ZephaModelTool/assets/shader/world.vs

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#version 330 core
layout (location = 0) in vec3 aPosition;
layout (location = 1) in vec2 aTexCoords;
layout (location = 2) in vec3 aNormal;
uniform mat4 model;
uniform mat4 projection;
uniform mat4 view;
out vec2 texCoords;
out vec3 normal;
void main() {
vec4 worldPos = model * vec4(aPosition, 1);
gl_Position = projection * view * worldPos;
normal = aNormal;
texCoords = aTexCoords;
}