20 lines
407 B
Plaintext
Executable File
20 lines
407 B
Plaintext
Executable File
#version 330 core
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layout (location = 0) in vec3 aPosition;
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layout (location = 1) in vec2 aTexCoords;
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layout (location = 2) in vec3 aNormal;
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uniform mat4 model;
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uniform mat4 projection;
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uniform mat4 view;
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out vec2 texCoords;
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out vec3 normal;
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void main() {
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vec4 worldPos = model * vec4(aPosition, 1);
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gl_Position = projection * view * worldPos;
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normal = aNormal;
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texCoords = aTexCoords;
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}
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