_pillar.spawn_points[xseg .. "|" .. zseg] = coords
spawn_pillar.storage:set_string("spawn_points", minetest.serialize(spawn_pillar.spawn_points))
end
function spawn_pillar.get_player_pillar(player)
local spawn = minetest.deserialize(player:get_attribute("spawn_pillar"))
if not spawn then
spawn = {x = math.random(16), z = math.random(16)}
player:set_attribute("spawn_pillar", minetest.serialize(spawn))
end
return spawn
end