ZeusServer/src/main/java/ZeusServer/Server/MapGen.java

152 lines
5.1 KiB
Java

package ZeusServer.Server;
import ZeusServer.Helpers.OpenSimplexNoise;
import org.joml.Vector3i;
import static java.lang.Math.floorMod;
public class MapGen {
public static final int CHUNK_SIZE = 16;
OpenSimplexNoise terrainNoise;
OpenSimplexNoise treeNoise;
private long seed;
public MapGen() {
// seed = Math.round(Math.random()*1000000);
seed = 0;
terrainNoise = new OpenSimplexNoise(seed);
treeNoise = new OpenSimplexNoise(seed/2);
}
public short[] generateChunk(Vector3i pos) {
var chunk = new short[4096];
float[] points = getPoints(pos.x*CHUNK_SIZE, pos.z*CHUNK_SIZE);
for (var i = 0; i < 8; i++) {
for (var j = 0; j < 16; j++) {
for (var k = 0; k < 8; k++) {
short fill = getBlock(i + pos.x*CHUNK_SIZE, j + pos.y*CHUNK_SIZE, k + pos.z*CHUNK_SIZE, new float[] {points[0], points[1], points[2], points[3]});
chunk[i + CHUNK_SIZE * (j + CHUNK_SIZE * k)] = fill;
}
}
}
for (var i = 8; i < 16; i++) {
for (var j = 0; j < 16; j++) {
for (var k = 0; k < 8; k++) {
short fill = getBlock(i + pos.x*CHUNK_SIZE, j + pos.y*CHUNK_SIZE, k + pos.z*CHUNK_SIZE, new float[] {points[1], points[4], points[3], points[5]});
chunk[i + CHUNK_SIZE * (j + CHUNK_SIZE * k)] = fill;
}
}
}
for (var i = 0; i < 8; i++) {
for (var j = 0; j < 16; j++) {
for (var k = 8; k < 16; k++) {
short fill = getBlock(i + pos.x*CHUNK_SIZE, j + pos.y*CHUNK_SIZE, k + pos.z*CHUNK_SIZE, new float[] {points[2], points[3], points[6], points[7]});
chunk[i + CHUNK_SIZE * (j + CHUNK_SIZE * k)] = fill;
}
}
}
for (var i = 8; i < 16; i++) {
for (var j = 0; j < 16; j++) {
for (var k = 8; k < 16; k++) {
short fill = getBlock(i + pos.x*CHUNK_SIZE, j + pos.y*CHUNK_SIZE, k + pos.z*CHUNK_SIZE, new float[] {points[3], points[5], points[7], points[8]});
chunk[i + CHUNK_SIZE * (j + CHUNK_SIZE * k)] = fill;
}
}
}
return chunk;
}
private float[] getPoints(int x, int z) {
int xx = (int)Math.floor((float)x/8);
int zz = (int)Math.floor((float)z/8);
float[] points = new float[9];
points[0] = getNoisePoint(xx*8, zz*8);
points[1] = getNoisePoint((xx+1)*8, zz*8);
points[2] = getNoisePoint(xx*8, (zz+1)*8);
points[3] = getNoisePoint((xx+1)*8, (zz+1)*8);
points[4] = getNoisePoint((xx+2)*8, zz*8);
points[5] = getNoisePoint((xx+2)*8, (zz+1)*8);
points[6] = getNoisePoint(xx*8, (zz+2)*8);
points[7] = getNoisePoint((xx+1)*8, (zz+2)*8);
points[8] = getNoisePoint((xx+2)*8, (zz+2)*8);
return points;
}
public short getBlock(int x, int y, int z) {
float[] points = getPoints(x, z);
return getBlock(x, y, z, points);
}
private short getBlock(int x, int y, int z, float[] points) {
int xx = (int)Math.floor((float)x/8);
int zz = (int)Math.floor((float)z/8);
float v = ((float)x/8) - xx;
float u = ((float)z/8) - zz;
float x1 = lerp(points[0], points[2], u);
float x2 = lerp(points[1], points[3], u);
float average = lerp(x1, x2, v);
if (y + 1 - average < -2) return 3;
if (y + 1 - average < 0) return 2;
if (y - average < 0) return 1;
// if (y - average < 5)
// if (Math.pow(treeNoise.eval(x, z), 2) > 0.6) return 11;
//
// if (y - average < 5 && y - average > 3) {
// for (var i = -2; i < 3; i++) {
// for (var j = -2; j < 3; j++) {
// if (i != 0 || j != 0) {
// if (Math.pow(treeNoise.eval(x + i, z + j), 2) > 0.6) return 12;
// }
// }
// }
// }
//
// if (y - average < 7 && y - average > 5) {
// for (var i = -1; i < 2; i++) {
// for (var j = -1; j < 2; j++) {
// if (Math.pow(treeNoise.eval(x + i, z + j), 2) > 0.6) return 12;
// }
// }
// }
if (y - 1 - average < 0) {
if (Math.random() > 0.2) {
return (short)(4 + Math.round(Math.random() * 4));
}
}
return 0;
}
public short getBlock(Vector3i pos) {
return getBlock(pos.x, pos.y, pos.z);
}
private int multiplyPerlin(int x, int z, int horz, int vert) {
return (int)(terrainNoise.eval((float)x / horz, (float)z / horz) * vert);
}
private static float lerp(float s, float e, float t) {
return s + (e - s) * t;
}
private float getNoisePoint(int x, int y) {
double value = multiplyPerlin(x, y, 600, 100) * 0.6;
value += multiplyPerlin(x, y, 100, 50) * 0.6;
value += multiplyPerlin(x, y, 50, 25) * 0.6;
return (float)value;
}
}